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ironicallyironic

ironicallyironic

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ironicallyironic
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  • @gatsby said:

    Decisive Strike is extremely meta defining because its existence in a match forces a Killer to change their playstyle. So what if there was a perk that was even more meta defining.

    Introducing my idea for the strongest anti-tunnel perk in the entire game:

    All For One

    You cannot be killed or sacrificed until all Survivors in the trial have at least one hook state.

    "What do you think you're doing? My friends still need me."

    The threat of this perk would make camping or tunneling out an early kill impossible. All the sudden facecamping, insidious camping, setting 90000 traps in the basement and proxy camping instead of pressuring gens would all go away. Because it wouldn't be worth the effort or give any sort of advantage.

    Killers would consider hooking all four Survivors before getting their first kill to be the standard and would never try to circumvent that. We all use BBQ anyway to monitor how many Survivors we've hooked, so good players probably would be fine with the change and bad players wouldn't be able to grief Survivors or cheese out wins.

    What's to stop a survivor from hiding in one place the entire match?

  • I have the same issue could you please dm me?

  • @BabyCameron10 said:

    This, this is why survivors end up running the crutches perks and play scummy towards the killer. This can’t be compared to keys (unpopular opinion btw). Yes, they are both very strong but the killer can just do this and get you out of the game. For a key to come in play, the survivors have to do their objective, gens. The amount of Moris I have been seeing recently is truly disgusting (not sure why). Maybe, this is one the reasons why players don’t play this game for very long, this is not fun.

    Moris really don’t deserve a rework, they deserve to be removed from the game. The same thing can be said about keys. Both are really unhealthy for the game as both make the game end faster than intended and are probably the most unbalanced thing in the game at the moment. If you really want these things to stay in the game, you are probably not a good player yourself.

    https://youtu.be/-iO6oaJ9UtY

    (Don’t bully me for running 2 exhaustion perks, I have nothing on Cheryl :))

    When a survivor uses a key to get away my reaction is always the same "whatever" When ever a killer moris me my reaction is always the same "whatever" in my personal opinion is not that serious , I personally like the Mori animations but I only tend to use it when I have someone over and I'm showing them the game . It's usually always a ghostface Mori . I only use keys with swf and someone has a map. I think they should be kept the way it is but on a side note I get the frustration , I have unreliable internet but sometimes it works pretty well but what really pisses me off is when I'm doing good in a game and then I start lagging horribly and then it just turns to crap that really upsets me . So even though I don't agree with you I understand the frustration of not feeling in control or feeling helpless

  • @RightWobble said:

    This has happened a few times (whilst playing as survivor and killer) and always allows the survivor to escape granted they were wiggling from when they were picked up. As survivor you see the killer starting glitching out, it look as if they’re rubber banding while holding you. As killer the bar below ‘hook’ simply doesnt move


  • @JLew said:

    PS4

    Playing as blight on Rancid Arbitoir

    Grabbing players off totems bugged. Animation started then stuttered and person ran away.

    The gen perk that causes the scream and exposed status did not work several times when it should have.

    Massive stuttering when any action is done like a gen or a hit or any other scoring event. Several times the screen also flashed where it almost looked like a green colored xray (entire screen) this happened mostly during chases and when i swung for an attack and this happened multiple times causing attacks to miss and the killer to be skipped meters back from where he started.

    the stuttering is really really bad...makes this new killer unplayable in its current state. Any action is causing this.

    I have to stop playing , everything op said but I can't even hook survivors ..... I'm at the hook and I'm pressing the button over and over again and then they just escape