AzazelDA
AzazelDA
About
- Username
- AzazelDA
- Joined
- Visits
- 23
- Last Active
Comments
-
@Shirtless_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/2427833#Comment_2427833
That's a lie.
Ruin Undying is far from trash, or you wouldn't see it used in the majority of matches. It's a staple in the meta because it buys you time. Will it win you matches in every game? No. Can it win you matches based entirely on being present? Yes.
Its a noobstomper combo that's why everyone is running it, because its an easy game if survivors don't cleanse or don't know totem spawns. It sucks against survivors who actually have a hint of a brain and cleanse totems or bring 1 perk to counter 2 of yours.
-
@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2425498#Comment_2425498
How long you been playing? Are you using just one killer?
I've been playing since clown release but took a break when plague was released up until deathslinger then i came back and switched to PC and I play Blight, Doc, Pyramid Head and Oni (and sometimes legion)
-
@Yatol said:
https://forum.deadbydaylight.com/en/discussion/comment/2425469#Comment_2425469
because the thing is DBD players dont want a better game, they look at the small picture and not what MMR can bring if successfully implemented, also it shows how many players might be boosted.
You literally say it yourself "if successfully implemented" you trust these dev's to successfully implement anything? i agree it would be good but they can't do anything right.
-
@chargernick85 said:
So you either stomp them or get stomped soo 0k or 4k....Right? That's a 2 kill average with is considered balanced. My experience has been games where I always get good BP which I can't say for Normal MM. Every game except my Trickster gm has been 1-4k. The ones that were 1k I am sure I made tons of mistakes to get that result. The 4k's were good games and what I mean by that is I did not slaughter them they were 1 gen remaining or even 5th gen done.
https://forum.deadbydaylight.com/en/discussion/comment/2425459#Comment_2425459
Can't help but think so many are reporting bad experiences because only 1 or 2 escaped or got 1-2 kills. Everyone always so quick to blame MMR instead of the mistakes they make in trial.
When i say stomp from my side (killer) I mean 1 or 2 gens done at most and 4K with basically no chase points because end them immediately. when i mean i get stomped its 0-2 hooks. and yes this would average out to be a 2K every game but at the same time i would be way less tilted if I actually get 1-3 kills every game, stomps are boring from both sides I want actual close games. I know i'm not the best killer and have a ton to learn but the matchmaking just doesn't put me with the right people. I would even argue the overall playbase for this game is too low for proper matchmaking.
-
@Orion said:
MMR is killer-specific, which will allow them to understand how to buff individual killers better. Furthermore, how would reworking items and add-ons help the current ranking system?
I mean we already know what killers are not worth using and who is completely busted.
Reworking items would make games more consistent for example : trapper is a pretty bad killer his base-kit is really weak until you start using add on's then he still is pretty overshadowed by everyone else but there is a MASSIVE power difference between trapper with add on's and without. Meaning you are bound to perform worse with trapper if you play with no add on's. but by giving him always access to his add on's would make it so he would be more consistent because you could always run the same add on's.
-
How is it being passionate about the game you play "childish" or "entitled"? Its an undeniably great looking map, but just a nightmare to play as both survivor and killer and shows they haven't learned anything from the past by making such a huge map that's also indoors. Gameplay should always be put first when designing a map.
They can make it as pretty or "true to the original" as they want if its frustrating to play then it doesn't matter and they failed at making this map enjoyable and honestly I always DC on this map when someone else DC's first because I wan't to have fun and this map is anything but that.
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2386863#Comment_2386863
That would just make her unbearable to play and survivors still won’t have information on what she’s doing. This change won’t work.
How would this make her unbearable to play? This is how she is now when chasing someone with iron, will doesn't make that much of a difference. Bringing back her footstep sounds would also be a nice nerf for her would adress the issue that survivors don't have any information.
-
@thisisntmax said:
She's a fundamentally poorly designed killer, like most of the newer killers in recent patches. You'd have to rework her power from the ground up if you actually wanted to make meaningful change.
Yes her whole design is toxic but it would be a band aid fix to just nerf her ability until they actually rework her but they obviously won't rework her because multiple devs main her.
-
Make her not hear damaged survivor sounds, easy as that.