0uchMyMeg
0uchMyMeg
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- 0uchMyMeg
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Comments
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@Vortexas said:
They are punishing themselves by Gen Tapping trust me.It's much faster to simply power through the ruin, than tap even if you can't get hit those hex skill checks.
The survivors get less objective points that way as well, because they're not hitting any skill checks while Ruin is still active xD
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yeaahh.. that'd be waayyy too OP for the survivors.....
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Another one while I'm thinking of it.. xD
No Mither, Iron will, Dead hard, Tenacity, & Resilliance... and maybe switch one out for Calm Spirit :O This does seem like it could make some OP builds though... But I think it would be fun lol (Not in a toxic way either btw lol) -
@HeroLives said:
Tzeentchling9 said:Make it a limited pool to be chosen from and it's a fun idea. The devs have shown they have the statistics of the most and least used perks. Make it a different, random pool of three or four of the 10 least played perks or something.
Otherwise killers all pick Ruin and Survivors all pick SC to free up slots.
I feel like other perks would be played more if you get to pick one that’s permanent for season. It could be any perk. Every killer and survivor is different that extra spot would create a lot more diversity. The perk chosen is also permanent until rank season ends.
Oooh I've been wishing for something like this. The amazing builds both survivors and killers can have with 5 perk slots is insane!
Just a quick example: Quick & Quiet, Dance with Me, Windows of Opportunity, Lithe, & Lightweight. Whoa.
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Freddy can be dodged SO easily though...
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umm testing? lol
Edit: Yay :chuffed: :chuffed:
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@CutestMuffin said:
Hag traps as we know will automatically snap the triggering survivor's camera toward said trap, causing them to run off course, leading to many unfair hits during chases. With this in mind, there should be a setting for "camera snapping" or something similar, or even removing the camera snap altogether.I agree..
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@George_Soros said:
A lot of folks appreciate the humor factor of DBD, even in a lost match. I know I had countless games where I got hunted down and murdered in the most gruesome way, and had a lot of fun regardless.
Lol yes definitely, that's one of the main reasons this game doesn't get boring to me.
I just wish more survivors were... civil.
Instead of teabagging by the exit gate and purposefully waiting waayy after the gates have been opened to leave, just PLEASE get out lol.
Simply leave when you know all 4 are obviously going to escape.... There's no need to waste the killer's time because you're elated you smurfed a noob killer. ಥ‿ಥ -
@Dudddd said:
How do you expect to get good at the game? you’re eventually going to play high rank players who out think you , just means you have to start thinking logical ( get in the survivor mind) out think them.
As a rank 12 survivor (not too bad I guess) I can easily say playing killer and playing survivor are pretty close to being two different games entirely. Killer is slightly more difficult in my opinion.
While I do agree that playing killer with the higher ranked survivors will make you a better player, I think rank 18 killers can easily get discouraged when faced with 3/4 survivors that are under rank 15, which is where you start to de-pip, meaning by then you should pretty much know a good bit of things about the game compared to a rank 18 killer. -
@Master said:
As rank 18 killer you can even be versed against 3x rank 1 and 1x rank 20. I will never forget that match, damn I was so innoncent before
It seriously is ridiculous...

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@Vankruze said:
No, predator leaves scratch marks for longer and lightweight makes them disappear faster they are a direct counter to each other. Bloodhound should not even be brought up it has absolutely no relativity to lightweight.
Yes, this is Correct ^^^