thatboosteddwight
thatboosteddwight
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- thatboosteddwight
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2205526#Comment_2205526
It's been 7 minutes since you updated this year old thread.
It's has been a year since I last got on the forums got a life you know lol.. thought I'd se were things went...
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For fun while I was drunk awile ago lol ๐
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@hex_genrush said:
Why do I even read threads like theses.......
When you didn't realize it was Sh!t post lol
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@thatboosteddwight said:
https://forum.deadbydaylight.com/en/discussion/comment/2205162#Comment_2205162
Maybe I've been unlucky.. in the last few days I have been unable to hit survivors while they are healing and the disappear almost immediately, along with insta Gen pop. Also especially on survivors side in high purple low red ranks I've noticed hackers being way to fast or just knowing where I am I even tested with Claude with urban, iron, and calm spirit. So I haven't produced scratch marks and I'm not near a Gen the will immediately get me... also seen in the same game 3 people on one hook and you could remove them.
Edit wasn't in the same game
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@glitchboi said:
I've seen a lot more hackers months ago, but who knows.
Maybe I've been unlucky.. in the last few days I have been unable to hit survivors while they are healing and the disappear almost immediately, along with insta Gen pop. Also especially on survivors side in high purple low red ranks I've noticed hackers being way to fast or just knowing where I am I even tested with Claude with urban, iron, and calm spirit. So I haven't produced scratch marks and I'm not near a Gen the will immediately get me... also seen in the same game 3 people on one hook and you could remove them.
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@[Deleted User] said:
If their code actually has architectural problems that a health chapter would allow for faster/more intuitive iterating in the future, yeah. I'm doing QA for a company on a project that uses an old codebase and you'd be surprised at the oddly setup/duct taped features over the years that are not nicely structured and cause issues due to oversight on something that should have applied to everything. (Though this doesn't really add anything for the players to sink their teeth into)
If it's just netcode issues, well that's not really something throwing more devs at is generally going to fix (unless those devs also have networking/ data structure experience and can do a comprehensive code review)
And an operation health regarding a codebase is totally different than an operation health regarding game balance (as some people think that making perks better is going to magically solve networking problems).
I was looking for the overall game net coding and balancing included... this game has some serious potential but any fun I have had recently has been destroyed by balancing issues or netcode issues. Followed by hacking.
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@Peanits said:
This is the polls subforum. Here, you can create your own polls about anything you'd like- as long as it's within the rules.
To get things started, here's a simple question:
Which role do you play?
Killer is to easy now this game needs a chapter dedicated to addressing the 200 known bugs...
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This solved my problem I was assuming this was like last hallowed blight event. Also do you actually get to unlock cosmetics as the previous ones or is a buy our stuff and get screwed deal.
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Look some of you are being to serous about this i said ether way im fine with it. Relax guys no need to break out stop watches and frame counters.
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@OniWantsYourMacaroni said:
If he needs like 10 shots to finally hit you then he already lost quite a lot of his time anyway.There is no extra punishment needed.
The problem is that after all those misses he slugs the whole team thats what happens in like 70% of all games against him. Like i said i love playing with and against him i feel like it's really annoying getting hit after ten plus times just to be sluged tell death lol
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@IceCreamPrincess said:
Well, the punishement of the deathslinger missing a shot is the short cooldown afterwards, and then having to reload. Missing a shot means the survivor can make alot of distance and against a 110% killer that makes a big difference.
Huntress however has very little punishment if she misses as her cooldown is short, and she doesn't need to reload right away.
If the deathslinger is missing, that should be its own punishment, if he takes 6 shots to finally land one of them, then hes already lost alot of time
Ive played with him in KYF and i noticed there wasn't that much time lost from missed shots i still maintained effect chase and downed my friend after missing 6 shots before the other part of the group finished a the gen. Keep in mind the group i was with could hit greats all day and run loops great. I ended up getting 2 sacrifices. The problem ive come across is that alot of deathsingers will actually slug and its actually annoying thats why ive brought this up.