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Darckshado9

Darckshado9

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Darckshado9
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  • Apologies for the delay, im still working on the list, but due to some problems im having with my computer I haven't been able to finish it as soon as i wanted. ill post it as soon as its done and it shouldn't take long

  • Unfortunatley,. at this time I've been awake for 20 hours and don't want to play or want to muddle the data im getting with sloppy play, so I'll just Put what I have now until I get more data tomorrow, any issues contact me and I'll update them for the Next list

    Perk Build:Spine Chill-3, Urban Evasion-2, Empathy-3, Self Care-3
    Gens Completed: (4);(5);(5);
    Survivors Hooked:(4);(3); (3);
    Emblem Points: (9);(5);(4);
    Ally 1 Perks: (Make it-3, Self-3, Sprint-3, Thyself-3); (light-3, Adren-3, Dead-3, Self-1);(Adren-3, Lithe-3, Balanced-3, Iron-3);
    Ally 1 BP: (11.5K);(20K);(18.5K);
    Ally 2 Perks: (Sprint-2, Self-3, Urban-3, Bond-3);(Lithe-3, Adren-3, Self-1, Balanced-2);(Self-3, Sprint-3, Bond-3, Sabo-3);
    Ally 2 BP: (16.5K);(21K);(18.5K);
    Ally 3 Perks: (Sprint-3, Self-3, Urban-3, Bond-3);(Lithe-3, Make it-3, Self-3, Urban-3);)(Self-3, Adren-3, BT-3, Bond-3);
    Ally 3 BP: (Left at start, No BP);(16K);(17K)
    Killer Perks: (Ruin-3, Than-2, BBQ-2, M&A-3);(Strenght-3, Boldness-3, Whispers-3, Unnerving-3);(Overcharge-1, Unnerving-2, Whispers-2);
    Killer BP: (18.5K);(18.5K);(16.5K)
    Killer Character: (Hag);(Trapper);(Doctor);

  • @thesuicidefox you say that its only a horror game in theme, and maybe your right depending on the match, but 1 thing is for certain, it is a Thriller. A thriller is a genre where a tense moment of stress makes the audience nervous, and unlike horror where there are big jump-scares, which ease the nerves of viewers and return everyone to the status quo, Thrillers constantly ramp up the tension of their situations, never letting you or the characters relax. As you and your teammates are systematically chased down and hooked, and as you do a generator, looking around, un-aware of where the killer is. Ultimately though, I can tell that, no-offense to you, but this debate isn't gonna end, we will continue to disagree, so I purpose a compromise, ill run a SC build stealth for the next 40 games, recording how we did, my emblems and my teammate's BP and perks. If there is a non-significant difference between games with mainly High Agro teammates, and those without High Agro builds, Ill concede the point, but vise-versa. If you are worried about my skill Level, I would purpose that you or anyone who is suspect of either of our arguments run a similar experiment. Once we get hard data on Builds and Win % to Hook %, then it'll become clear as day which is correct. Even if you say No, I will be conducting this experiment and will be posting the results by at the latest July the 15th.

  • @thesuicidefox no, i 100% get that person should have died, but my request in that you take 4 people, and group them together, and they all go either stealth builds or High Agro builds (all stealth one match and All agro another) against killers of equal skill, they should come out with a similar result. Im not saying that they should be equal, again because there are just so many killers its hard to stealth against but easy to loop, but when I tell everyone I'm running a stealth build in a rank 1 lobby, I shouldn't feel their eyes rolling into their heads. Taking the situation I described, I would say the average in those matches would be 3 alive in the agro match with 3-4 hookings between them, and 1 alive with 5 hookings. After-all, This is a horror game, an currently, its not exactly scary, and I play these interestingly bad ways in an attempt to return that tense feeling I loved so much back to this game

  • @Jack11803 said:

    @Orion said:
    Survivors created the camping problem by feeding campers since the game started. That is a fact. If they hadn't, Killers wouldn't camp as much, even with the Emblem system. Take responsibility, if you're one of those.

    Killers created pallet looping by tunneling. Change my mind!

    People are gonna have to focus at points, because if they just hit people and leave, they will never get hooks, a chase is required and the best situation when in a chase for a survivor is to use pallets and windows. The mechanics of the game itself Dictate it more than Killers

    @thesuicidefox said:
    No you can read a killer when not in a chase. If he doesn't see you on BBQ but expects to see you by the nearest gen, guess where he will check and where you should not be. Have you ever tried that? A good killer will find you if you are around where they expect you to be. They can't find you if you aren't where they expect you to be. Whether that's in a chase or not. For example, I frequently work on random gens for like 2 seconds just to start them then just flat out leave. Why? Because when the killer comes up they will think someone is there and waste time. But I'm not there. If I was there I would be walking away.

