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RafterMaster

RafterMaster

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RafterMaster
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  • @328 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3994013#Comment_3994013

    Are you serious? The point of a PTB is to show off features that are intended to be pushed to live unless people complain. Do you think if the changes are bad and no one says as much BHVR will do anything? Feedback like what OP is giving is absolutely necessary, or else the PTB will go to live unchanged. I've heard your argument a million times, why is this so hard for people like you to understand?

    I bet you they don't tweak the anti slug or tunnel. Not even a teeny change !

  • @tuttoinunavolta said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3994370#Comment_3994370

    I don't understand how balance discussion always ends turning into this boorish stadium talk. What do you mean you're telling "play another game, do us a favor" to the other side? The game needs to be balanced properly on both sides. You should want the other side to have fun as well if you want to be able to keep playing this game, as both sides are necessary for it to keep going.

    There was an asymmetrical game that went all in on highlighting one specific side's "fun" only and ignoring the other and that's VHS (and it died because of that)

    Why use the forum then? Killer players are SO toxic on here it's untrue. They don't like it when they get the reality of their own playstyle. You play like trash, it needs game amendments to remedy. 5 people in the game, it shouldn't just be about 1 player. And plus, he/she was toxic as hell I was replying to. So yeah, there's you boorish answer LOL

  • @Bridger said:

    just because some players play toxic doesn't mean it should effect us all

    It would be fine if it was just some good ones… but it's many, lets face it.

  • Look at you, little fun sucker. This is the problem. It's not ALL about YOU.

  • @SAWII said:

    Perhaps stop DCing.

    Are you thick? I clearly stated; I wanted information about the patch notes and fyi rage bait, I had to DC as i was in the round with a cheater that froze us all still.

  • @CompetitifDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993533#Comment_3993533

    Its absolutely unnecessary. Some people do it because they purposely want to piss off people from another region who have the misfortune of playing against them. Or they want to practice against different players like the hard part isn't just the players now bro, you're own ping is also ass at the same time.

    I didn't understand your second paragraph. It sounds like it's more reason to ban VPN/Ping manage.

  • @CompetitifDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/455228/vpn-high-ping-players

    VPNing is apparently not bannable, even though it should be. Why theres no MS limit by now is baffling tbh, no killer should be playing the game on a higher ping that 100. If it's a server distance issue than thats on BHVR.

    Agreed… but seeing as they are all QoL at the min, you would think it would be up there. As far as I am concerned VPN use is unnecessary, and should be classed as cheating. If it's legit high ping, group them. I don't think 60+ should be in a lobby as killler

  • That's right… GET BACK IN THAT WELL BISH… and stay there! Ferment in your own red ring ♥️

  • @あおぞらふらみん said:

    Hey, everyone in the DBD team!

    I want the killer to be strengthened with the update to version 9.20.

    I think it would be better not to implement an increase in the crawling speed of survivors and the ability for survivors to heal while crawling.This is because when Twins or an Artist takes down a survivor, there is a possibility that the survivors will not know where they are.It is not good gameplay for a beginner killer player to be unable to find survivors after defeating them.

    Also,In the next update, measures to reduce crawling inactivity will be implemented, so I would like to see improvements mainly for Dredge, Twins, and Singularity, who primarily rely on crawling inactivity in their gameplay.

    Please consider it.

    Ragebait

  • @TripleStryke said:

    Anything I do not mention as a Remove/Adjust I think is a fine change that I would be okay with going through.

    Slugging Reduction Update:

    • Adjust: If a Survivor is left in the Dying State for a total of 120 seconds during a match, they gain the ability to pick themselves up after fully recovering (was 90 seconds).
    • Remove: Added the ability for Survivors to recover while crawling. Recovery now occurs passively with no need to hold a button.

    Tunneling Reduction Update:

    • Remove: When a Survivor is hooked, their hook status is hidden from the Killer. When they’re unhooked, there is no notification and their hook status isn’t revealed immediately.
    • Remove: Immunity to Killer Instinct
    • Adjust: Instant regression on the highest progressed generator (was bonus damage for the next generator kick)

    This is important because many killers cannot benefit from an increased generator kick to a significant level. No Huntress for example is going to find great value out of this, so it needs to be more like pain res, which is solid on most killers because they do not have to deliver it.

    • Adjust: If a Survivor dies before 4 total hook states, all remaining Survivors gain a repair speed bonus for the rest of the Trial (was 6)

    Note: This repair bonus cannot be greater than like 10%, unless every single other repair speed option is nerfed down to a reasonable level.

    • Remove: If the Survivor that was last hooked is Sacrificed or Killed, generators cannot be regressed or blocked.

