Kurosuji
Kurosuji
About
- Username
- Kurosuji
- Joined
- Visits
- 37
- Last Active
Comments
-
@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1079459#Comment_1079459
I dont see how that would make DS useless. If DS purpose is to prevent tunneling, then it would do its job. You get unhooked, and you are protected DS. You run away to a safe place, disable protection and start doing objectives.
If you are using DS as a protection while doing gens, then yes, it would become useless for you. And thats what I want, because surviviors dont need a perk that protects them while doing gens, current DS leads to sometimes ridiculous situations, like when someone with a DS active is working on a gen and you cannot stop him, because he will DS you if you grab him and use Unbreakable if you slug...
Alright man if that's what you want, whatever. Everyone has an opinion
-
@hex_genrush said:
If they know u have a mori they will just kill them self’s on 2nd hook
mori are in a good spot keys are not
I disagree with moris being good. The only mori that is fine is the one where you can kill the last survivor bc the game is over and you're not ruining somebody's experience bc, hypothetically, killer goes straight after the person that was unhooked.
I do agree though that keys are broken, they can ruin the killer's experience by escaping with 2 gens left. I will never understand why anyone would use them for the sake of escaping faster
-
@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1077265#Comment_1077265
I'm more disappointed with everyone else falling for it. It happens every single time there's a bait post and it's fascinating that the people on this forum are still so gullible.
Honestly you'd be surprised how some people might actually be serious
-
@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1077300#Comment_1077300
The thing about stealth killers is that they have stealth, you know. If you let killer follow you all the way to the generator AND you touch the gen before you notice the killer, then sorry, you got outplayed.
The solution is simple: dont touch the gen unless you are sure you are safe. If you have DS then you have to think about how you are using it (LIKE WITH EVERY OTHER PERK) and not treat it like some sort of immunity shield you can mindlessly use.
That was just an example. Anything in this game can happen. If DS was disabled by interacting with gens or whatever else or the time that it's active were decreased, then it could just make it as useless as ruin at its current state. If you don't want to believe that ds is balanced right now then I don't know what to tell you other than change the way you play so that you can avoid it. The only perk that I'd argue would need a rework or nerf on survivors is Object of Obsession, it's just plain cheating especially in the hands of swf.
-
Tunneling toxic survivors that teabag and try to get you to chase them bc they think they are good. Those chases are about 10 seconds and it's hilarious every time. Especially if you can humiliate them enough to dc
-
@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1076009#Comment_1076009
https://forum.deadbydaylight.com/en/discussion/comment/1076843#Comment_1076843
https://forum.deadbydaylight.com/en/discussion/comment/1077283#Comment_1077283
If we all agree that DS is an anti tunnel perk, then there would be no problem if it disabled itself when the survivior starts completing objectives? Unhooking, healing, repairing, etc.
You are not getting tinneled as a survivior if you are doing these things.
Okay then what happens if you play against a stealth killer with nurses or one that just follows you without you noticing to a gen? The perk is situational. I play as killer too, but I don't ever like going after the survivor I just hooked, unless they are the next survivor I find I'll just down them and look for other survivors while waiting for ds to deactivate or it's been a solid minute without finding other survivors. Point is, if you find the survivor that you hooked, then chances are the person that unhooked them is close by, if not healing them or working on a gen next to them. It's only like a minute, if you just anticipate that every survivor has DS, then you'll never get stunned by it.
-
Depends on the situation. If they've been ######### the whole time, I'm gonna do everything in my power to give them a bad time. But if it's a killer that genuinely isn't that good at the game I do feel bad, I'm not going to let them get a free hook but I dont want to make them upset and want to give up.
-
Either way you're going to have to wait ds out so whatever you do it's wasting time.
-
There is nothing wrong with ds as it prevents killers from tunneling and it definitely does not have any effect on toxicity. If you want to be annoyed with a perks that does promote survivor toxicity then it would be object of obsession and head on.
-
I only play as claud rn because she's hard to see and I have every perk in the game on her
Doctor because I dont have to worry about setting up traps and what not and his ability is awesome
-
Both sides are equally toxic as #########.
-
I will not allow myself to baited. I refuse to believe anyone is that dense
-
@Orionbash said:
Hi. Red rank killer here. I love new ruin. Stop complaining.
Hi. Red rank survivor/killer here. So do you love that slow gen regression that can be stopped by someone who spawns beside the totem? #endgameperk
-
While I believe NOED is shameful to even equip, I do believe that it's balanced because it's a hex perk that (in my experience) goes down in about 30 seconds after downing a survivor. Also it's kinda meant for new killers anyway, or killers trying out a new character, but it does suck when a good player uses it.
-
Killer lunges are alright. The thing that you should be more annoyed with is the connection. Like you said about the pallets, if a killer hits you after you lay the pallet down, that's complete bs that shouldn't have been able to hit.
-
@Umbrae_pk said:
https://forum.deadbydaylight.com/en/discussion/comment/1077210#Comment_1077210
Haha, honestly only the Ebony moris is the issue.
Keys haven’t been getting their own nerfs, but here have been ways to weaken them.
Like having to do a set amount of gens, closing the hatch and such...
That's true. I think that the mori that allows you to kill the final survivor is good bc that's the end of the game anyway, but moris and keys are just the worst when it comes to both sides enjoyment of the game
-
You're worried about Rancor, meanwhile I'm struggling to figure out why moris or keys are still in the game.
-
Well in most of my games, playing survivor or killer, there's usually about 3 gens left by time the killer gets a hook. Ruin was perfectly balanced to slowing down the game so I dont understand why the devs changed that (this coming from a survivor main). With the ruin change, you're in deep crap if there is one or possibly more brand new part and you're in even worse crap if an optimal SWF. So yeah, I think that gen speed needs to be slowed down a bit. I get that there are new survivors that struggle with doing gens, but if we expect killers to get better at the game, then we should expect survivors to get better as well.
-
If the new system can just improve load times and connection, then I'm happy. I'm so use to playing with complete potatoes and sweaty killers I honestly dont care, just please end my suffering with the 10 to 15 min wait times.
-
Every damn game I play as killer I go against a swf red rank team with one green rank. I'm rank 9.