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mudokonq

mudokonq

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mudokonq
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  • @Mandy I know you were bug reporting earlier <3 - has this bug been communicated to QA yet? It's so excruciating. 😰

  • How does this only have 9 upvotes??? Why isn't this killswitched? Now that Otz, JRM, etc. are doing their HCS challenge and thousands upon thousands of people have seen this bug in play, every single match I get, killers are using Overcharge to exploit this bug.

    Can a mod PLEASE acknowledge that the devs are aware of this bug? This is ridiculous. Without prove thyself on at least one person still alive or finding fresh toolboxes, you can often not even finish a game. I have lost innumerable matches because of this bug just this past week.

  • @RpTheHotrod said:

    https://forum.deadbydaylight.com/en/discussion/comment/3079082#Comment_3079082

    The filling up and depleting is bugged currently and is backwards. It is lined up to be reversed in a followup patch.

    Yea, I hope they reconsider. It's way too much information. I think it was fine before, narrow the "direction in which they're looking" a bunch and let it still apply to undetectable. That way loops aren't affected and you don't have to go out of your way in creeping up to a survivor (I don't play GF but I play a decent amount of Myers.)

  • @RpTheHotrod said:

    https://forum.deadbydaylight.com/en/discussion/comment/3079064#Comment_3079064

    If it lights up, they are near you. If you see the red bar start to deplete. They are directly heading your direction. If the red fills up they are heading away from you. Now, not only do you know if they are heading your direction, but you get the added benefit of knowing if they are in the area, in general. It's a huge buff. I run it on my survivor personally. It's also nice because if you're in chase, you can tell the moment the killer drops chase without even having to look back.

    Thanks, I appreciate the explanation - although, maybe it would be better if I didn't because I wasn't using it before lol. This is absurd, I agree. It could have been left as before, maybe narrowed the cone/field of view (whether looking ur way, etc.) and removed the vault speed (though after the other basic attack cooldown/reduction of speed boost from hits, I'd argue this maybe need to be put back in...but I digress!)


    This sounds insane as you've described it. Apart from the unintuitiveness of the bar filling up/down (as I'm still not sure I can wire my brain to associate "filling up" with meaning heading away.)

  • And if it's because I used a name, the solution would be for a moderator to edit the title and not destroy without warning something respectful that I spent 15 minutes writing.


    If possible, as I am sure a moderator has access to the written content, please send me it in a DM and I'll fix and repost. The post ended with my noting that I'll be playing about 75% less DBD than before, but after this, I am struggling not to uninstall out of principle.

    Yea, sure, say I'm overreacting, but when you spend as much time as I did writing and editing a post only to have it removed with no notice or explanation, it's impossible not to feel disrespected and angry.

  • It lights up on me when the killer isn't even coming my way, you see it as a buff, I see it as confusing. I've actually stopped using it because the lighting up and red bar make no sense in practice compared to before.

  • If anything, I'd like to see the Dredge have control of Nightfall but that's neither here nor there... lol

  • I'm hoping hemorrhage is reworked. It's far too penalizing as it stands. We know why it was buffed, but with so many new killers with range powers (be it teleport or other), such as Dredge, Artist, Sadako, etc. - the penalization is hitting well beyond what I think was intended.


    If Hemorrhage doesn't affect syringes or Renewal, it makes no sense it affects Resurgance, IMO.

    As for the subject of this post, Resurgance is literally useless right now with new hemorrhage. Even pre-hemorrhage, it was not an oft used perk, so now it's basically garbage. My hope is it will be included in the major rework.

    Since hemorrhage was tweaked, I've become a boon user. I carried COH maybe 10% of the time previously, opting instead for med kits. It's funny that this new tweak was made and it's only reenforcing the current meta of boons lol. Anyway, yea, please address this so I can stop being a slimy boon bringer. :)