    You make it sound like the killer just knows where you are all the time. They don't. Good killers guess where you are, and if you are always thinking "be by a pallet, or window, or gen" then it's pretty obvious why they find you. Unless it's a Scratched Mirror Myers they shouldn't just see you all the time.

    You're basically complaining that someone found you hiding under the bed in hide and seek. It's so obvious where you are.

    1) The Gen trick won't work with those using whispers, a relativity good perk, but it can work well for those who don't run it.
    2) No Killer's don't always know where you are, but there are more than enough tools within the game that those with good understanding of mechanics and how they interact can get accurate assessments of people from what they know. Did you just see someone get un-hooked and there are 2 main directions they can go, on with open LOS and one covered in trees? Its an easy guess that the survivors will go running in the direction with more cover so long as there isn't something blocking them from going that way
    3) No, what I was mainly complaining about was the fact that you diverted attention from what i was asking to something tangentially related to the topic at hand. And as you appear to be quite the assumptious one, ill tell you this, when i hide, I don't tend to land in the middle ground of an OK hiding spot, as Either I barely slip past a killer with a fast beating heart, or get found instantly, based on how the killer plays. The whole reason I created this thread was because I loved that tense feeling of dread, unknowing if you'll be found, and wanted it to be a more core part of the experience than it is now

    @thesuicidefox said:
    That's why you keep tabs on what the killer is doing. When did you see them last and where were they? What direction did they go? Did someone just get hooked or injured, well they are probably coming from that direction. That part is easy even against Freddy. SC let's you know that they are looking at you and likely coming towards you so you know to get out sooner rather than later. Again just walk away to somewhere else. So what if the gen was almost done, it's FUBAR now that the killer is there. Watch from a distance if you really want it, but if you hide anywhere in the area a good killer will find you. If you think crouching in a bush near the killer is stealth then you are doing it wrong.

    1) There is only so much you can keep tabs on when your the survivor. I tend to run Empathy with my stealth builds as it helps me locate the position of a chase, and move accordingly, but generally all you'll know without empathy or bond is that Somewhere, a person is in a chase with a killer, and generally that means its safe to do generators.
    2) "Did someone Just get hooked... , well they are probably coming from that direction" yes, and that's game knowledge, knowing about how far BBQ range is and being able to understand that you are gonna have to stop doing the gen and move in case the killer comes over, all SC does in that situation is let you know a second earlier.
    3) This is anecdotal, but I tend to find Killers don't spend long times searching gens below half, and based on how you've seen him act before, I've seen a great many players easily identify that a person is running Whispers, spies, and other perks based simply on how he moves, but even so, once you've chosen a hiding spot, they tend to be pretty separated from other hiding spots, so you tend to have to ride them out. The ones that allow you to move around the killer and evade them, like the houses in Myer's map, tend to be rare overall and extremely strong.
    4) No "crouching in a bus near the killer" isn't stealth, at least not good stealth. Stealth is the ability to lose a killer despite being close to them. as of writing this, i just had a game about an hour ago with a Myers. he had the ability to instant kill me (tombstone, no clue why he didn't use it before me) and it was only me and 2 teammates left, both hooked twice. In our chase the last gen was done and after spending a good 2 minutes looking for the exit gates in Haddenfield, I was able to escape. It wasn't because of pallet looping, and it generally wasn't because of any type of looping. While in the 4 minute chase we had, I did use pallets for a good 45 seconds of it, Most of the time I was able to keep away from using hope, Sprint Burst, Adren (its a end game speed build, fun to play when it works) and occasional tricks to lose him. I'm not saying I was good, Generally I think i should have died there, but the Ability to do that, and the viability of strategies like that is what I want more of in DBD, I feel it would make the game less toxic with less T-baggers waiting to be chased XD

    I really don't know what else to tell you. Stealth is 100% viable in this game. You guys that disagree have been shooting down literally every piece of advice I have given you about how to beat detection perks and stay stealthy, to the point that I question how much killer you have played. If you do play killer you would understand how their perspective of the world is and what advantages that gives you since you have a third person camera.

