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rebecca123

rebecca123

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rebecca123
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  • @Wezqu said:

    Are you sure you don't have filter setting on that is preventing you from seeing the skins. Its there next to the search bar in the customization section of the character in question button that looks like a tag. If you click that only thing selected should be owned.

    No I have the filter set to owned. it's defo not there

  • Demo obviously they keep nerfing the bejesus outta him

  • Yea I assumed it would be fixed this patch , kinda odd it’s still pending

  • Yea I noticed this. I thought it would be fixed in this patch but doesn’t seem to be something they really know about .

  • @Emeal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2374428#Comment_2374428

    I second this sentiment.

    However I have always felt, that there should be a risk of losing item at every hit. Like a chance on hit to trigger item dropping.

    I really think BHVR ought to open up this and allow us to have items/perks/addons that increase/lower chances/risks of dropping.

    More perks to control Items too for Killers, There is a lot of gameplay deepening we could have, but dont right here.

    That’s what I’m saying, it wouldn’t totally counter Franklin’s as it would still deplete the item for that game just doesn’t end up removing your item from your inventory if you die and have a white ward

  • yea Franklin’s come up At least 3 times out of 5 . So by everyone’s logic posting , just run plunderers so I can’t use any item I already have . It’s not being scared to face the killer lmao, it just makes the game less fun by not being able to barely gather any items to use. I don’t care for keys it’s mainly flash lights and tool boxes for sabotaging .

  • Someone up thread said killers hardly ever run Franklin’s , usually 3 out 5 of my games are Franklin users . That’s my experience but appreciate all regions are different and also rank may have a bearing too.

  • Ok people saying it’s not that big of a deal probably have opportunity to play more than myself and have more items naturally. Like this is the only game I play but I don’t have much time to game but atm it’s super grindy and I can’t enjoy any items . I’m just advising on my experience as a casual player. It becomes demotivating when your constantly losing items.and having Franklin’s so that it still impacts on charge but allows the item to remain in your hand , I really don’t see how that would impact on a killer in a negative way? It just allows the person to keep their item if they use a white ward and die.

  • yes I usually use white wards with any item I want to keep so if I die I get to keep the item. But having to use ace in the hole and plunderers that takes up two slots, seems a lot to counter just one perk.

    To the last comment it only partially counters Franklin’s if they choose to run it and sacrifice a perk slot , additionally I’m saying keep the charge reduction when hit so essentially it doesn’t render Franklin’s useless. As killer you could still render someone’s item useless for that trial , or do you just want a person to have less items? Lol

  • As a survivor main I don’t mind slow down perks, it’s nice for the games to last longer so you can have more interactive chase and I think the iron will buff will make spirit more interactive, rather than her just landing right on your head every time .

  • You realise that most killers are faster than survivors right ? Even with a head start not to mention blood lust and the recent rework of most maps to remove loops and pallets . My goodness. And if they are evasive use stridor / whispers loads of things to apply if you struggle against SC.

  • Same , I have brilliant internet too just to add . Dead hard teleports me backward .

  • Ok so to be more specific on the animation feedback:

    negatives :

    ~ you can’t hug walls as closely meaning looping is now less efficient

    ~ 360’s are more difficult and not the same as before, meaning you have less opportunity to juke a killer and escape

    ~ the movement looks overall rigid and less realistic than before


    Positives

    ~ flashlights seem to be working on as getting the feedback on the blind (as before) which is great.

    ~ being able to crouch and use a flashlight is a good addition.


    UI - it does have information in very different places , I have a large tv and it makes it less efficient having to look all over my screen when the info used to be all in the same sort of area.


    Finally thanks for setting up a thread specifically for this .

  • Animations - They are truly dreadful , sorry but prior animations looked more realistic. They walk so stiff and rigid atm. So bizarre that there are a million great changes you could do that the community would love , such as upgrading servers, getting more servers , looking at hit boxes , plugging gaps that hackers have exposed but this is what you guys want to work on . Disappointed.

    The new UI - it never needed adjusting in all honestly , again other more pressing areas could have been prioritised to keep and also grow the player base

  • They are truly dreadful , sorry but prior animations looked more realistic. They walk so stiff and rigid atm. So bizarre that there are a million great changes you could do that the community would love , such as upgrading servers, getting more servers , looking at hit boxes , plugging gaps that hackers have exposed but this is what you guys want to work on . Disappointed.

  • Don’t need a perk to make survivors dc , just run spirit with stridor , ruin and undying , then camp and tunnel, you’re all set 👍🏼 Essentially the standard strat

  • But moris as still fun to watch and they add a bit of intensity to a game , I think the suggestion could work

  • Like this idea , Would it be like ds where you can you can only burn it once ?