melodyabusa
melodyabusa
About
- Username
- melodyabusa
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Comments
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@Kalinikta said:
https://forum.deadbydaylight.com/en/discussion/comment/2592554#Comment_2592554
What section did you post your topic in? The Dead By Daylight Community Forums, feedback and guess what you received... the feedback from the community! This is not your personal messaging board to the developers this is a public space and you claim to not wanting to invalidate the feelings or experiences of others, yet that is exactly what you do when you tell people when you tell them "I still don't care about your opinion".
Numbers do not care about how we feel, you can feel how you feel that doesn't make a 200%, 300% or 400% healing speed buff objectively viable due to the math involved. It literally has nothing to do with your feelings or experience, it has to do with the design and mathematics involved, while considering both sides.
A 200% healing speed buff to self heal in 8 seconds is OP, a 300% or 400% heal speed is even more ridiculous... not because it doesn't feel nice for the person using it, but because it is not balanced and destroys any momentum the killer has.
Removing a perk from the opponent in the same time effect as applying your own, is objectively unfair and unbalanced. Not because it isn't a haha feeling of sticking it to the killer, but you have to consider the killers point of view.
You can feel like you want, you can complain and cry all you want... but if you are unable to be objective about the game there is no reason that the developers will ever take anything you say seriously. Multiple people have explained to you why they changed what they did and the developers unlike what you believe... actually do want to create a game balance for all to enjoy, not just your selfish entitled survivor only viewpoint.
Ok
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@Libervita said:
Thank you for expressing your inner thoughts, but unfortunately, this opinion cannot be agreed.
1. You don't understand the difficulty of the killer.
2. You are not familiar with the advantages of humans.
3. You refuse to discuss with everyone.
Our starting point is the same. We learn the skills of survivors and killers, and are well aware of the difficulties of playing both sides. We all hope that this game will become more interesting and balanced.
But you ignore the powerful power that survivors have.
Your opinion your feelings my opinion my feelings. I don't go on people's posts telling them how to feel or that their experience is wrong because of their experience that I could never experience. That's why agree to disagree and move on with your life because I know what/who I posted this for and most of the people responding are not moderators, admins, or game developers for dbd. It is in feedback for the team on this forum not in discussion for generating lectures or debates about my feelings. If I could I would turn commenting off like you can do in the poll section of this forum because everyone likes to invalidate someone else's opinion that stems from their experience and 💩 on it. It's like telling someone they don't need to cry when they're giving birth because a,b,c,d and they know someone or had a different experience or felt this way with the same context. Overall I agree to disagree because I will feel how I feel and I will not invalidate your feelings or go on your posts and think I'm helpful to crap on someone else's experience.
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@Kalinikta said:
https://forum.deadbydaylight.com/en/discussion/comment/2590972#Comment_2590972
If you do not care about the stance of other members of the community, then you clearly do not understand the function of a public forum. You are opening up a "Discussion" in the community... your claims this isn't for us all clearly is false. This isn't a private board to talk to the developers.
There were glaring issues with 200, 300, 400% healing speeds and if you are unable to see that from an objective point of view. Same goes for the increased time of blessing hexes, it adds decision making game play to the survivor and time efficiency where you create a loss for your opponents perk while getting the benefit or yours.
This isn't about your feelings or experience, it is about game balance, facts and simple mathematics!
What section did I post my topic in?
Doesn't change who I posted it for it is still for the game developers.
I still don't care about your opinion and agree to disagree.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2590079#Comment_2590079
You do realize that overlapping boons were an issue, right? As in, with the right build, it was impossible to down a survivor, right? There were locations where you could essentially trap a killer in a small room, then heal the survivor before the killer came out of a cooldown.
That's a problem, you cannot have overlapping healing buffs that apply to everyone at 100%. It would only be fair if the totems were nerfed to being 40% each, OR no longer stack when overlapping.
What would you rather want? Weak ass boon totem that doesnt do ######### untill they overlap, or good boon totem that doesnt stack when overlapping?
As for the 24 seconds, that only applies to blessing hex totems, dull totems still take 14 seconds to bless.
Ok.
