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wilbert270

wilbert270

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wilbert270
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  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1524916#Comment_1524916

    So you're just ignoring the fact the tutorial teaches you pretty much nothing about the game on both sides making it a waste of time?

    You can't even pick a killer and test/use the power during the killer part of the tutorial and as survivor you don't even get to use a pallet.

    How can you possibly call that a tutorial?

    Specifically for survivor he said there was no guide or tutorial for doing gens or “bones” or how to use lockers. If you look at the game manual for survivors it has all of these categories: How to win, Health States, Dying, Avoid Getting Detected, Detecting the killer, Skill checks, Repairing Generators, Altruistic Actions, Searching Chests, Sabotage and Cleansing, Cooperative actions, CHASES (Killer Speed, Vaults, Break line of sight, Pallets),The exit gates, Wiggling, Hooks and Sacrifice, Items and ad-ons and the hatch. The game manual for killers is also very helpful: How to Win, Patrolling Generators, Damaging Generators, Hunting: Loud Noises, Scratchmarks, Sounds of the Wild, Bloodstains, CHASES, Bloodlust, VAULTS AND PALLETS, Survivors Health states, Attacking, Interupts, Transporting a survivor, Hooks and sacrifices, Disabled hooks, The basement, The exit gates, Memento Mori, Powers and Add-ons, and survivor awareness. Not to mention that every killer has an in depth description of their power and how it works. To top it off, there is a overall game manual that covers every single mechanic from perks to status effects to the endgame colapse. It even explains how daily rituals and the shrine of secrets works. I agree that the tutorial itself is lacking and it would be great for it to be much more extensive, but the game manuals cover literally anything a new player could hope to learn about. This mans is saying that there is literally NOTHING that can help a new player to better understand the game. I’m pointing out that that it’s silly for him to say that there’s no sort of guide when there is this vast amount of knowledge right at his fingertips. The tutorials could be much better, but I suggest you check out the game manuals and I think you’ll find they’re quite extensive.

  • @jyak101 said:

    I started playing DBD at the start of the year in January. I held off buying the game for a relatively long time as I did not like this game's monetization being an upfront price, tons of DLC, and an in-game cosmetic shop. I finally decided to buy it and started playing killer and survivor relatively equally. I want to put my experience out here because I believe the developers need to see this.

    I'll start with survivor:

    It was a weird experience. Most of playing survivor does not feel very intuitive, beyond avoiding the killer. Holding a button on a gen, looping a killer, utilizing pallets, understanding what bones do, what lockers are and how to use them, what perks you are being affected by, and interacting with certain objects give the survivor little to no feedback and there is no guide inside the game to explain how to perform certain actions. There is no tutorial, no training tools. The only way newer players can really understand what is happening is if they already know how the game works via some of the streamers and content creators that play this game. This issue is why a bunch of newer players hide and try to stealth rather than loop as looping itself is not explained in the game at all. The same goes for doing totems, playing around perks, opening exit gates, etc. Players either do not know they exist or how to play around them.

    Luckily for me, I did have prior knowledge of the game and how to properly play it so it wasn't as much of an issue as it could have been, but if I didn't have those creators to draw from, I would have dropped the game almost instantly. Playing survivor was still relatively simple, even if I didn't understand or notice what was going on. Pressing a button down on gens and simply avoiding the killer worked in rank 20 games and kept working until I honestly got bored of playing survivor around rank 6-5 after a few weeks.I would play survivor intermittently throughout the following months but only a few games mainly to complete some rift quests. I was awful at looping and didn't want to spend time trying to get better, I felt like the few times I actually did focus on trying I would get affected by dedicated servers, glitch to the other side of a pallet, or have something like haunted grounds pop when I was going to tank a hit. It made attempting to practice feel awful and as I didn't have any friends who owned the game, doing SWF or KYF wasn't possible.

