georgiebeau
georgiebeau
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- georgiebeau
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@Crowman said:
Running meta perks won't help you against teammates who do nothing or actively sabotage the game. There's only so much you can when no gens have been done and your teammates are throwing themselves at the killer for the hook rescue.
she even said that one of our teammates had 3k hrs…. Like they were making some kind of point?
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@FeelsBadMan said:
It's the same ppl who tell you to run DS if you don't want to get tunneled and then come here and complain about DS and how it should get nerfed (again) LMAO
Literally! I don’t get it? And this happens more often than ppl realise, you just can’t win.
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@SuzuKR said:
People always have a right to complain. Doesn’t mean it needs to be listened to.
literally BHVR
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@Shaped said:
So you are making broad generalizations based on what one plague said.
Community in the nutshell.
Also who cares what others say, use whichever perks you want.
And you are also complaining about something like everyone else does in chat. Just leave it be and play how you like, let others do as well. Easy.
It’s not a broad generalisation when I run this build quite often and get the same thing from killers, just this one ticked me off more than the rest. I think complaining about this is honestly healthy for the game, it actually might make the devs do something about solo q? If no one ever said anything, nothing wld ever change. There’s only so much I can take where I’m no longer enjoying running my fun builds anymore because of solo q.
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@randonly said:
the best way to avoid the chasm between SWF and SoloQ is a communication wheel in the game.
It's been a while since I made this suggestion, but unfortunately what make successful on forum, even in the suggestions area are posts like "US vs Them"
This is actually a really good idea, they shld really implement this. If they decide to do an operation health in this game, this shld be a big priority!
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Lot of negative Nancys in this thread, just wanted to make solo q less torturous for myself and you’re all treating it like every dbd player is gonna kill you in ur sleep tf
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@PeaceNGrease said:
https://forum.deadbydaylight.com/en/discussion/comment/2860847#Comment_2860847
You know what, that's a fair point about the swamp maps as well as any level with slight elevation. I don't think it would be worth losing 4.6 over, but I wish her beards just tracked the terrain better in general, I could see them going under the hill at Shack and providing no info.. and RPD is probably a nightmare too. I don't play her enough tbh but I feel for people that chose to main her
I semi main her and I find her incredibly fun to play once u learn how to counter the survivor’s counter. I usually am rlly good in chase and only tend to lose against 4 man swfs who get said maps where recon becomes hard because I can’t angle her crows to gens and survivors know this. Yeah birds follow the terrain for 8 metres when they form a swarm and then go through the terrain so I can see how hard it can be for the devs to give her verticality, cos they wld virtually have to change her close range shots too.
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@PeaceNGrease said:
https://forum.deadbydaylight.com/en/discussion/comment/2860806#Comment_2860806
Verticality would not help her power at all. The best way to use it is angling it at loops in such a way that they either take a hit from you or get birds, then following it up with another set. But using more than one bird shot at a loop is a waste and means you can't get a hit with them, so just don't waste them unless you know you can get a shot or force a hit with one set.
Actually verticality wld help her, idk if you’ve ever played her on maps like swamp, rpd, haddonfield? But I’d rather keep her at 4.6 than give her verticality (which was my point) You’re right, u shld only rlly use one bird at a time cos the cool-down is too big unless u can guarantee a hit. Smart survivors will just run away from the loop forcing u to M1 them, that’s where stbfl comes into play cos u can easily catch up with the w keying survivor. Severed tongue allows me to use recon even in mid chase to check gens without losing too much distance.
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@jesterkind said:
There's a couple of reasons.
First, the games typically cited when talking about how most games have voice chat aren't really directly comparable to DBD. Games like Valorant and Overwatch are explicitly competitive, and I'm using that term in the more serious sense- obviously DBD is competitive literally since there are two teams competing against one another, but it's not a game with a ranked ladder or aspirations to be an e-sport, and so the design philosophy behind those games isn't immediately and inherently useful to this one.
Second, it would demolish the tone and ambience. Take every problem with voice comms in other games - language barrier, toxic yelling, chewing into the mic, people playing music, etcetera - double them, and then filter them through the lens of not actually achieving anything. It would make the game materially, tangibly worse, while not fixing any current issues or adding anything substantial.
Third is I think where people usually end up- there's a perception that while it'd have the downsides mentioned above, it'd at least close the gap between SWF and SoloQ, right? Unfortunately, no.