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@ElusivePukka said:
There's no feelings involved, kiddo. It's a statement of fact that you put yourself out there, and regardless of your intentions or pretentions, we're going to respond.
Agree to disagree.
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@ElusivePukka said:
https://forum.deadbydaylight.com/en/discussion/comment/2590972#Comment_2590972
Your stance and ideas are here on a public forum. Our feelings and experience of your feelings and experience are relevant - you don't get to curate who responds.
It is feedback for game developers and not posted in the discussion section for everyone. Your feedback and opinion is yours and anyone else's. Not my place to judge people for their feedback just the game developers. Unless you're a game developer (which you're not) this is feedback for the game as I play it in my life for the knowledge of the creators of the game. Agree to disagree.
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@Kalinikta said:
Overriding a perk of the killer now takes additional time, because you are not just blessing but taking away. The time to bless a dull totem is identical. There was no choice blessing and cleansing a hex totem shouldn't be the same, if you disagree you are clearly biased.
The overlap was OP, it is when the circles intersect meaning that multiple totems from other survivors would stack... the effect itself of CoH is a flat 100% buff, but nooo... you want it to be 400% because 2 second heals sounds anywhere remotely fine. The multiple perks still apply to the same totem.
Go play killer, actually leave like the lowest of the low MMR. The boon perks are still powerful, if you actually understood the game from both perspectives you would notice that. If you have to rely on the hatch... you aren't really that good.
Agree to disagree. I don't care about your stance or idea so post it in the feedback forum which is what this is for. My feelings my experience, your feelings your experience. Honestly feedback for the devs not for you or towards you.
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@Bran said:
https://forum.deadbydaylight.com/en/discussion/comment/2590098#Comment_2590098
Pretty sure the blessing of a hex is 24 and blessing and cleansing are both 14.
but hey, I don't read the notes often 🤷 guess I gotta look now to fact check
Edit: fact checked patch notes and wiki. Pretty sure I was correct.
Make a post about it and talk about all the benefits that has for you in your own post.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2590103#Comment_2590103
DC penalty disabled nerfed spirit and nerfed slinger. Circle of healing was disabled because it caused crashing. As did multiple maps. Almost everything on your post has already happened and the remaining boon perk is still pretty good especially if you combine it with Iron will. The nerf to circle of healing was not that big of a nerf. Honestly I love the place the boons are in because they're strong but not too strong and spirit got an appropriate nerf.
Make a list of the other killers perks as well if you're going to quote the ones that were nerfed. Michael Myers, the trapper, the plague, and the hag. List those and say they got nerfed
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@slendermansmoom said:
survivors need a huge huge huge nerf for years they have had broken second chance perks and are toxic as f and i feel the game should be killer sided it would make more sense
survivors actually need to try to survive now instead of relying on selfcare dead hard DS and BT
it feels better and more balanced
if your going to gen rush then you can't complain about noed
https://us.v-cdn.net/6030815/uploads/SY9SFCBNNH5E/images.png
Also i know for a fact that a bunch of survivor mains will quote my comment and start crying about how unfair killers are
well can killers relight their hex's
can killers bully survivors
can killers bring toxic builds (actually ignore this i run toxic builds)
the sum it up if survivors are nerfed and killers are stronger deal with it
if your actually good then killer perks and addons shouldn't be a problem to you
I'm complaining about what affects my gameplay as a survivor. Being a killer is easy and now it is easier. Not much is required unless you're completing dailies. Make a feedback post for your stance on the game changes and agree to disagree.
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@HaunterofShadows said:
Someone doesn't pay attention to what happens in this game
And someone should focus on their boosted perks and not on someone's right to complain about team activities being crushed and reduced.
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@Bran said:
Well...
The boon change was just so survs can't bless and cleanse a hex at the same time. If your so worried about the extra time just cleanse the hex and there's no issue.
The key change wasn't what many people expected, both surv and killers included. Plus, killers slugged for hatch before anyways. So the only change was multiple survivors can't escape and the hatch only spawns in a 1v1.
So there really wasn't any direct nerfs to survivors unless you count the hatch itself.
To bless/cleanse it went from 14 seconds to 24 seconds. Read the notes. If you're a hunter main enjoy your boosts you will have them for a long time unlike the new survivor.