    Now for killer:

    Killer is slightly more intuitive than survivors which made playing it easier for me, but a bunch of base knowledge still felt required. How to loop is never explained or demonstrated to killers either so new players are basically left out to dry. I played a bunch of pre-change Cannibal, Plague, Trapper, and Spirit. I did play other killers as well, but not enough to feel like I should mention them here. Killer felt really stressful in a majority of games. It felt as if I couldn't relax and have fun because otherwise the game would just be over. My prior knowledge of DBD really helped me out as I started leaving rank 17 behind. I started hitting a bunch of purple and red rank survivors after that and this was definitely one of the factors that led to the games feeling so stressful. It felt like I couldn't try new killers since I would automatically lose to good survivors, if I deranked and wanted to play Cannibal again or Spirit, the game would be fun but most opponents at those ranks would disconnect or kill themselves on first hook, leading to boring experience. I ended up getting to a similar rank in killer as my survivor but ended up taking a break from DBD as I didn't enjoy survivor much and killer was overly stressful to play.

    Overall issues with the game:

    I'll say this right now, matchmaking in DBD is the worst I have experienced in any game (Games I compare it to: LoL, Dota2, TFT, Valorant, Overwatch, HotS, Dirty Bomb, CSGO, and many more). This is before and after the recent MMR changes and is one of the big reasons I feel like I won't pick the game up again any time soon. I would constantly face survivors and killers way above or below my skill level. It made playing feel awful as I got killers or survivors who punished me trying new things extremely heavily or ones that weren't even a minor challenge to play against. This doesn't even take into account SWF groups or any other out of game advantage.

    Bugs - I have experienced so many bugs from the killer being stuck in map terrain to survivors being unable to be hit. Some of these may have been hacks but either way the game needs to address the lack of polish DBD is after 4 years of being released. Maybe they should do that than release another licensed killer.

    Visuals/Sounds - The game varies in visual fidelity from alright to awful. Animations are consistently broken, along with sounds. Again, this game really needs to be polished more.

    Lack of game modes - No training mode, no map seed selector. DBD has no interesting new modes or ways to play, it simply has only one game mode, this would ordinarily be fine, but with the amount of existing issues, not having other game modes feels like the developers' main focus is not on DBD.

    Leveling up - The blood web is an awful way to level up. Instead of interesting new perks or add-ons to play differently we see a large amount of items that do nothing. Mist offerings and luck offerings all feel awful to see and even BP offerings are annoying as its just (here is a way to spend BP to hopefully get more BP). The leveling system in itself isn't enjoyable as it hurts new players badly. I hate playing new characters now, not because they themselves couldn't be fun, but being stuck with one perk and no add-ons or items is not enjoyable to play and it takes way too long to level a character up while trying to get a collection of add-ons you actually want to use. Not to mention prestige takes all your items and perks away meaning if you want additional cosmetics you need to suffer through playing that way again.

    Killers - I'll be honest, I hate seeing more licensed killers. Why can't we actually have more killers designed from the ground up to be inside DBD, same with the maps and survivors. It isn't fun to play those maps, and isn't much fun to play against/with most those killers, Myers is the only one I really enjoyed as his mechanics work properly. Ghostface on the other hand has so many bugs and issues it sucks to play against him.

    Currently, the game won't even let me play killer, I have queued for 30 minutes 3 separate times and on 3 different days and found no matches, but I can find one within a few minutes as survivor.

    I don't want to tell others how to enjoy the game, or that they should fix what I typed about above, but I want other people to know and hopefully understand my experience as a new play and ideally bring me back into the game somehow.

    Shoutout to Otz, ScottJund, OhTofu, Noob3, and Ayrun who made my time playing the game way more fun than it had any right to be.

    Dude if your main complaint is that there’s no tutorial or guide I don’t know what you’re on about. In the main menu there’s literally a tab called “Help and Tutorials” with tutorials for survivors and killers and an overall guide to the game. How do you even miss that after playing for months? You’re ignorant about what you’re talking about.