    I just cannot think of a way to implement this that would not be abuseable and met with survivors off hook feeling invincible. Having a balance between the base regression and being punished with increased efficiency if you hard tunnel someone out feels more like a fair incentive/disincentive structure to me (along with the other more minor benefits for either end).

    Everything else I think is pretty much fine, obviously I will need to test the specific perk changes, but I think generally exercising a bit more caution is a good idea. Another thing to note though is that the off hook benefits should still last 10 seconds if it was increased.

    WHY should I be left on the floor wasting my time for 2 mins… Just play with an ounce of skill and pick up. Very simple

  • @VibranToucan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3989171#Comment_3989171

    How would you "disallow" tunneling? The more you protect the recently unhooked Survivor, the more likely they can abuse that power. It is already not a bad strategy to run across the map to take a hit if you have OTR + DS.

    The thing is… Why should I have to waste perk slots because killers' play like jerks ?

  • @TurboTOne said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3989171#Comment_3989171

    Alright. interesting concept.

    How would you implement it into the Game. What would keep a Killer from tunneling?
    Can you please go a little bit more in depth with you idea?

    Basekit OTR for 90/120s, Don't show unhook. Show killer hookstages

  • It's simple, disallow tunnelling, until gen 4, then no holds barred. Gives people some time in the game (with friends), then it's less of an issue.

    I don't mind the tunnel, as long as it isn't immediately into the game.

  • Just give the points like they used to. Inbox is pointless. I just lose the points, I can't be bothered! Whoever is designing this GUI need to go back to school.

  • @BugReporterOnly said:

    There was a time when hatch use to take priority over killer chase music but I don't recall them changing it and telling us. Doesn't me they didn't I just can't recall my of they did but it wouldn't be the first time a bug was left on and made a feature if I'm not mistaken it has happe es before.

    So many changes they don't say about… lack of respect for the player base.

  • Or just show the aura, whoever gets there first, cool… who cares, it's just a game, just move on … hunting for it can be so time wasting.

    All they seem to do is want to speed games up, so here's a simple QoL issue that can be resolved easily.

  • Salty lips/Chalk is your friend :)

  • It was a bit boring as there was nothing really that new from last year… but it was still worth playing. Of course, still the option of not eventing. Maybe try and run silly/meme builds to make it a bit more fun. No MMR in event, so nothing to lose.

  • Feel free to link a YouTube of your amazing example.

  • The doors are by all gens. You can see dredge in locker. You can't see door face from most gens, no identification and no TR on exit.

    Ghost face and Pig aren't comparable at all, but I see the point you are making. But at 115 with no axe… I mean, come on. The nerf is obviously coming.

  • Just meant going into door and cancelling to come out of same door, resetting power (no TR for 20/30 secs). There is an issue with the cancel power of all killers, it should just be 'commit'.

  • All sensible stuff and nice of you to adjust the cretin above. My issue is 'cancelling power', that should just be removed. It's not balanced and doesn't make any sense. The other points are good, I follow those already, but appreciate that :)

  • @TsukiYurei said:

    Whine whine sounds like a you problem, Please mommy behaviour the Killer spilled my milk.


    Stop acting like an entitled spoiled brat, Play both sides. We are allowed strong Killers.

    You have enough handholding, Get better and play both sides equally.

    I'm sorry for you and I hope you receive the help you need, but this is a forum and we are allowed to make comments. It isn't however just a place for your cretinous poison.

  • @Rick1998 said:

    they need to remive the shorten exposed and hinder feom vigil. This actually applies to killers like clown hinder and ghostfaces exposed making these wesker killers even worst. Not a fan of perks that directly nerf a specific killer.

    I don't think it affects GF mark.

  • It's a poorly thought out update. It should be more environmental and not just a basic timer. The 10 seconds start should really be 30 seconds to negate the head on/flash save issue. The timer in killer TR is clearly inefficient.

  • Yup, but this release is a pretty special level of nonsense lol

    Let's see if today actually swings things around a bit. (holds breath)

  • @Rudjohns said:

    I wish DC were 5 hours

    So every time people will open the game they will see the 5 hours ban and will play something else

    Let's see for how long the game survives

    That would be so helpful to the game… think before hand. PLEASE!

  • @ThatRyanB said:

    We'll absolutely continue keeping an eye on how folks are reacting to his performance in-game as both Killer and Survivor players get more experience in matches with him. In the meantime, we have some bugfixes coming in the hotfix planned for Thursday, which should help alleviate some of the concerns folks have about him.

    Why would you release such a 'big' chapter with those bugs.. It's pretty unacceptable, no ?