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@selflessnea said:
They didn't nerf anything but keys really. And boon: COH was only disabled because it caused crashes. Notice we still have shadowstep.
The boon was nerfed because killers complained that the totems overlapped. The patch notes outline that. It doesn't matter to have a key anymore because if you're slugged you can't escape through the hatch with a key as the last survivor.
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@[Deleted User] said:
Well if you're gonna make assumptions like that im not gonna bother giving you an honest answer :/
If you're not doing it for no reason I don't need your answer.
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@EQWashu said:
Personally, I'll say Leon, but a very, VERY close second would be Deathslinger. Oh my goodness, and could even make a beard for it for the patchy/long facial hair areas (its not as daunting as it sounds, I promise; we did something similar for patchy zombie hair using doll hair you can order from Doll Restoring sites, or can use wig fibers as well)! I think both of those (actually, all the choices) would be absolutely fun outfits to put together!
Also, if its ok to ask, have you decided on your Halloween costume yet? I absolutely love Halloween, and so excited for the costume possibilities!
I'm thinking the huntress but I'll be a mini version of her lol
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I'm not that strong and I'm half his size xD
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@FengisKawaii said:
I voted Legion, I have a hunch it would look good on him!
Thank you I appreciate the positivity 😊
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@Revzi100 said:
victor
Lol who's going to carry him if he's Victor?
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@Grandkurama said:
It's not a bug. The rank on the scoreboard is rounded up based on how many pips you have. It's always been like this
Thanks for giving me information.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2459000#Comment_2459000
Why not? It's one rank higher than your current one, which makes about as much difference as a change.org petition, and isn't used in matchmaking (the one shown on your client is). Furthermore, because of the tiny difference in ranks, it makes no difference to you attempting to smurf by playing on an entirely different console.
This isn't an issue, and affects nothing but the graphics on your screen, as the Scoreboard is correctly updated for all other clients.
Ok.
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@GoodBoyKaru said:
It clearly says you're 19 on your end, and that's all that matters. The scoreboard doesn't reflect what is used to matchmake.
It shouldn't give me a different rank on the scoreboard
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Damn I'm going to need to start another poll and borrow my grans sewing machine.
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@Mercês said:
https://forum.deadbydaylight.com/en/discussion/comment/2458387#Comment_2458387
You really think the way of solving matchmaking waiting time is telling people to play other games on cellphone? I don't know about you, but for some people like me, when they want to play a game, they want to play That game, and when we say we want to play something, doesn't include waiting in the lobby for a match. If I'm going to wait more time to play a match than actually playing the game, I would rather choose to not play.
I've actually gone through this before with my friends. There was a time that we would wait more than 20 minutes to play with 4 stack in the lobby, and the match would end in 5 minutes. We ended up just closing the game, that was not a game, but instead a waiting simulator, and actually play something. Developer's loss, nothing we could do.
I'm not a dev, it's not my problem, make a discussion about it. I play with my friends it doesn't take long for us so I can't relate to your personal feelings about game time when my concerns go with the actual content and matchup that I get. If I play alone I have less than 2 minutes and I'm matched, if I'm in a group of 3-4 with friends it's like 3-4 minutes. It's your choice because it's a poll answer discussing the actual match content when you're in one.
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@SonicOffline said:
I'll just play the unranked mode as a sweaty killer and still get what I want.
Free wins.
Can't be in a thousand places at once so not many will have to deal with what we are now with sweaty killers lol you're just complacent to have new survivors at a high level that can't oppose you. It's a power thing I understand your game life has to be undefeated but it's your opinion on free wins when rank doesn't matter to those who don't think like you.
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@Mercês said:
https://forum.deadbydaylight.com/en/discussion/comment/2458353#Comment_2458353
My guy here has a point. Also, matchmaking time for survivor is already past 10 minutes for me, I don't think we can afford losing killers.
Not for me matchmaking time is quick at certain time zones. And my husband mains killer for the compendium tasks so it would be ideal for new people to practice and if you don't have time to wait find something else to do because why do you have cell phone games? Lol you would be gaining killers with skill in rank matches rather than new killers trying out their chapter one compendium.