sHAAN
sHAAN
About
- Username
- sHAAN
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Comments
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they have removed the scary factor of the chacter wihich sucks
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yeah i agree with you in ptb you could have jump scares and see blood , now u can hear see coming so u will not get scared ;(
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yes! , i love palying in first person up vote!
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honestly that is stupid...
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Are there any plans to stop genrush? beacouse time is limited and the killer is forced to tunnel beacouse gens are easy and fast , will you add new objectives?
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i am hopping for kushikane onna
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yeah i agree gen rush sucks its forces to play ´´dirty´´ tunnel , camp ... etc beacouse you have no time!
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the dev stream is today at 20:00 in spain?!
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when i was repairing a gen on haddonfield in doors when suddendly a pig appeared i screamed a lot xD
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@Peanits said:
The cosmetics they're talking about are the alternative outfits. e.g. Feng Min's weekend clothes. Buying the character with shards or AC will not give you those alternative outfits.but i bought the doctor spark of madness dlc with money and they didnt give me a skin
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all they need to do is rework gens and ruin i hate gen rush!
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######### is saying?
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i love the idea to have a coop killer game mode it could be fun but hard to balance
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@Hillbilly420 said:
How about when you kick a gen they can't instantly start working on it? Kicking a gen when you know someone is nearby is all but pointless because they can just touch it to stop the regression. Why not when you kick a gen, they have to work on it for about 10-15 seconds and then the regression stops and they can make progress? That would help the situation. And FFS do not introduce this ability as a perk for a DLC Killer.Actually i like that idea beacouse it will not be abusable but maybe with the current changes it will be too strong i dont know... but it saves time so i like that i would like the devs to join this threat and give theirs opinion
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i think it saves time and that is important i like it
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but where is the stream?
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@rafiksom said:
@Dr_doom_j2 said:
rafiksom said:@sHAAN said:
i am tired of survivors complaining if u see killer is ´´easy´´ to play u haven´t play in high rank basiclly they will hide and do gens and if u chase somebody gens will be done u have to chase them genuinely and dont waste time in a chase u will pay it so stop complainning and try to improve
Are u talking to survivors main or killers main ? Who need to improve ?
You, you need to improve. Survivor has always been easy, that's why you liked chases so much, they were an easy, almost risk free way to occupy killers. Some window vaults and loop spots literally made killers unplayable on console (Huntress, you. You are almost completely destroyed by map rng on ps4)
You and all your SWF Buds are being ridiculous.
U need to improve in reading skills. I am the killer main, not survivor.
well i am improving but even if i know where the survivors are they will do what they want actually i am trying to going to a gen if i see 2 survs smack one chase drop one pallet and go back , but as i say and some people agree it will be nice to add new mechanics for both sides , just to add more fun in to the game
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i like it beacouse it save time and time is really important
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i am tired of survivors complaining if u see killer is ´´easy´´ to play u haven´t play in high rank basiclly they will hide and do gens and if u chase somebody gens will be done u have to chase them genuinely and dont waste time in a chase u will pay it so stop complainning and try to improve
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@KillingInstinct said:
Can't watch because it's got content from TV TOKYOneither do I
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i love those ideas it will make the game scary also id like some electric sounds and laughs with my doctor
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@Nickenzie said:
Someissues said:It's a bit exaggerated but can happen if they all bring toolboxes
anyhow here's a game, in 3 minutes 4 gens being done while a Killer is chasing one person on the Groaning Storehouse, Ruin was active the whole time, 1 toolbox was used and it was uncommon, no BNP use
Now imagine without Ruin how many gens will be done in 3 minutes
this can tell you how fast gens gets done
Your video proves my point further, I skipped to the 5 minute mark and all generators still haven't been completed. All generators were completed at 6:36 during the video but I do understand the point your trying to make. Generators can get completed really fast, no doubt that but there are multiple variables you'll have to consider. If I were to make generators balanced I would increase generators repair times to 90/65/50/35, 90 seconds being 1 survivor on a generator and 35 seconds being 4 survivors on a generator. Additionally, the environment should block some sides of the generator to prevent multiple survivors from working on the same generator to a point where it would be rare to see a 4 side generator.
