StereoHEAD43
StereoHEAD43
About
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- StereoHEAD43
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Comments
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Admittedly, I DC whenever the killer does some BM ######### like faking in giving you the hatch, pressing attack button repeatedly while being slugged.
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@Aneurysm said:
Anyone else tried this out? It's fun bc ToT lights the gen up like a beacon and encourages them to touch it, but DG means they really shouldn't touch it.
Last 3 games my first down every time came from chasing survivors off a gen, kicking it, pretending to just leave and just staying out of sight nearby instead. After that they get a bit more wary and you can't spend the whole match just camping gens but they still have to tap regressing gens at some point and I'm using blight so I can just zoom back if it's convenient. Would recommend
Tried it with PH on Red and Purple Ranks. I don't proc Dragon's Grip as often because of its lengthy cooldown, I can proc maybe once or twice. Also survivors know what's up and won't touch the yellow gen.Though I can vouch ToT is really good on indoor maps and just applying pressure on unsuspecting survivors in general. Still a fun build if I don't wanna run the usual perks though
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@Pulsar said:
Steve. Most of the Steve's I see are just vibing, and I respect that.
Claudette's really do anger me though.
Really? In Asia servers, it's the Steves who are usually the Object/Clicky people. Same with Janes, Quentins, Feng, and Neas.
I guess here, it would be Nancys? I rarely see them teabag or clicky click despite wearing P3 clothes.
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@RenDesune said:
https://forum.deadbydaylight.com/en/discussion/comment/2147716#Comment_2147716
I suck at spirit lmao. I love when people say she is easy but really she isn't. You need superhuman hearing and decision making to actually use her phasing correctly.
I'm a mediocre spirit but certain addons make her too powerful. Namely the Mother Daughter Ring and Father's Glasses. Makes you get from point A to point B extremely fast and can end chases on a whim. Even Mother Daughter is good enough if you don't intend to use it on chases but on patrolling
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@RenDesune said:
Killer stress makes me unable to play after like 3 games. I recently ranked up into red ranks and every game seems more like a chore than enjoyable. Ranks below red and even green sometimes are much more chill... is it because I'm not an actual red rank killer or is it because survivors just jump way up in skill after rank 6.
Comparing it to playing survivor red rank where it feels more like an actual game.
Is it just me? I think I feel like this because playing killer is very unforgiving... I mean I am my own carry potential EVERY game.
It's normal. You have to play a bit scummy to even stand a chance in my experience. Or run meta perks and strong killers. Survivors know how to prioritize their time in these ranks, one guy gets injured and loops you for a minute or so, one of them goes for the save while the rest do gens/do bones if you have hexes. It's even harder if they decide to bring builds just to screw with you ie Sabo perks + 4 Petrified Oaks, Head On bully squad, or a simple Haddonfield offering just to ensure their win. The other problem is killer needs these meta perks from paid DLCs/Shrine while Survivors only need Decisive at best from Laurie.
I made the mistake of playing killer to unwind only to face Red rank SWFs every time and I'm only on Purple-Green ranks. Even if I bought most killers just to get their perks, the general problem still remains that this role is too stressful to keep on playing. Even solo survivor sounds more enticing and more relaxing, the only thing that screws you there is if your teammate decides to kill themselves or won't do gens.
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Rank 8 killer here, I keep getting red rank SWF instead of Purple or Green ranks. It's a pain to even play this game as killer anymore
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@yobuddd said:
Yes I still play it! In fact, played just an hour ago.
So many things on mobile are actually better, and some things are worse.
Positives
- Login bonus
- Shared inventory (I have like 80 purple flashlights that any survivor can draw from. Offerings like party streamers are shared between all survivors AND killers!)
- ”Mystery boxes” in the blood market (bloodweb) give iridescent or auric cells
- 5 rituals daily + 5 tougher ones weekly. These award bloodpoints, items, shards, and cells.
(side note, at this point I have all killers except Freddy and never paid a cent!)
- Level up your characters by PLAYING them, not dumping in bloodpoints. If Billy is using Nurse’s Calling, by golly he EARNED it!
- Bots take over upon DC so that one player can’t shift the match balance by quitting. They range randomly from pretty dumb to pretty dang good!
