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jyak101

jyak101

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jyak101
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  • @tummyeyummies said:

    The whole thing sums up to, "It's to hard and I don't want to invest time". No one is going to be a god at dbd the first time they played it and watching someone else do it doesn't mean you could do the same. The best example would be too tier hi huntress gameplay. You watch the video and now you hope on dbd thinking you're about to clap cheeks only to get slammed. Also, the part where you say "when you try something new you're punished for it" is a big bruh moment. If your trying something NEW then of course you're gonna have problems learning to play it or against it. Looping as well has no guild and only experience could help you. Like damn man, we have people here who have over 2k hrs and STILL not know how to play dbd! All and all your post is simply a pissy fit on how you had a bad experience...

    It's fine to be hard, many other games are difficult despite watching top level game-play, but DBD has no training tool or anything of the sort to allow you to improve. I'm fine with not being a top player, but I'd like to try a new killer/play-style without being stomped by red ranks or play one of my usual killers and not face rank 20's as an example. It's not that trying new things shouldn't be hard but the game/matchmaking makes it so much more frustrating to do (including bad teammates, face-camping killers, SWF groups, etc). The entire point about people with 2 thousand hours in the game still not knowing how to play is an example of my earlier point, the game doesn't give you enough tools and feedback to actually help those players improve, despite the time they have invested. You can call my experience whatever you like, but my thoughts have been echoed by others in this post and hopefully it lets others know these are some of the major reasons why DBD does not keep a good deal of new players.

  • @wilbert270 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1525116#Comment_1525116

    Specifically for survivor he said there was no guide or tutorial for doing gens or “bones” or how to use lockers. If you look at the game manual for survivors it has all of these categories: How to win, Health States, Dying, Avoid Getting Detected, Detecting the killer, Skill checks, Repairing Generators, Altruistic Actions, Searching Chests, Sabotage and Cleansing, Cooperative actions, CHASES (Killer Speed, Vaults, Break line of sight, Pallets),The exit gates, Wiggling, Hooks and Sacrifice, Items and ad-ons and the hatch. The game manual for killers is also very helpful: How to Win, Patrolling Generators, Damaging Generators, Hunting: Loud Noises, Scratchmarks, Sounds of the Wild, Bloodstains, CHASES, Bloodlust, VAULTS AND PALLETS, Survivors Health states, Attacking, Interupts, Transporting a survivor, Hooks and sacrifices, Disabled hooks, The basement, The exit gates, Memento Mori, Powers and Add-ons, and survivor awareness. Not to mention that every killer has an in depth description of their power and how it works. To top it off, there is a overall game manual that covers every single mechanic from perks to status effects to the endgame colapse. It even explains how daily rituals and the shrine of secrets works. I agree that the tutorial itself is lacking and it would be great for it to be much more extensive, but the game manuals cover literally anything a new player could hope to learn about. This mans is saying that there is literally NOTHING that can help a new player to better understand the game. I’m pointing out that that it’s silly for him to say that there’s no sort of guide when there is this vast amount of knowledge right at his fingertips. The tutorials could be much better, but I suggest you check out the game manuals and I think you’ll find they’re quite extensive.

    I have no clue where the game manuals are and have never heard of them before. If they exist - great, but they need to be easily find-able by players. All the resources I have found are player-made, please tell me where this is so I can actually find it.

  • @Brisingr said:

    I'm sure your post deserves a full read, but for me you lost credibility and my interest as soon as you said there's no tutorial.

    There's literally a tutorial and in-game guide telling you about many aspects of the game.

    I'm sorry that lost your interest. Honestly, until people in this thread pointed it out, I never saw the tutorial before, that is an issue in itself, but I understand your point.

  • @xEa said:

    Welcome to DbD and thanks for your input but i dont get it to be honest.

    Why would anyone want to know right from the getgo how a game works ? Isnt it one if not the best part of a video game experience to explore what you can do and what you can not? I would have felt robbed if the game teaches me in a tutorial or by some youruber how to do everything instead of realising that by my own. That is also why i normally dont watch youtube videos or streams of a game the first few weeks because i want to experience it by myself.

    And how is this game not intuitive? It is the most intuitive experience since Tetris. A killer is coming... and he is there to do bad things with you. First you will try to hide and use your inviroment for stealth, then you will realise that there are defense mechanics and later you will combine and expand your knowledge.