    1) you shouldn't as a Single survivor be able to "Beat" Killer detection perks, as I already mentioned, based on the asynchronous game-play of DBD, Killer perks should be about 4 times stronger than survivor perks, so a single survivor should do little more than delay a killer, and generally the amount of time you can make a killer waste before he gets you on a hook, either by looping or avoiding him, is the value of a survivor perk.
    2) As a matter of fact, I main Killer, I Mainly play Myers, with dips into Killers ranging from Nurse, my secondary, to Leatherface, my guilty Pleasure and first killer. I run Survivor when I'm bored of being pallet looped and generally run off-meta builds like stealth, Obsession Laurie, no Mither, and Sabo. I find the classic looping style of DBD kinda boring, and more a show of technical prowess than an interesting game, and find the other builds a much more taxing and therefore interesting game. Also if your curious how much time I spend as killer, I would say at least 60% of my time as killer, and since as of this moment I have spent 271 Hours in DBD, that means I have played Killer for about 160 Hours. Don't know about you but I'd say that's ample time.

    EDIT: "NC will most likely trigger before SC and your reaction to stop healing" No it doesn't. NC tier 3 is 28m. SC tier 3 is 32m. You have almost a second to react and even if you don't, the killer saw you for a fraction of a second and you are 28m, or 7 seconds walking time from them which is plenty of time to move away. Not to mention you could always just play super safe and go really far away to heal if you don't want to be seen by NC. These perks are really easy to counter.

    I will say i did make a mistake here, but its less the one you complain about, and more i just forgot to include a crucial detail, which i do go into later, The SC NC effect I was mentioning is part of the Killer discussion at the end. I said billy is good, Nurse is the part where i said NS would take effect before you could react, how-ever i spent to much time focused on other topics and completely over-looked this part, which I apologize.

  • Mc_Harty, Orion, question, what is the name of this thread? oh ya, its the viability in stealth, you wanna jerk yourselves off to the exact definition of facecamping, go ahead and start a thread, but thats not what most people who are coming here want to know. Here are the facts, while you Speciffically may not call it face camping, yes, people can still stand right next to hooked survivors and if survivors are gonna keep falling for it, ya i give it a green light. if you don't want things to happen, work to make it not happen. now onto the actual reason i wrote this XD

    Now, Suicide, I appreciate that your tending to stay on the reason i wrote this unlike others but honestly, its not just possible its likely that you can pip from a camper, 1) all stats will be based on ranking up, so no safety pips, even though it would make it easier, but you can't get to rank 1 safety pipping. 2) you need 9 points of emblems to pip, and emblems points are ranked 1-4 points 3) With the 3 other emblems you only need golds in them, which involves getting 2 gens, escaping, and hearing a heartbeat for about 30 seconds (estimation, math is very case-by-case). while i wouldn't call this a walk in the park, how many times do you do these things? I'd guess relatively often. 4) Finally an end to literally the entire debate on people camping hooks, if you keep running into camping killers, RUN BT, the time stops the penalty for farming a survivor and will give you altruism (emblem not BP stat) points. No clue why people love to complain about camping then ignore when the devs give you a perk to counter it XD

    Also, for your comments on my comments Suicide

    @thesuicidefox said:
    Then hide where they think your not hiding? I mean really if you can read a killer you can predict what they will do and easily bait them into doing it. I've been on both giving and receiving end of that. Other day I had a game against a Billy that just KNEW what I was gonna do. He caught me twice, legit full health no tunneling or nothing, in the first 2 minutes of the game. But then something clicked and I realized he was expecting me to play like a rank 1, so I started to play like a rank 20. I would run to a loop, make him think I'm gonna loop, then just flat out run away to so random corner of the map with no pallets. By the time he realized, I'm through the wide open field he could easily chainsawed me and almost to another juggle gym. I stretched out the last chase for 3 whole gens, it was like a 5 minute chase easy. He eventually got me, but the point is that you can easily beat this if you know what the killer sees and think how the killer thinks. In competitive gaming that's called a 'read'.

    There is a difference between reading and game knowledge. most of your comment is about reading in a chase, which is completely different, as i was focused on stealth. and there are restrictions to where you can hide, like where you were when they were downed, what direction they went, Land barriers. A good killer is one that knows that 2 or 3 gens are in a given direction and without seeing anyone on BBQ can take a pretty good guess that they are in that location. Also, the wooden boards with literal open holes doesn't help either

    @thesuicidefox said:
    Dude I've stealth games where all 3 of the other guys were trading hooks with BBQ and I was running back and forth saving them. I'd be the only one alive after a point and the killer still has never seen me, never found me with BBQ. I hide, and I make smart choices. I don't get predictable. I stealth and get lots of unhooks. Then die because no gens were done and I'm not going to bother doing them if I already pipped.

