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  • @danielmaster87 said:

    I'm not talking about slugging 1 person for a little extra pressure. I'm talking about Leatherface or another killer ending a game in 1 or 2 minutes because the survivors physically can't get each other up before he comes back to them. Most of us agree that is not how the game should be played and isn't fun for anyone. My solution is to make a survivor's dying state recovery speed increase per downed survivor. In my opinion that would punish mass sluggers without encroaching too much on regular old slugging someone because of DS. A killer should 4k win with 9+ hooks as is intended, not 3 or 4 hooks or bleed outs.

    Slugging is so easy to counter, fully recover, crawl away, don't go near a downed person if the killer is nearby, like for real, you're not gonna get slugged if you're tryna get a person up when the killer isn't nearby are you? Slugging is the least of issues with the game right now, especially considering unbreakable is found in 99% of games, most of the time with soul guard too.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/188952/how-can-some-people-call-this-game-killer-sided

    All in all íts your opinion and I disagree a bit with what you say.

    Perks:

    Who cares if they are DLC or not? Get them from the shrine or buy the DLC.

    Items:

    There are tons off extremly powerful addons for killer and not just Iri head. Iri head is extremly broken and by far stronger then any addon for an item survivors have tho.

    Survivor have Spytic Agent, key and well.. thats about it... i dont know why you even mention Commodius toolbox, Toolboxes are useless now.

    Then you say killer only have Ebony or Ivory mori... you know, offerings which are more powerrful then all the items and addons survivors have.

    Maps and Tile Spawns:

    Alone that you generally put autohaven as survivor sided gives me a good insight how much you care to look at both sides equaly. It is true that indoor maps are usually more killer sided, but those are definitly not the only ones. Just look at Saloon, Sanctum of Wrath, Shelter Woods, Chapel, Azarovs etc all killer sided without a doubt.

    And about tile spawns.... lol icould also say deadzone after deadzone after deadzone... what you are talking about is rare. Safe loops into safe loops are really not that common anymore.

    Ormond is true tho i give you that, they should remove a few pallets.

    Bugs: For both sides...

    You will make a follow up on the history of things being nerfed? Great, this might open your eyes a bit ;)

    Considering I'm not a scumbag, I don't use Moris, nor do a lot of killers, but most games I load into have survivors with keys, maps and toolboxes. Also to say that maps aren't survivor sided is a joke, worst case I've had was on groaning storehouse, there was jungle gyms separated by a mere unsafe pallet. Also shelter woods? Yeah, there isn't that many safe pallets, but there is a ######### ton of unsafe ones, and all the gens are separated, I can agree with dead dawg, unless it's Vs a 4 man blendettes, and also, chapel? Is that a ######### joke? The size of that map combined with the amount of windows and pallets near the middle is ridiculous. Also, just quickly, name a map that has "deadzone after deadzone"

  • @jyak101 said:

    I started playing DBD at the start of the year in January. I held off buying the game for a relatively long time as I did not like this game's monetization being an upfront price, tons of DLC, and an in-game cosmetic shop. I finally decided to buy it and started playing killer and survivor relatively equally. I want to put my experience out here because I believe the developers need to see this.

    I'll start with survivor:

    It was a weird experience. Most of playing survivor does not feel very intuitive, beyond avoiding the killer. Holding a button on a gen, looping a killer, utilizing pallets, understanding what bones do, what lockers are and how to use them, what perks you are being affected by, and interacting with certain objects give the survivor little to no feedback and there is no guide inside the game to explain how to perform certain actions. There is no tutorial, no training tools. The only way newer players can really understand what is happening is if they already know how the game works via some of the streamers and content creators that play this game. This issue is why a bunch of newer players hide and try to stealth rather than loop as looping itself is not explained in the game at all. The same goes for doing totems, playing around perks, opening exit gates, etc. Players either do not know they exist or how to play around them.

    Luckily for me, I did have prior knowledge of the game and how to properly play it so it wasn't as much of an issue as it could have been, but if I didn't have those creators to draw from, I would have dropped the game almost instantly. Playing survivor was still relatively simple, even if I didn't understand or notice what was going on. Pressing a button down on gens and simply avoiding the killer worked in rank 20 games and kept working until I honestly got bored of playing survivor around rank 6-5 after a few weeks.I would play survivor intermittently throughout the following months but only a few games mainly to complete some rift quests. I was awful at looping and didn't want to spend time trying to get better, I felt like the few times I actually did focus on trying I would get affected by dedicated servers, glitch to the other side of a pallet, or have something like haunted grounds pop when I was going to tank a hit. It made attempting to practice feel awful and as I didn't have any friends who owned the game, doing SWF or KYF wasn't possible.

    Now for killer:

    Killer is slightly more intuitive than survivors which made playing it easier for me, but a bunch of base knowledge still felt required. How to loop is never explained or demonstrated to killers either so new players are basically left out to dry. I played a bunch of pre-change Cannibal, Plague, Trapper, and Spirit. I did play other killers as well, but not enough to feel like I should mention them here. Killer felt really stressful in a majority of games. It felt as if I couldn't relax and have fun because otherwise the game would just be over. My prior knowledge of DBD really helped me out as I started leaving rank 17 behind. I started hitting a bunch of purple and red rank survivors after that and this was definitely one of the factors that led to the games feeling so stressful. It felt like I couldn't try new killers since I would automatically lose to good survivors, if I deranked and wanted to play Cannibal again or Spirit, the game would be fun but most opponents at those ranks would disconnect or kill themselves on first hook, leading to boring experience. I ended up getting to a similar rank in killer as my survivor but ended up taking a break from DBD as I didn't enjoy survivor much and killer was overly stressful to play.