    EDIT

    About your overall thoughts

    Overall issues with the game:

    I'll say this right now, matchmaking in DBD is the worst I have experienced in any game (Games I compare it to: LoL, Dota2, TFT, Valorant, Overwatch, HotS, Dirty Bomb, CSGO, and many more). This is before and after the recent MMR changes and is one of the big reasons I feel like I won't pick the game up again any time soon. I would constantly face survivors and killers way above or below my skill level. It made playing feel awful as I got killers or survivors who punished me trying new things extremely heavily or ones that weren't even a minor challenge to play against. This doesn't even take into account SWF groups or any other out of game advantage.

    I agree, the matchmaking is really not that great, but lets see what MMR does in the long run.

    Bugs - I have experienced so many bugs from the killer being stuck in map terrain to survivors being unable to be hit. Some of these may have been hacks but either way the game needs to address the lack of polish DBD is after 4 years of being released. Maybe they should do that than release another licensed killer.

    In almost 3K hours i have not run into "gamebreaking" bugs a single time. Yes there are bugs and sometimes they cause funny or unfunny moments (especially when you loose your life because of one of them) but for me all in all this is not such a big problem as many claim.

    Visuals/Sounds - The game varies in visual fidelity from alright to awful. Animations are consistently broken, along with sounds. Again, this game really needs to be polished more.

    The Visuals and especially the sounds are great, i dont know what you have. On top of that, they are working right now emphatically on it. Check out those screenshots, looks really nice to me.

    Lack of game modes - No training mode, no map seed selector. DBD has no interesting new modes or ways to play, it simply has only one game mode, this would ordinarily be fine, but with the amount of existing issues, not having other game modes feels like the developers' main focus is not on DBD.

    We dont need more game modes and especially not a training mode. Experience it in a round, thats all what the game is about.

    Leveling up - The blood web is an awful way to level up. Instead of interesting new perks or add-ons to play differently we see a large amount of items that do nothing. Mist offerings and luck offerings all feel awful to see and even BP offerings are annoying as its just (here is a way to spend BP to hopefully get more BP). The leveling system in itself isn't enjoyable as it hurts new players badly. I hate playing new characters now, not because they themselves couldn't be fun, but being stuck with one perk and no add-ons or items is not enjoyable to play and it takes way too long to level a character up while trying to get a collection of add-ons you actually want to use. Not to mention prestige takes all your items and perks away meaning if you want additional cosmetics you need to suffer through playing that way again.

    I like the bloodweb as it is. Without the grind, the game would not nearly have that many dedicated players aswell.

    Killers - I'll be honest, I hate seeing more licensed killers. Why can't we actually have more killers designed from the ground up to be inside DBD, same with the maps and survivors. It isn't fun to play those maps, and isn't much fun to play against/with most those killers, Myers is the only one I really enjoyed as his mechanics work properly. Ghostface on the other hand has so many bugs and issues it sucks to play against him.

    Licensed killers made and still makes the game big. And there is not a single bad designed licensed killer so far, actually all of them are very true to the movie/series/video game template. Excellent job.

    Currently, the game won't even let me play killer, I have queued for 30 minutes 3 separate times and on 3 different days and found no matches, but I can find one within a few minutes as survivor.

    I don't want to tell others how to enjoy the game, or that they should fix what I typed about above, but I want other people to know and hopefully understand my experience as a new play and ideally bring me back into the game somehow.

    That is very strange. No matter what role i play, once i press ready and i want to get myself a coffee, i am already pretty much in the game when i come back. Guess this is more off a problem for console somehow, Xbox and PS4 suffer from longer queue times then PC. I hope they bring crossplay anytime soon. Bigger Player base = better matchmaking/shorter queue time.

    Just to respond to your thoughts

    Firstly, I play on PC.

    I don't want the game to explain everything from the get-go but it should be easier to understand how things are affecting you in and out of game. Too many add-ons are not explicit with what they do (moderately/slightly etc). And other player's perks aren't either, I routinely get notified I am affected by a perk or add-on but have no idea what it actually does, its just a blue or red icon on my screen.