    >
    Your proving my point, your teammates were in chases (while short ones) and were distracting the killer while you "stealthed" around. not sure what you were trying to prove here, but if stealth really was as viable as i believe it should be, your teammates shouldn't be getting hooked as often as they are and letting you pip from altruism, boldness, without doing gens, as by your own Admission "No gens were done"

    @thesuicidefox said:
    Spine Chill literally beats everything except Myers EW1. It is 1000% useful against every killer. Let's you know when Billy or Nurse is about to saw/blink to your position. Let's you know Hag/Myers EW2/Wraith/Freddy/crouched Pig are coming to you before you hear a heartbeat. Against Doc let's you know if the heartbeat you hear is real or not by whether it's flashing/staying lit. It beats Insidious, M&A, NC, BBQ. It is the absolute best "stealth" perk in the game because it gives you so much information about the killer's activity you can just avoid them all game. Like I said before, if you are doing a gen and it lights up, just walk away, completely away. STEALTH ACHIEVED. It's not that hard. You are honestly a fool if you think you can hide near a gen that's >75% done until the killer leaves. No they will search the area thoroughly and if it's a good killer they will find you. Don't give them the chance, just leave. Find another gen.

    While I admit, that the pig is one where spine chill would be useful that i overlooked, Freddy can be coming from any direction, so knowing he is looking for you only makes you aware your about to be put to sleep, which the nodding head and song do already, Wraith has a similar problem, the only upside from Freddy being you can look for his shimmering form, which a majority of good players are already doing, as they are always (or most of the time) aware of their surroundings. Myers is an interesting story, as most of the time you'll either face a mirror Myers, as that is really strong and just breaks stealth and even ur spine chill, or you'll have to be worried about Tier 3 Myers. The only big thing with him is if he is in tier 2, you gotta make sure he doesn't get Evil from you, so while you can stealth that, if you don't know his location its still difficult and really just not worth using a perk spot. and if you're worried about Myers because he keeps getting evil quickly, be more mad at your team feeding it to him than trying to counter it. Hag is just terrible, and the big part of the hag, and while yes, stealth is strong against her, and SC may very well help, its the hag dude, your not gonna be playing against serious hag players higher up, in rank 10 i don't even see her XD. also, for the perks, Insidious is really only used in the basement, and I don't know about you, but i always am prepared for an insidious camper, and its not hard
    to counter it even going perk-less, Insidious isn't that good unless your facing noobs. NC will most likely trigger before SC and your reaction to stop healing, and then it doesn't matter (and as for not healing, i mentioned, its a risk as it means if you are found, its 1 hit), BBQ is outside of a 40 meter range, and SC is within a 32 meter range, so how exactly does it counter it? M&A does get countered by it, sure, but personally, if i was worried about killers with small terror radii, who am i playing against? Billy, again, which i said it was good against, Nurse wouldn't, an Doctor wouldn't. The only on meta killer is billy and if your fighting an off-meta killer, well, they are off-meta for a reason, its because their not great. Also, Nurse blink is 20 meters, so its not even unlikely for her to pop within your SC range, and how well can you stealth a killer when they are 12 meters from you?

    Finally SC is def not the best stealth perk, its Urban, not even a question man, the ability to go at walking distance while shrinking your Player Character down to half the size is an invaluable tool.

  • Wow, OK guys, god this blew up, from 1 comment to 55. Jesus, but I looked through and I want to address some things on both sides, and im sorry if I missed some, im happy to add more, if it makes the game better. but first things first we gotta agree to ...

    1) STOP BEING MEAN! this is a place for discussion, we are not gonna reach an civil end if we call each other idiots all day

    2) Viability with perk-less runs, means that (at least in my opinion) that you should be able to do well and win games without perks. and yes, you very well can, but is it easier or harder to win with DS? perks make the job easier for those who equip it but it shouldn't be so insane that not running those perks is like shooting your toe and trying to run a marathon, you can do it, but its gonna hurt like hell

    3) Killer perks =/= survivor perks. Every survivor perk is shared by 4 people, so an average survivor perk should be about 1/4 the strength of a killer perk, to keep the balance, so personally, as someone who sees even great perks like BBQ and chili able to be debated on whether its better than Sprint Burst and DS, that's worrying

    4) BBQ and Chili, yes, its 40 meters, which seems like alot from a mathamatical situation, but take a screanshot of the average location, and you'll find about 4-5 hiding spots for the survivors, and the ability to take out most of those is the marks of a good killer, which means at high ranks you'll often find killers who know where your hiding by knowing where your NOT hiding.