    Overall issues with the game:

    I'll say this right now, matchmaking in DBD is the worst I have experienced in any game (Games I compare it to: LoL, Dota2, TFT, Valorant, Overwatch, HotS, Dirty Bomb, CSGO, and many more). This is before and after the recent MMR changes and is one of the big reasons I feel like I won't pick the game up again any time soon. I would constantly face survivors and killers way above or below my skill level. It made playing feel awful as I got killers or survivors who punished me trying new things extremely heavily or ones that weren't even a minor challenge to play against. This doesn't even take into account SWF groups or any other out of game advantage.

    Bugs - I have experienced so many bugs from the killer being stuck in map terrain to survivors being unable to be hit. Some of these may have been hacks but either way the game needs to address the lack of polish DBD is after 4 years of being released. Maybe they should do that than release another licensed killer.

    Visuals/Sounds - The game varies in visual fidelity from alright to awful. Animations are consistently broken, along with sounds. Again, this game really needs to be polished more.

    Lack of game modes - No training mode, no map seed selector. DBD has no interesting new modes or ways to play, it simply has only one game mode, this would ordinarily be fine, but with the amount of existing issues, not having other game modes feels like the developers' main focus is not on DBD.

    Leveling up - The blood web is an awful way to level up. Instead of interesting new perks or add-ons to play differently we see a large amount of items that do nothing. Mist offerings and luck offerings all feel awful to see and even BP offerings are annoying as its just (here is a way to spend BP to hopefully get more BP). The leveling system in itself isn't enjoyable as it hurts new players badly. I hate playing new characters now, not because they themselves couldn't be fun, but being stuck with one perk and no add-ons or items is not enjoyable to play and it takes way too long to level a character up while trying to get a collection of add-ons you actually want to use. Not to mention prestige takes all your items and perks away meaning if you want additional cosmetics you need to suffer through playing that way again.

    Killers - I'll be honest, I hate seeing more licensed killers. Why can't we actually have more killers designed from the ground up to be inside DBD, same with the maps and survivors. It isn't fun to play those maps, and isn't much fun to play against/with most those killers, Myers is the only one I really enjoyed as his mechanics work properly. Ghostface on the other hand has so many bugs and issues it sucks to play against him.

    Currently, the game won't even let me play killer, I have queued for 30 minutes 3 separate times and on 3 different days and found no matches, but I can find one within a few minutes as survivor.

    I don't want to tell others how to enjoy the game, or that they should fix what I typed about above, but I want other people to know and hopefully understand my experience as a new play and ideally bring me back into the game somehow.

    Shoutout to Otz, ScottJund, OhTofu, Noob3, and Ayrun who made my time playing the game way more fun than it had any right to be.

    Ngl it took me 2 weeks to learn how to loop efficiently, and when and when not to do gens. Not difficult. Killer is a lot easier, especially if playing someone like spirit, also op.

  • @BigTimeGamer said:

    Yea, it’s fair

    /endthread

    It practically defeats the purpose of endgame collapse, remember that thing they introduced? So how is it fair? Just let the survivors take their time, not under pressure?

  • @Babyyy_Boyy said:

    Out of the 3K hours I have in this game I don’t know what else to say other than moris are unfun to go against, most of the killers 1 hook Mori and tunnel, it boosts killers egos through the roof, it either makes a match super short or super long. Not to mention this Subject is probably one of the most complained/most talked about on these forums other than keys and the occasional Decisive Strike.

    Agreed. I think you should be allowed to be killed if you're dead on hook. I run Mori on killer if I think the survivors are sweats, and I mostly never use it.

  • @GreyWolfofNorth said:

    She wiggled off turnt around unhooked her friend on the hook and they dead harded past me. I was infinite tier 3 Myers. Called them out for being toxic and they turnt around and said Infinite tier 3 is toxic. Legit curious I thought Myers was the most balanced killer around? Curious to hear your guys opinions.

    https://us.v-cdn.net/6030815/uploads/9J4N9V71K1UL/20200726-140958.jpg

    Both of Myers ultra rare add-ons are above toxic...

  • @gatsby said:

    In Low Ranks, Killers immediately tunneling Survivors off hook is a legitimate issue that Decisive can help fix. At high ranks though, Borrowed Time is common and very few Killers hard camp.

    At Rank 10, Decisive punishes campers and protects against bad teammates going for unsafe saves. It usually gets picked up by the Killer in the first maybe 15-20 seconds of the timer.

    At Rank 1, Decisive prevents Killers from gaining momentum and forces them to slug. If they get stunned, it's usually at the 50-59 second marker or because the Survivor forces a pickup with the locker exploit (no, its not a tech).

    Rework the perk.... again. Or just decrease the timer to from 60 seconds to 30-40 seconds. Then it will still punish hard tunneling, but it will be very hard to accidentally pickup Decisive if you're legitimately not tunneling and its just a fast paced game. Or if the Survivors are doing endgame mechanic abuse and getting everyone's Decisive activated so the Killer can't pickup

    Nah I think it's fair as it is, if you've never came across red rank killers that tunnel/camp I don't know what game you're playing. DS just gives you a chance to not de-pip because the killer wants you gone asap because you looped them for like 12 seconds, which is 11 more than they'd like. I play killer a lot and I think ds is fair, it's as simple as not tunneling, and you get it out of the way easily.