- ”Visual sounds” like heartbeat, whimpering, gens, and footsteps. You can SEE them! This adds a new consideration to using perks. For example I find Stridor to be amazing on ANY killer because it extends the range of detecting sound marks.
Negatives
- Doesn’t have all characters/maps/perks
- Touch controls - though you CAN customize them
- Can cause hand pain if you play for extended periods
- More hackers
- Huge file size for a phone
- Drains battery - play while plugged in! Might get hot!
- Each update seems to introduce some of the exact same bugs that occurred on the Steam version several patches ago and have since been fixed. Seems like Mobile has to go through the same growing pains for some reason.
Why the heck does PC not have these positives? It could ease up the grinding especially for newer players
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@jester20k said:
The real grind in this game isn't unlocking the perks, it's once you go to get all the perks on someone. It's like 5-6 million bps I'd guess
Oh definitely. I unlocked most perks I wanted and levelling up each killer/survivor to have those perks is a pain. Why is there so much grinding in this damn game?
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@swager21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2110619#Comment_2110619
90% of the killers i get are red rank
And mid rank killers are paired with Red rank survivors. I dunno how this is any fair
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@Steel_Eyed said:
Supply and demand. I’m of the belief this is the best outcome currently because the alternative is long queue times waiting for more qualified matches.
Killers often have the same problem and you don’t know which set you’re going to get (High Rank or Low Rank) until the End Game Screen.
With how they're doing in keeping new killers in, doubt people would be swayed to play as that role.
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If the game is lost (ie gate opened) and you know you can't chase them anymore, ALT+TAB and mute the chat. It saves your mental health and denies them the satisfaction of seeing you salty. They 100% will try to gloat, blind you, etc., deny them that.
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Gen nerf speeds when in a 4 man SWF. The more people in the group, the more severe the gen speed nerf. Goes away after 4 hooks to give them a chance
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@Flyguy115 said:
people really under estimate detectives hunch. it's a pretty good perk!
Shhh, don't let it be meta like Spine Chill and resilience recently were just because some streamer said it was good.
What's even more OP is you get to see all of the interactables on demand once you have any map equipped. Only problem is it's useless if your team is a potato who didnt finish a single gen.
@Chechia said:
I would even say that Detective's Hunch is a must for solo queue. There is nothing more frustrating than dying to NOED because your teammates are all leaving and not searching for the totem.
I do that a lot however there's always one or two totems left even if I cleanse most of it due to the team not cleaning any totems at all. It is really good in a clutch if you manage to guess which dull totem becomes NOED if the last gen finishes
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Clown and Hag. I never know how to counter his clouds at loops and hag because of the first jumpscare and promotes really slow gameplay
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Doing the kill the obsession 10 times makes me run sweaty iri addons and mori just to finish it quicker, so no. It's not fun for both sides.
Other than that, normal games take way too much effort with how efficient survivors are in purple and red.
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Detectives Hunch + Inner Strength. The totem cleanser build and efficient healing, only downside is if your team doesn't do at least one totem, there's an unavoidable NOED in endgame.
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Kill after 2nd hook if you wanna play honorable, or just use it to take out that annoying OoO taunter who thinks they can get away with DS
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Same with me, I cannot gain evil in Tier 3 with Stalk. I always thought it was an update.
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You can do whatever but know camping and tunneling just leads to survivors finishing gens faster. Mori however, is just broken since it makes the game 1v3 and so on whenever the killer wishes. However in red ranks where survivors are super efficient, it's not that bad to camp/tunnel a bit. Doing too much leads to survivors teabagging at the gate (probably)
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this game is easy for survivors if you don't pressure. And applying said pressure is even harder if one guy decides to loop you for a minute or they use hacks. Genrush is actually the meta, that's why I run Discordance to keep them off
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Try the Yamaoka maps, also freakin dark
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Monetization I guess, most just make the survivors look too flashy. Heck I don't understand the trend on using skins on killers while the camera is on first person.
Doesn't help the total cost of the DLCs is really expensive
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Detective's Hunch + Inner Strength. Really nice totem clearer perk and can clear NOED if I manage to guess the right one. People ######### on it a lot saying it's not meta etc etc
I simply cannot go back to Small Game's really small range. Detective's Hunch simply gives too much objective hacks I still wonder why it's not on the nerf radar
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Buffed Leatherface, he's better than killers who need to charge their power just to get that sweet one shot
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@Sylorknag said:
Funny thing tho, I'm yet to receive any "gg ez" from a killer.
