Avatar

ihartTrapper

ihartTrapper

About

Username
ihartTrapper
Joined
Visits
74
Last Active

Comments

  • toxic tbaging is rapid how friendly tends to be slower i think

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/2082638#Comment_2082638

    The current lore that is provided is just a cover that teaches nothing about the true might and power of Claudette. None of what you read is true and nothing that can be written can encompass the greatness of Claudette.

    You call the TheGannMan delusional and your over here praising a fictional character like a goddess.Most of the time I play in a lobby with a Claudette they're self-caring in a corner, hiding in a bush, or just in the way.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/2082497#Comment_2082497

    Claudette needs no one's help! Nothing is too difficult for her. Claudette would have never struggled with the stalker for she would have banished him to the lowest depths of the shadow realm, where they will forever do battle with the shadow of Seto Kaiba.

    I am not here to be nice, I just state the truth, Yui looks like Voldemort! It's why she covers her mouth and nose with a bandana.

    Blendette have you never looked into her lore, at the age of eight she had no friends and dropping grades so when a sub came she welcomed the help for her grades

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/2082299#Comment_2082299

    However, in solo queue, you'd require everyone to use a perk that might not be needed because the killer isn't using NOED. Killers don't have to use perks to counter DS, a perk survivors might not be using in the first place.

    Edit: And killers can tell if survivors are using DS based on whether or not there's an obsession in game.

    However I play solo queue and when or if I see a totem I cleanse it and I have let to see someone hunt for totems, when you run into a totem then decide to or not to break it you don't need a perk to counter NOED but small game is something you can bring if you want to make sure there's no hex totems and break any totem plus small game also can be used to find traps from a killer like Hag or Trapper

  • @VolantConch1719 said:

    https://us.v-cdn.net/6030815/uploads/A6DXGLI186GM/image.png

    Don't know how long it took me to realize Camaraderie has walky-talkies around the hook. I also don't know what I thought they were, but I know it wasn't walky-talkies.

    https://us.v-cdn.net/6030815/uploads/FDDOMC9O39CD/image.png

    It also took me a while to realize Tenacity is Tapp holding his slashed throat like in the movie.

    I thought he was choking himself

  • @NoelleMina said:

    Yumi could be the first person he actually murdered, the first victim mentioned in his lore.

    The first person he killed she was at her apartment and her screens were muffled so the trickster started to kidnap people after he could fully enjoy the screams of pain from his first victim

  • When I first started playing I saw the Legion as being survivors who started killing those they used to be, I thought this because if I played against Legion I would think that were a fellow survivor only to see they wanted me died.

  • @Exerath1992 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1955870#Comment_1955870

    Well, there's a lot of debate on that. Originally, the game didn't have SWF and was balanced around survivors not being able to communicate.

    Then they added SWF, which was good because without the ability to play with friends the game was dying. They didn't give anyone the ability to communicate in SWF either, but they couldn't do anything at all about survivors communicating on their phones, party chat, discord or by other means. So they decided to say "its not agsinst the rules to communicate".

    But that left them with a huge balance issue, because communication is very powerful. SWF groups would always roll over killers, so over the years they've worked on balancing the game so that killers stand a chance against sweaty SWF groups while still not leaving solo survivors unable to win.

    Honestly, the skill gap between SWF and solo will always cause a balance issue at all ranks unless they level the board by adding an in game chat. But it takes away from the immersion and killers would need buffs to account for the increased survivor coordination. The community is pretty split as how to handle this issue, as there is no perfect solution.

    If you want my personal opinion, I feel like the game should have a proximity chat. Survivors could still use discord of course, but i feel like a lot less would because either they have a solo person in the match they want to talk to, or because they want to play the game as intended.

    Proximity voice chat: Survivors can hear other survivors (or even the killer) talk if within 32 meters, but the killer can hear survivors only within 16-24 meters. The reason the killer can hear survivors talk is for balancing reasons, but he cant hear as far so the survs can warn each other if they know he's coming.

    There could be offerings or even a new item like a walkie talkie that let you talk to each other from farther away, and add ons that let you talk to other survivors anywhere on the map, can see the aura of who's talking, decrease the distance the killer can hear, or even special ones that let you throw your voice to confuse the killer. So much potential! I may make a full post about it.

    I feel if they do add something like that then there should be an option to turn off the voice chat because when I play any game I don't want to hear people I don't know/trust talking and i feel uncomfortable talking to them but if there was an option to turn off the voice chat then someone with voice chat on could be wasting time by trying to talk to someone with it off.

  • I bring NOED as a safety net because I'm not the best killer and half the games I do my best but I might get one kill when all the generators are doneand I find that the only time I get everyone on hook after the generators are done is when survivors get cocky, teabagging and such even when they know I have NOED. When I play againstsomeone using NOED I learned that unless someone gets that totem it's every man for themself. Don't try for the save it teabag cause it's a high chance your that you and up on the ground.

  • @dspaceman20 said:

    I feel im not getting better at my chases and I want to help out as much as possible to my team. I'm usually the gen jocky in my swf group. If I uploaded videos would people comment and give feedback and suggestions?

    I would watch but can you tell me when you make the video

  • I play killer a lot and I have 0 problems with flashlight and if anything the survivors screw themself over and kill themselves. Although I can see how it would be annoy for some killers.

  • I'm new to the game so I don't know what causes DS to happen but I managed to catch a teebagger but then they DS me and got away but on the other hand people have used DR and it didn't really bother me, kinda like borrow time but I don't mind borrow time