Let's put it this way. If the core problem is that you are at a huge disadvantage because you cannot communicate important information to your team, how is that fixed by being able to talk to three other people who may or may not actually speak the same language as you? Overwatch has a ping system, automated callouts, a manual callout wheel, auras through walls, a UI that shows your teammate's ultimate charge... on top of the disparity between groups and solo players not being as big of a balance problem anyway, the game has a ton of features to help you at least make good decisions based on what your team is doing even when you can't talk to them.
Compare to DBD, which has none. Voice chat wouldn't fix that. It might partially fix it if you're on the NA servers, but a solution that only sometimes sorta works for one region's worth of players is not a solution at all. In short: it'd make the game materially worse and would fix nothing.
Better would be to focus on giving solo players information without the need for voice comms, and their first suggestion for that is actually pretty good!
Yh I wld rlly love the icons on players to see what they’re up to. Literally the only reason I asked this is because I got the worst solo q players yesterday who blamed me for being useless, when they made me go to 2nd stage and I was the first hooked. The Élodie had empathy and cld see me running around either looking for a medkit or another player to heal me cos I was on DEATH HOOK, she literally had empathy and refused to heal me and the felix, she was a 2-man with Jake they were just healing eachother. Who runs empathy to not heal their teammates? bro if I had comms I wld’ve been telling her to come heal me.
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@WishIcouldmain said:
So she can rely on using her power more often and not sometimes have it come down to simple 4.6 gameplay. Also think it would make her true S tier. Which we need more of
Honestly I thought this a couple of weeks ago, I thought maybe if she cld be 4.4 and then maybe give her crows vertical manoeuvrability it wld make her stronger and less map dependent, however good survivors just hold w and barely give me a chance to actually use my crows other than for recon. I started using stbfl and severed tongue on her and it’s helped tremendously in catching up with good survivors who just hold w.
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@dugman said:
- There’s a myth the devs don’t expect people to play on comms. In fact they fully expected swfs to play on comms from the beginning, and they play on comms themselves all the time.
- That said they also have said they don’t feel the need to spend development time on adding voice chat into the game itself on PC since there are multiple good free popular third party options like Discord or Steam chat or Google chat, etc, that people currently use that offer the same service basically.
- Finally they don’t want local proximity chat in game where everybody can hear chatter of nearby characters because it would be bad for the ambience and distracting for a lot of players.
The third party options are great unless ur in solo q… and again u can just mute.
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Unfortunately true
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2860672#Comment_2860672
And I don’t like this and don’t play those games (well that’s of course not the only reason)
though it seems like BHVR is also thinking DbD shouldn’t have it. Not every game has to have the same features after all.
True but u cld always just mute, let ppl who want it, have it. You don’t have to talk or listen to any of the players, it’s like it wldn’t even exist for you.
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@Cybil said:
I once ran ghost face around the RPD for 2 full minutes without a single gen popping and I was still berated in chat for failing to carry the team. I even took a guaranteed NOED hit for someone AND got face camped for it. There is nothing you can do for some people. The best advice I can offer is to let it go and move on. They were going to use somebody to vent and you just happened to be next in line.
That really sucks, especially u taking a noed hit and getting crap for it! This is why I don’t want to solo q cos it’s so frustrating when u get players that literally don’t understand how the game works at all. What’s funny tho is I checked their steam profile b4 the match and their comments are +rep lovely survivor 🥰 but then literally treats me like crap in end-game, I cld tell she was new tho cos she was running premonition, self-care, urban and empathy. Also I was injured a lot of the match and she refused to heal me and the felix and she was like “oh my god, we wld’ve gone for the felix if u didn’t want a heal” I was FUMING. They were a 2-man, why couldn’t the one with empathy heal me and the Jake go for the unhook? Tbf i wanna let it go but I’m just too petty 😭
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@VikingDragonXii said:
Right I had a similar experience where I was accused of being a real "Meg" because somehow I caused another Survivor to suicide on the hook.....why you ask because I was "Hiding" in the basement. I was actually looking for a medkit because I was injured. Mind you now the other survivor....that was her first hook and we were facing a non camping Blight. I could of recused her and we both got out because we had all Gens done.
So long story short.......ignore them you know you didn't hide or do nothing. It's all about how you play the game. You can't trust other survivors to do anything competent unless your running a SWF.