    Now on how intuitive the game is - You need to consider this is a multiplayer game with no single player and no real campaign, without friends it is very difficult to practice specific scenarios and actually get better, other similar games have replay functions and additional statistics to get past the aspects of the game that aren't intuitive to some players. Aspects that aren't intuitive in DBD can include simply running (took me a full game to figure out how to run as a survivor and not just walk around), how to find gens (took me a week to realize the streetlights above them), how many hook stages someone gets, what different status effects do, what does and doesn't alert the killer (fast vaulting alerting the killer across the map was something that took me a while), why to leave the exit gates 99'd (got flamed for this a few times), and actually running towards the killer to do certain actions. As a new player you want to stay away from the killer and their terror radius not run towards them to finish a generator or lead the killer away. I respect your opinion on wanting people to discover the game on their own but I think the game needs to have a better way to do that than it currently does.

    Bugs - I am glad you have not had as many issues as I have, but in my experience there are way too many issues I have seen/experienced that drag down the overall experience including losing over 300,000 BP, having a black-screen upon loading into the game (sounds worked - visuals didn't), losing all sounds in a game (this was consistent), having untouchable survivors, floating out of the map, and many more. Some of these are funny, the issue is that they happened either consistently enough or in tandem with one another to lose the quirky factor and become downright frustrating.

    Visuals/Audio - I am glad they are trying to fix it, but I can really only comment on my experience and not something that isn't in the game yet. I'd love to see the game in higher quality graphics but until I actually play it, I can't really comment on it. Sounds for me are consistently messed up from random ambient occlusion issues to them missing entirely. This doesn't mean the sounds are bad in the game, just that they have bugs/issues that hurt the experience.

    Leveling - A grind would be fine if it was consistently rewarding which due to the blood web's RNG it can screw anyone it wants (ScottJund with his 6 million BP spent on Oni without a single point in BBQ acquired) meaning you don't get desired perks or add-ons. Instead you are forced to waste BP on items you will never use (for me things like mist offerings, moris, etc) instead of getting interesting perks or add-ons that would make the experience more enjoyable.

    Licensed Killers - The killers themselves aren't the sole reason, its also the map, and how they work with the rest of the game. Licensed killers aren't specifically bad by any means, but I am very tired of seeing the conversation discussing the next one compared to actually fixing the multitude of issues I have experienced in the game.

    As for my issue - I am on PC, was able to queue up for survivor just fine but could not get a killer match to save my life.

    Thanks for the discussion - @xEa

  • @Dreamnomad said:

    To have this discussion you really need to define what level of experience the players have. For new players, it's fine. New players (especially survivors) have a terrible time just focusing on the game objectives and have very short chases. If anything, I would say the new player experience favors the killer since it easier to learn.

    But really, what most people on this forum focus on is the more experienced side of things. The balance really does shift in the survivors favor at the higher end of things. If survivors focus on their objectives properly and actually buy their team time in a chase then the killer is going to have a rough time. By the time the killer walks across the map its been 20 seconds and several gens are over a quarter done! The killer can only chase one survivor at a time so if you come across multiple survivors on a gen they will run in opposite directions. Whichever one you don't chase is immediately on the gen again.

    That is not to say that it is impossible to compete for killers but many of the killers will struggle due to their lack of mobility and map size. That only leaves a handful of killer choices that can actually be competitive. The added pressure of gen speeds also pushes killers into using unsavory tactics like tunneling. There is just no substitute for releasing gen speed pressure to having fewer survivors. All of this leads to fewer options on who to play and how to play if you actually want to succeed as a killer.

    So if the goal of the game is to be fun then gen speeds are indeed a problem. There are numerous solutions available too.

    I am a new player. I started mid-January and have gotten 1 killer and 1 survivor to level 50. I completely disagree with your statement about 'new players.' If you want to say just rank 20? Sure, but I got to rank 15-12 within a few days of playing the game on both sides and the generator speed makes me stop playing this game on both sides. On survivor, it is too quick and easy to win games. I am not a good survivor. I cannot loop competent killers well yet I still escape around 80-90% of my games just because the killer gets very few chances to actually chase me. I would like to get better at looping but it is way too easy to play safe and the killer needs to camp/tunnel a single survivor just to even the odds. For killer, it feels awful. I decided to play Bubba because I wanted some more points and it legitimately made me want to quit wholesale at times because I was getting 5 minute games in rank 17. Please don't make wholesale arguments for any type of players because you are not correct in my experience. My suggestion would be to reduce the effect of multiple survivors doing generators by at least 50-75% possibly more.