Avatar

Æthereal

Æthereal

About

Username
Æthereal
Joined
Visits
82
Last Active

Comments

  • I do believe that's frowned upon, as with anything that would give an active benefit to said player.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3678662#Comment_3678662

    As for what could cause the win rates to not be approximately the same between BHVR stats and Nightlight stats, newer players are probably not using it, and therefore raising the win rate, if they're losing, or lowering it, if they're winning

    Sure, but that's a general reason why nightlight stats might in general be wrong.

    As an example: If DbD said SM had a kill rate of 70% and nightlight had it at 45% we could use logic to try and figure out the discrepancy - for example the idea that nightlight is likely gathering just high MMR data.

    But if one aspect of Nightlight and BHVR's stats line up, in this case the kill rates, why wouldn't the other elements line up? Mathematically this would require the skew of games (0k, 1k, 2k, 3k, 4k) to be very different on Nightlight than it is in general, but that the different skew still achieving pretty much the same kill rate. I think that is highly unlikely.

    Fair enough, but these are still things to keep in mind while looking at unofficial stats, or even official ones. People can try to manipulate things, and these are rather easy to do so. The official stats would be awkward and I'd assume boring to do so, though.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3654566#Comment_3654566

    The thing about Nightlight, and I agree that they have limitations, is that when BHVR releases stats we can compare Nightlight and the ones that were released. BHVR had an overall kill rate of 58.5%, while Nightlight has it at 56.93%. So Nightlight is actually a little lower than BHVR on the kills, but they are in the same general area. So if they are in the same general area of kills, they should also be in the same area of wins, which means we can get a rough comparison between kills and wins.

    If you go killer by killer on Nightlight their win rate is usually 6 to 8% lower than the kill rate. There are a couple of outliers, with Wraith, Skull Merchant, Twins, and Sadako whose win rates are only 2 to 4% lower than the kill rate. The only killer who has a higher rate is Cannibal, whose win rate is 9% less than his kill rate.

    Now is it possible that BHVR and Nightlight's data lines up on the kill rates, but for some reason the win rates are wildly different? Sure, I just have no idea what would cause that. Thus it seems logical that if you have the killer's kill rate, their win rate is probably 5 to 10% lower than that. Then you'll have 11 to 16% 2ks.

    Now that is two ranges with a 5% variance which isn't great, but it does roughly give you the rate of killer wins vs survivor.

    Sorry for the long delay, didn't see this reply. As for what could cause the win rates to not be approximately the same between BHVR stats and Nightlight stats, newer players are probably not using it, and therefore raising the win rate, if they're losing, or lowering it, if they're winning. Anyone who's not using it would also probably be affecting it in some way, too. It does seem to be more reliable than I was expecting, though.

    This is also valuable info, though.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652092#Comment_3652092

    That is not how that works, that 2.4K is the outcome of the average match, it is not the average win rate. The average win rate is considerably higher, judging by the Nightlight statistics.

    @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652092#Comment_3652092

    @Firellius points out that this presumes an even distribution, which is unlikely true.

    But even if we had an even distribution, you can't just take 2.4 and round it down to 2.0. If the distribution was roughly even you'd need more games on the 3k / 4k side.

    Fair point, but it seems to be the math they're using. Nightlight doesn't provide the full picture, either.

  • @jonifire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3650046#Comment_3650046

    Where is the challenge? You shouldn‘t win on default! A 2k is a win. Everything above should be difficult to archive.

    A 2k is a tie as it's the very middle of the road. 3k and 4k are wins and 1k and 0k are losses. 60% kill rate comes out to an average of 2.4 kills per game. This means killers have an average win rate of 40% of their games, and survs are winning 40% of their games.

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3289643#Comment_3289643

    Eeeeehhhhh, debatable, at least with killer you only need to depend on yourself, with survivors you gotta hope the other 3 can carry their weight, so it more so depends on skill, like every other game

    To be fair, the difficulty doesn't have anything to do with the dependency on others. If you go one a 10 hour chase (obvious exaggeration, if someone planned on pointing it out) but your allies did absolutely nothing, doesn't make it hard, just annoying at how others play. Difficulty is based on the 1v1, not the 4v1, efficiency is dependent on the 4v1, not the 1v1. I think the major complaints come down to killer being more dependent on capitalizing on survivor mistakes than anything else.

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/3204420#Comment_3204420

    That's technically the same scenario. What if he's being looped around a hooked survivor and sees a opportunity to use Yamaoka's Wrath to down the looper? Kazan can't because the looper is taking advantage of your idea to stay safe.

    What I'm getting at is that there is no way to punish a playstyle without

    1. Survivors being able to abuse it

    2. Punishing other killers who don't use that playstyle

    Pick a distance, decide a fair time to leave that distance from the hook, and if you get into chase, before that time ends, no punishment, but if you stay in that area for too long, without getting chase, you get punished.

  • @TheWheelOfCheese said:

    https://forum.deadbydaylight.com/en/discussion/comment/3203940#Comment_3203940

    In chase vs out of chase is probably the best way to handle the idea, particularly if the killer leaves the hook and chases a survivor who leads them back to the hook.

    I'm still a bit wary of how this will play out when the killer knows someone else is nearby but can't find them right away.

    If I may, pick a distance, find out how long it takes Nurse to WALK out of that range, add a couple extra seconds, and if the killer remains in that distance from the hooked surv, without entering chase, they get the punishment.

  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3197935#Comment_3197935

    I need to point out that the opinion of an entertainer, as popular has he may be, holds no more weight as the opinion any other experienced player. ( Not much ;) )

    @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3198369#Comment_3198369

    I would suggest you take on reading about cognitive biases and logical fallacies. It will do you good.

    You may start with the strawman.

    I think the logical fallacy you are referring to is the appeal to authority, all while you use the ad hominem fallacy. Yes, Otz's opinion isn't fact and he is fallible, but he's one of the people who should be listened to, the most, due to his knowledge of the game and him trying to take into account his own personal limitations.