Sometimes I like to solo queue cos I can just chill and not play super sweaty, but fr when u get these solo q players who just don’t know how the game works, it’s frustrating af. Like why r u running empathy and making me run around like a headless chicken trying to get a heal from you when I’m on DEATH HOOK instead of actually coming to me to heal me? They didn’t even heal the felix either?? They were just healing eachother the entire match cos they were a 2-man. Also how do some players still not know that there is a chest in the basement by now????
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@Heartbound said:
I wouldn't worry about it. A lot of people play this game and record, and as someone that has played for years I guarantee there is a catalog full of me doing stupid stuff.
Enjoy the bloodpoints and queue up for the next match. You'll probably never see those people again. Treat yourself to heal those feelies.
Honestly, I didn’t mind it at all that they recorded it, in fact I wld love them to post it on TikTok cos it wld just show themselves up even more.
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@Mooks said:
If they ever make this then it should be defaulted to mute and never be considered for any balance changes ever.
besides the community being toxic there is plenty of other reasons why this can’t work: language barriers, people with bad microphones, background noises in any capacity, etc pp.
just leave it out. Premades already have a way easily communicate and voice chat was one of the main reasons Friday the 13th was so annoying.
aren’t language barriers, people with bad mics, background also an issue in val and overwatch? Yet they still have it.
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2837250#Comment_2837250
What reducing her speed would do is just encourage shift W even more which already happens a lot against her since you kinda have to sometimes. It wouldn’t make her more interesting at all.
I don’t rlly know what to suggest then because any map with any kind of verticality is just god awful for her, having verticality in her kit wld make her too op and wld need a nerf somewhere else, I rlly love her as a killer and I love her design but a lot of the time I’m not even able to use her power cos I’ve been getting a lot of maps recently with a lot of verticality, I cld send an offering but having to use them instead of bp offerings just so I don’t get maps with lots of verticality is just ridiculous.
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@sizzlingmario4 said:
Playing artist on swamp does feel pretty awful a lot of the time, but at the same time she doesn’t really need any buffs.
I’d much rather have her the way she is now than changing that and making her 4.4 like you suggested.
I think the changes I suggest wld probably make her harder to play but have a higher skill ceiling… she wld be a lot more reliant on her power just like the nurse is, I honestly think it wld make chases more fun, I’d rather get crow hits cos high mmr survivors basically just force u to M1 which is rather boring tbh and probably why not a lot of ppl play her, I’ve probably gone against 2 artists in the past month.
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@Brokenbones said:
I've seen Artist players hit people on higher structures by using the slopes on the Swamp Maps. The crow hitbox is actually quite forgiving.
I’ve done that myself but I’m pretty much going out of my way doing so… but if ur in a chase, it’s very difficult to get any crow value. A lot of the time u just don’t have the time to go to the edge of the map to send ur crows to a gen on the other side of the map.
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@ukenicky said:
She shuts down virtually all loops if you know what you're doing with her and forces survivors to hold W or give her free hits.
Verticality is one of her few weaknesses / counterplay that survivors can utilize against her.
I think it would be neat but she really doesn't need it. Some killers are just going to have maps they don't do so well on. Take Billy and Huntress for example on Lery's. Or Plague also on Swamp I dread it but I play it out anyways and do my best to play through the disadvantages.
Yeah I understand but swamp is literally unbearable with her, it’s very hard to get a crow hit when there is so much verticality on the map, not to mention u have to hit a survivor 4 times in order to get a down with ur crows, if they keep going up and down mounds u just resort to becoming an M1 killer. U can’t even send crows to pressure gens as they either fly over their head or below their feet. Even if it was just a few degrees of manoeuvrability I wld be so happy, u wld still be able to avoid her crows going up a set of stairs ig.
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@ukenicky said:
No.
Why?
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I probably shld’ve summarised some of the bugs I get tbh instead of ranting about a particular match but here goes.
uncrouching sometimes there will be a few seconds where I am still stuck in crouch speed (sometimes the entire match).
uncrouching and grabbing a survivor will lead them to be bugged on my shoulder.
ambush attack collision where there shldn’t be.
still video tape add on bugs.
Now I wldn’t be moaning but it happens 1/2 matches recently and I want to know if anyone else has experienced this.
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Well u got ur wish, toth now nerfed so u don’t get a notification