Goes to show how toxic and entitled you get by being pandered for so long for clueless developers.
You literally have to sweat to get that 4k on higher ranks, unless the killer is owning them too hard.
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I do not like the shrine, though I don't think devs will even listen. It has 4 rotation and most of the time, 2 of those perks are from free characters. It's messed up and a scummy tactic to get you to buy the DLC.I had to buy Plague w/real cash just so I could stall genrush games with CI and I kept missing CI when it was up in the shrine
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@batax90 said:
https://forum.deadbydaylight.com/en/discussion/comment/1446677#Comment_1446677
True but i mostly assume everyone got a good internet and they are wired. We all know wireless internet is not the best when you game
I have wired on PC, the ISP here just plain sucks.
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@batax90 said:
Ping depend on which server you get. You can live in Canada and you will get a server in Brazil so its not your fault but behavior fault
I live in Indonesia and I get matched with Russian survivors? And sometimes, Koreans, Japanese but most of the time I can't tell due to the letters being all boxes
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I found this video:
https://www.youtube.com/watch?time_continue=642&v=vfBUIjlUI2w&feature=emb_title
Guy was literally having 3 Urban Evasion and used cheat engine to hide the rest. And no you didn't have any hex so it was impossible for them to keep getting revived by themselves.
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Considering how divisive TLOU2 was, I doubt they are thinking of it. If they did add it, it would get both positive and negative publicity because of how controversial TLOU2's story was
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@DBD_Noobinoob said:
https://forum.deadbydaylight.com/en/discussion/comment/1430430#Comment_1430430
Are the queue times so much better on PC? I usually have to wait 10 minutes for a match (assuming you're playing survivor).
Solo survivor takes 1-5 min depending on time, killer queues instantly but sometimes there are times where it reaches 5 min. Rank 20 Killers are getting screwed with matching however
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1-2 hours recently. Used to play 3-6 hours when I was having fun. Idk why I still play the game, it's not a stress reliever imo
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Same, but was playing Oni with Spirit Power and addons. Also, survivors don't have perks for some reason
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@PistolTimb said:
Stacking the addons that make survivors drop more orbs can be pretty nuts, especially if you run a perk like sloppy butcher. They leave tons of blood everywhere so you can be in demon form pretty consistently.
Potentially good, if you find that little nest where they healed themselves
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@ohheyitsbobcat said:
Scalped topknot is fantastic and I'd say one of his better addons.
It lets you start your dash much sooner and you can use it to end some loops a lot earlier or just catch up to people easier.
Oh yeah, that one's pretty good too. Are some of the yellow and brown addons worth mentioning?
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Honestly, there should be a feature that puts the survivor in place if they teabag too much or flashlight click.
Toxic people end up commenting on my profile on how I used NOED, camped them even though they made stupid hook saves, etc. I even closed off my steam profile and turned off postgame chat just so I couldn't see another GG EZ baby killer in my chat.
Ruin is oppressive against newbie survivors ( I play with friends who are Rank 15-20) but it doesn't deserve this kind of treatment
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Heavy Ruin user here, still sad about the changes. If it doesn't go down within the first few minutes or got a few hooks in, then it done it's job. But still, the nerf screws down killers without fast downing abilities or ones that need set up. Demo, hag, Trapper comes to mind.
I tried using Oni without Ruin for a few games, it is still doable (at least in Rank 10) because of Oni's one shot and map pressure. Same goes for hillbilly.
Still, I feel like most non-mobile killers will end up using Corrupt or Thrilling or PoP
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Ruin was one of the perks needed for Trapper, Hag & even Demo since their power relies on set-up. Not much on active chases (except for Hag). It seems they got screwed with the Ruin nerf since it actually gives them time in this genrushing meta.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/963624#Comment_963624
Yes, but you need to complete the tome to advance on the rift. You could technically do it by just playing the game and gaining xp but that would take forever
Some challenges are just not worth the stress imo. Sacrificing 4 survs in basement is tedious, and some can be finished if you play nice as killer (Trap survs 6 times in a single match)