+1
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feel free to join gen rush discussion: https://forum.deadbydaylight.com/en/discussion/9725/gen-rush
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@Hillbilly420 said:
How about when you kick a gen they can't instantly start working on it? Kicking a gen when you know someone is nearby is all but pointless because they can just touch it to stop the regression. Why not when you kick a gen, they have to work on it for about 10-15 seconds and then the regression stops and they can make progress? That would help the situation. And FFS do not introduce this ability as a perk for a DLC Killer.thats a nice alternative beacouse as you say the gen regress is a bit pointless if survivors are around
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Greetings,
i´ve seen a lot of thoughts coming from that post that´s great but i disagree with that argument ´´ if you don´t have optimal perks if your fault´´ well you will be right if the perks were free but you have actually to pay to get them. And i am going to say it again i don´t care about ranks i just talk about a desing problem. Work on gens now is easy its seem´s so calm, but i should be tense, scary, hard.. survivors seems too relaxing they are like trying to get the killer´s attention, killers are not feared and the only way to escape the entity provide in my opinion is just too easy -
@Techn0 said:
I saw an idea on the steam fourms that gave a debuff to hooked survivors for a certain period of time after being unhooked, their repair efficiency would be reduced by I believe the original poster said 25%. Making games longer and actively going against tunneling. I quite liked the idea. What do you all think?not bad idea and would beneffit make your choice
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@Master said:
@Vaxana8 said:
I'm finally ranked 10 as killer, and now I can not win any more at all.At least two players have Decisive Strike per game and when I chase the first survivor at least three generators are done. I'm saving bloodpoints to get Hexruin on my killers (Myers Doctor and Leatherface) but I do not even know if it will do anything. I know that these killers are not " god tier " but damn they're litteraly unplayable for me now.
And of course, I get teabagged at each pallet otherwise it would not be funny. These were things I did not really see before and I had a lot of fun without really destroying the survivors.
Is there someone in the same situation as me? I do not even want to play killer at all at the moment.
Your mistake was to rank up.
I know its weird, but DBD isnt a competitive game. Dont confuse it with other competitive games where your goal is to rank up in order to have fun to play with/against players of equal skillevel.In DBD your goal is to keep your killer rank as low as possible such that the imbalance isnt that obvious when you play against less experienced survivors.
Especially if you dont have perks like ruin etc, dont even bother trying to rank up. As experienced killer with perks available to me I decided to have fun with "meme builds" in low rank because if I try to rank up, then I want to play the game competitively, but in DBD this is sadly not possible, theres always a SWF that can simply bully you and you can do nothing against it (unless nurse)
So what´s the point of ranking up if the game design practically obligates you to play with a perk to slow gens progress i will say it again the problem in this game is what op says during a chase three generators can be done so fast there is nothing u can do if u don´t have ruin than going to the closed corner look a wall and close the game i hate gen rush. Also the survivors feel so powerfull and hopeful they should be scared and hopeless!
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yeah i am tired of playing killer ill take a rest , but i thnk what is need to be done is reworking gens mechanic beaocuse the core objecitve of the killer and survivors shouldn´t be displayed around a hex totem that is from a dlc and not everyone can have acces to it ,here is my post if somebody is interesting in balancing the game: https://forum.deadbydaylight.com/en/discussion/comment/66885.
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Good morning from spain guys!, Thanks for the feedback and different opinions, but i just wrote this beacouse after playing alot of killer games i just got bored and frustrated of the gameplay and i am not talking about ranks i don´t care i just want a better gameplay experience , beacouse right now u hook a survivor if u are lucky enought it will take from 40 seconds to 1 minute or more. Once hook you have two choices ,you camp or tunnel till he dies or look for another survivors during that time . during that time gens will be done.
I am not a game designer but i think the gameplay should be balanced for both sides , adding new objectives could slow a little bit the progress.
Devs if u are reading this i would like a response from you

see you.
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@switch said:
Dont worry ruin wont do much it usually gets destroyed in the first minute of the match, survivors dont even need to search for it they usually spawn in front of it.
BBQ doesnt really help you unless you play HB or nurse i use it for x2 bp.
Gen rush cant be stopped.yeah i agree with ruin , but its up to the devs to take a look at gens and i heard in some streams that they will add new objectives , i am still waiting
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@Envees said:
Chases need to be shorter since gens are getting done too fast. All survs could potentially loop for the entire game as they proudly boast all the time and this is too long. This is a step in the right direction so adapt like you tell us all the time. Otherwise its another gen or two to prolong the game to the point of being able to hook the 6 times it takes to kill you under your own rules of hooking and then running to the far end of the map. This would be for a safety pip, mind you.i think they need to rework gens , add more objectives or harder to reapir