    5) yes, I agree that people can still pull of the stealth game, but their is a part that your forgetting about, your teamtes! are your teamates running stealth builds to or are they pallet looping the killer, and letting you as a team get 3 gens? most people are probably running with High Agro perks, and this allows the occasional person to stealth, but in 100 games with 50 playing all stealth and 50 playing all Agro, you'll find more survivors in the high agro just due to the current power, there is a reason why DS is so highly valued and its not because of how stealthy it makes you look XD

    6) god this is getting long huh? sry but im commenting on EVERYTHING

    7) I have heard alot of if you hear the heardbeat don't heal from fear of NS, but its a risk reward, if you heal, they could find you, if you dont, you could be found and insta-downed. thats why the most common way at least that I find that most people use Self-care is they get the killer to chase them, get hit and finally escape from the killer. The killer gets into another chase and they heal back up, thats not stealth, thats more of the neutral side, hint to why i put it there (i can make a list of the perks and where i put them if it really gets contentious)

    8)Spine chill, sure it works well, but that kinda is what the heartbeat is for, and the only one I can see it being useful against is billy, Nurse will telport into range, Doctor terror raduis will be much larger, and pretty much everything else has an easier counter than Spine chill, Myers/freddy/leather/trapper/Wraith/hag are done by looping, Doctor comes down to smart plays, whether it be in or out of stealth (just is much harder in stealth) and Huntress is done by breaking LOS and jukes. While you can run it and Billy is a big part of the Meta, there are simply better perks even for running stealth

    9) Sorry if i forgot something, but ill be happy to answer anything that pertains to improving this game and the balance, because i remember when their were only 3 killers, and i remember shitting myself, worried that i would be next, and I LOVED IT! that tense feeling is why i play this game, and its just sad to see killers rage because everyone is running DS and then get harassed at the end for "tunneling and camping" (don't start the debate here, just wanted to explain my reason why )

  • @RemoveSWF said:
    Blood point event is a day late.

    come on man, I think they know, why you gotta ruin that great video XD

  • Jake Park, Still waiting for that buff on sabotage, but i still remember the days of early DBD when i would go around destroying hooks, and saving teammates. now, its kinda hard to but i still love him for those memories

  • ez Laurie, most fun build, knowing where the killer is at the expense of them knowing your location, and forcing you to stay back and become a stealth Powerhouse late game if they let you get there.

  • Also, its not like they made a perk SPECIFICALLY to counter 'Camping' Cough Borrowed time Cough

  • Listen, as someone who loves killers but plays a good amount of survivors, i get both sides, but gotta be honest, the community of survivors tend to be a bit sticky on this issue. Yes camping happens, and that is understandable. Here is a question, if you see two people and 1 is injured, who are you gonna chase? probably the injured one, doesn't matter if you just hooked them. that's not tunneling, its just common sense, and I get people who moan about tunneling from that all day. Camping as well, with BBQ and chili being so big on killers, if you hook a survivor and no-one pops up, of course you'll not leave the hook, that would be dumb. and unless you know you can get close to a survivor and start a chase with them soon, its best to stay at least within the edge of heartbeat range of hooked survivors, since most people will try and save them. It ultimately comes down to this, this game is about using what you have to either escape as soon as possible or kill as many as possible, and if camping or tunneling helps you achieve that, then camp and tunnel away my friends

  • It would be great if they added some non-location, non-BP offerings, then made them hidden, this would make people constantly wonder, and make the killer, well, scary. I know i love to mess with Survivors by using a Vigo Shroud and then all game they are scared to death of the mori coming XD

  • Kuris, the Fortnight thing, meant it more as a joke, because mabye its just me but that whole thing just seemed really dumb XD

  • @Wicked_Django said:
    The update wont be out until at least tomorrow. As soon as that hits, the dlc can come out. Probably Thursday. The shrine will probably be back by the end of the week

    Then again you do realize your talking about the same company who stole accounts because they didn't like the idea of people playing games that are on their console on the Switch right? Unfortunately for PS users and everyone waiting for the shrine, I fear the worst, and i really hope to be proven wrong here

  • @TheNormalizer said:

    @Peanits said:
    The shrine will only go back up after the update is released on all platforms. The shrine is getting some tweaks in the 2.0 update, and since shrine data is shared between all platforms, it cannot be updated until all platforms can properly support it.

    FINALLY A MOD ANSWERED

    THANK YOU DEAR SIR

    the target shrine release date was 29th? but sony is holding our shrine hostage it seems

    oh would you look at that, sony is holding another game hostage, im shocked XD

  • Love The Doctor, But clearly the Best killer is Leatherface XD