legionIsBackBaby
legionIsBackBaby
About
- Username
- legionIsBackBaby
- Joined
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Comments
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Back at you bb ❤
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I'm going to buy the DLC. Console players talk a lot sh!t so even more a reason <3. P.s console suks
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Be hold the every moment console players retract all their $hit talking saying PC sucks now beg the gods (BVHR) to only allow console crossplay lmaooooo
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Nah bud your straight trash or still new to this game. Don't even bother slugging if they all have unbreakable. Just like you wouldn't pick someone up if they have ds. Logic.exe not found
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F.
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I swear these f-ing survivers will complain about everything.
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Stop crying
You guys were either too slow and most likely teabagging in front of him.
By the way the add ons require that he stalk all survivers fully.
Smh cry babys are starting to take over
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@Ihatelife said:
That's why we need more perk that will be only useful for solo players
No
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Scootjunds idea for gen speed really needs to be implemented
But so far bhvr has done a pretty goodjop so far
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You know they shutdown death garden right?
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I honestly would like to see all big maps reworked before we get to any killer buffs or reworks
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I have to say respectfully this is a idiotic question
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What?
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Trapper
I always step into a trap worst part im a 6 purple
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@Hamoodbuffon said:
I just dont understand the idea behind bringing a breakable wall in killer shack. It is completely unnecessary given it's a wonderful design and the loop is decent within it and not at all OP. Just for the record, once the pallet is down you eliminate strong loops so why would you insert a breakable wall then as u have just killed the fun inside of the shack. Please reconsider this and I hope sincerely other maps having killer shack not to resemble this new Mao's one. Otherwise, I am afraid that I will be leaving this game cuz Dead by Daylight has lost its iconic design and killed the fun in the game. Please let me have your thoughts on this. Not to mention that the new map having no legit loops. It makes me want to have the killer killing me right from the start because I wont enjoy those nonsense design loops.
I don't understand why people feel the need to mention "__________ (insert reason) because of this i will be leaving"
Its like they think, they leaving it'll hurt the community or shits going to go down. How bout you wait and see how it goes rather complaing every second
Jeez you a actual baby
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No
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Reds ranks for me as a killer is horrifying
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I regret paying for IT
Demo needs a rework or buff srsly
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@BloodMoneyMerc said:
So everyone knows about the trick to getting past Trapper's traps just by dead harding over them. Not only is this unfair, it literally makes no logical sense. It is unfair because a survivor basically can completely ignore a trap & extend the chase they were just in. Trapper gets screwed because then he either has to take time to pick up his trap or has to find a different route to continue chase. Not only that, it would be physically impossible in real life to do this to a real bear trap. Dead hard is a dash forward, not a jump, so it doesn't make sense how they wouldn't still get trapped.
I know the ability grants a brief period of immunity to the survivor, but honestly that in itself is so stupid. In general, dead hard shouldn't even negate attacks as it makes zero sense. There are times where you go to hit a survivor & they dead hard either into you or through the area you're hitting at but dead hard trumps the attack registering. I get that is kinda the point of the perk, but in a real situation like this that would never be the case. Dash all you want, if you get hit with a weapon you're gonna get hit lol. Point of this thread is just that dead hard is a far-fetched perk concept.
P.S. I'm not saying Dead Hard is OP by any means. I kinda think it's crap because I just wait out everyone's dead hard anyways. The perk should be just about either trying to make the killer whiff or to reach a pallet/window faster in order to avoid being hit. There shouldn't be an invincibility factor to it that isn't logically correct.
Idk but as a killer main (high purple/low red
I see nothing wrong with survivors using dead hard over traps and what rank are you? I suggest you learn placement of traps rather than complain
Just sayin
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@ZoneDymo said:
I know, who cares about points? but honestly I feel a killer should not get rewarded for tunneling, if you hook the same survivor 3 times in a row, that should heavily cost you bp and your emblem for that category imo
Just bring borrowed time lmao
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Bruh Csgo is worse
Tf you mean dead by daylight is worse.
All that ever happens in CSGO is some angry Russian or polish dude yelling in the mic
Uninstall and go back from where you came from spamming the awp
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Noed is pretty balanced
So
Just
Uninstall
Bye
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I feel like they should increase it to 20 secs and maybe just maybe 2 secs of the barbecue and chilly affect where you can see them but only 2 secs or maybe 1 1/2 of a sec at the bare minimum
But if you are at least within i'd say like maybe 26 to 32 meters of them you only get the regular noise notification just because it would probably make it easy to track them down
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@toxicghostface69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1041038#Comment_1041038
Well I’m going to assume you’re a legion main so yeah, DH would be useless against legion because they can run fast. Try playing as a slower killer that doesn’t have much mobility, against a DH team and see how you feel.
LOLOLLOLOLOLOLLOLOLOL
BOI ARE YOU SERIOUS?!
1. Legion couldn't down anyone in feral frenzy only injure NOT DOWN THEM
2.dead hard can only be activated when that player is injured
3.When ending FF there is a 4 sec stun time so that gives the player enough time to still get away
So when you say legion is a high mobility killer with that stun time and that fact you cann only injure not down
Makes you look like a true noobie
And yes I've played with full team's with DH, DS, BT
You must really suck at this game FR
Uninstall now
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@toxicghostface69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1038991#Comment_1038991
If it’s a very weak perk, then why do a big percentage of low ranks run DH? Makes chases longer and annoying having to play mind games with every survivor I injure. If the devs won’t make it a one time use, then they should at least fix the broken stuff like being able to dash past a killers body like a phasing spirit. Survivors should clash into survivors if they’re dumb enough to DH towards them. Also broken to have DH reset after being unhooked/unhooking yourself. It’s obviously a useful perk for survivors lol stop pretending it’s a useless weak perk.
Nah mate
I'm a high purple/red rank killer so idk I guess you guys just need to just git gud lmao
Dead hard sucks
ChangeMyMine
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I can't tell if your joking
As killer main, dead hard is a very weak perk to me. You just have to remember which character is using it
I'm going to assume your new to the game
@toxicghostface69 said:
I understand dead hard is a situational perk that activates when the survivor is injured, but having it activate every time the survivor is injured is very unfair, especially when multiple survivors run it. It should be like DS where you can only use it once. So many survivors have escaped thanks to using die hard multiple times in the game.
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@Ripugnante said:
As the title suggests, I propose adding a cooldown of 2s or more to the Huntress from when he pulls a hatchet to when he can use the basic attack.
What do you think?
Sorry but yellow rank survivors don't have a saying bud 🤨
Comeback when your at least a purple or red, than we can talk Ok?
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I really would like for legion to be able to see scratch marks while in feral frenzy for the love of entity
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@Usui said:
https://forum.deadbydaylight.com/en/discussion/110107/is-hawkins-lab-the-most-killer-friendly-map
Yeah and keep in mind they are nerfing balanced landing.. HAHAHA
Cringe