korrok
korrok
About
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- korrok
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Comments
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3990998#Comment_3990998
It's no collision with the killer too. So they cant take a hit after unhook.
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@Coordi said:
Streetwise does not meet the criteria for a Kill Switch. It sucks to have to say that that plainlyt, as the last thing I want to do is minimize player concerns or frustrations. The team is aware, it's being monitored, but it is not breaking the game.
Wow. I guess I won't be playing this game for a while.
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Does it still activate on Deathslinger's shots and Pinhead's chains?
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People keep quitting against Skull Merchant and she's the weakest killer of the game now.
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I agree with these suggestions
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You can't even say "gg" sometimes
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Then endurance would not work after getting unhooked, because your unhooker would be right next to you.
I think that instead of using endurance, antitunnel effects should remove your collision.
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While I agree that it's annoying to face full squads where everyone is using the same meta builds I don't think people should be punished for playing with their friends.
I think that the gap between solo queue and swf should be narrowed (with quick chat for example) and killer strength should be adjusted accordingly.
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@Mandy said:
Flashbangs now work as they were always intended to work, it was never intended that the survivor model could clip into a killers model so that they could get a blind which a killer couldn't avoid - even when facing a wall. Same as the audio and blind radius - you should not be blinded when looking up (which was happening) and you should not be blinded if the flashbang is not within your range of vision, hence we adjusted the angles. There has to be a way for the killer to avoid the flashbang, before it was incredibly easy to just drop the bang and the killer would be blinded with no way to avoid it, that's definitely not something that was ever intended to happen.
Whilst I appreciate that those who enjoy using flashbangs, have to now learn the new radius etc, the previous version was bugged.
Thank you for this โฅ๏ธ. It always felt very unfair.
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I'd like the new gens better if they were affected by killer powers and perks. They are way too fast as well.
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Licensed skins and characters cost them money, you shouldn't expect to get any of them for free.
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I think that showing a 999+ on the equiped slots is fine, but you should see the exact number while checking the inventory.
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Why is it important? There's no need to wait on the line. If you plan on healing and going back you should do it in a place where the killer won't find you, otherwise they'll push you out. And if you don't plan on going back to tha trial you can just keep walking out until you leave.
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@Almo said:
Abandon match is a hack to avoid the difficulty of designing proper solutions to these issues.
Care to elaborate? Why don't you consider it a proper solution?
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What I don't understand is that they do have interactions with the killer's powers, but only negatively. Unknown can't place hallucinations nearby and Pyramid Head can't place his trails. But yeah, Freddy can't tp to them and they don't activate the Pig's traps. So what is it, BHVR? Are they supposed to interact with killer powers or not?
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The Ghoul can't keep you from leaving, if you keep hugging the exit you'll be fine, they gates unblock before his cooldown ends.
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Wait, I thought the 999+ was only displayed on equiped items. Why would they change it on the inventory as well???
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With the new "abandon match" mechanic, the situation you describe is no longer an issue.
Slugging for 4k is still a thing, though, but that was an issue before the finisher mori existed. That's what should be adressed, not the mori itself. -
I had none of these retired offerings, but it's sad that they removed them, there was no need
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I don't think a Harry Potter license would be good for a game where there is are a trans flag badge and charm
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I'd wait until we have more details before complaining, as far as we know we couli also be getting incentives for spreading hooks.
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I'll just say that a bot has never left me to die on hook.
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I'm excited for this change, I'll be able to bring bloodpoint offerings instead of sac wards
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The 1v1 is already incredibly buffed with the huge amount of connected safe loops and the pallets can be rebuilt.
The gens are also really fast and even if the two killers are on a chase there's 6 survivors who can work on them, so killers can't really commit to chases.
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@Moonshine1st said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3839450#Comment_3839450
even with shadow class you would still get some sort of notification or terror radius telling you he is on you.
and this was for the 6 games I played.Each had their terror radius really delayed and non existent
According to the shadow class description, you don't have a terror radius until you hit someone. Then that ability is transfered to the other killer. It seems to match what you're describing.
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/430054/incentives-and-queue-times
We are in between chapters and events right now, when the player count always dips some. So I imagine that plays a part, as does time of day, region, and MMR.
I don't think that's the reason.
I see the incentive on survivor so I go play that role and I get a long queue. Then I switch to killer, while the incentive is still on survivor, and I barely have to wait at all.
If the cause was a general lack of players the waiting time on the role without incentive would be even longer.
For some reason the bp bonus and the incentives have not aligned for the last month or so.
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I'd say to have it no longer show it's aura but to be lit on two separate totems.
Being in two totems at once makes it easier to find already.
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I don't like it, you'd get people hiding in a bush in a corner of the map until the gates open. Then they can just go there and have a guaranteed escape. With hatch there's rng so you won't know where it'll be.
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I'd love to have them either as an item or perk, I'm having a lot of fun with them.
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I prefer it this way, so the 0,2 delay is not baked on the basekit. This also makes it so you can't quickly swap between cameras in a fraction of a second so autoaim can check their full FoV for survivors. That was kinda busted.
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They are very cool. I also liked a lot the ones on the last rift, they are doing a good job with the cosmetics.
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@Mandy said:
I will say, anything that's a 3rd party unapproved tool, can trigger an EAC ban - if that happens we will NOT unban you. Emphasising that there because of the previous question. So it's very much at your own risk.
Thank you for your answer!
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@KatsuhxP said:
Nope you are not allowed to level up with an autoclicker, while bhvr won't chase you for it they won't unban you ether if EAC bans you, or better they can't.
I hope they make it quicker sometime but for now you have to click every few seconds in the middle and trying not to die of boredom xD
What do you mean they can't? Don't they have the last word over their game?
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I'm not familiar with japanese law, but I'm not sure this would be legal. It doesn't sound like it, but maybe you know something I don't. Are you a lawyer?
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I completely agree
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It's very big and the gens are very spread out, so it's tough for low mobility killers. The main building is pretty strong too.
Loading into this map as Deathslinger makes me wanna cry.
