surv43
surv43
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Discussions
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You know that maniacs get points for literally everything, why not create a similar situation for survivors, taking into account the fact that survivors have much less actions? Got the effect of fatigue? keep a thousand blood points. Sprint? keep a thousand blood points. Have you gotten rid of the effect? keep a thousand blood points. Similarly with the effects of totems, let them receive for e1 comments 22 views last activity
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I believe that disclosing information about disconnected players greatly affects the chances of victory for the remaining players, this information should not be conveyed to the player on a maniac.1 comments 41 views last activity
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In this survey, I ask you to post secret burnt items (offerings) for survivors. We are waiting for descriptions of an offering that would not provide serious advantages, but it would be nice if this offering existed and was hidden from the maniac in order to create intrigue in the match. And of course, there is a goal to diversify the number of items for offerings.1 comments 31 views last activity
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How many players are saved by running through the gate in your matches when you play alone (without a group) as survivors? No matter what composition the rest of the players on the team play, I'm interested in the survivability scale when you play solo. I ask you to take an honest survey of players who play alone, I don’t see any other options for conducting a relatively honest survey. Remembe0 comments 21 views last activity
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I offer a secret personal offering that, when the hatch is closed, will open a random gate if the last player is the one who used this offering item12 comments 191 views last activity
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I propose to add an indicator of the experience of the survivor and the maniac. The survivor and maniac start the game with a standard level of experience, the more time the player repairs or interacts with objects, the more he has a modifier number for actions, which speeds up interaction to infinity. That is, if a player alone starts 4 generators, then he will very quickly start the last gene4 comments 52 views last activity
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I propose to improve the quality of the match by improving the accuracy of the selection of opponents. I suggest keeping separate calculations of the MMR rank for playing solo and in a group. Prioritize the selection of the enemy towards the maniac, select four survivors from the sum of their MMR rank, taking into account the option of MMR rank, depending on whether they are in a group in a give6 comments 71 views last activity
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The game we are playing implies that several players must survive the time in which a maniac is hunting for them, performing actions for the team that will ultimately allow them to escape through the gate. If the game scenario corresponds, then why is one of the emblems that increases the player’s experience related to the time that a survivor must run after a maniac or spend much more time in t4 comments 42 views last activity
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A personal secret offering to reveal the aura of the hatch when the player is alone among the survivors.14 comments 221 views last activity
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An offering to block hooks at the start of the game that would prevent the use of hooks for some time and force survivors to be left on the ground.15 comments 232 views last activity
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When a survivor leaves a match, it clearly does not benefit the team of survivors. They don't fix it They don't treat it They often stand still Often they don't save And much more. Is it worth informing the maniac that the game has become much easier or is it worth hiding informing the maniac that the opposing player has quit?4 comments 71 views last activity
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Poll on the topic: What is the survival rate in the game when you play solo (without a group) and run into the gate? Since the developers prefer to hide statistics for 5-7 years, ignoring requests from players, I will assume that the most accurate possible option is only possible through a poll on this forum. Please don’t spoil the statistics with your opinion, I think that if you really don’t23 comments 331 views last activity
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Why does a maniac need x3 speed of gaining points at the start until it hits the ceiling? Why does a maniac’s rate of gaining points not close to the average for survivors, but always be several times higher? With the current balance of power towards a maniac in which the game for single players ends in four out of five matches with a score of -4, why give any bonuses to the side that always wi1 comments 2 views last activity
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0 comments 11 views last activity
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Is it time to remove the opportunity for chili barbeyes to see those who died? Isn't that a deer hunter?3 comments 61 views last activity
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Please equate the action of the "Evader" survivor's logo to the action of the "Gatekeeper" killer's logo, or change the "Gatekeeper" principle of operation from the default accrual of points after a time interval to the action aimed at gaining points of the emblem. At the moment, this emblem gives automatic filling without the participation of a maniac, which gives an absolute advantage as a pass2 comments 11 views last activity
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As far as I can see, the killers win almost every match -4. Can I and therefore the players get up-to-date statistics instead of relying on ancient charts. Enough readable list of the main indicators such as win rates, the average number of survivors, the number of players in the party, and so on0 comments 21 views last activity
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The game is boring, each update only diversify the game to murderers and nerf the game to survivors. Are there any changes planned in the game mechanics?0 comments 21 views last activity
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Что для вас баланс в игре? Сколько читал у всех разное понимание баланса не помешает и общее мнение через опрос.87 comments 1,071 views last activity
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Предлагаю вернуть в игру чуточку хоррора и убрать все перки подсвечивающие противников: объект одержимости темное чувтво а так же чили барбекью, зеркало и другие навыки сильно упрощающие игру обеим сторонам за счет вижена врага. Данные навыки если их убрать вероятнее всего никак не отразятся на опытных игроках которые разбираются в игре, но точно будут действенны если учесть что большинство в49 comments 921 views last activity
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What side effect should be added to barbecue chili to reduce the rate of catching a hanged survivor?For a long time I have seen that the killers rely entirely on maphack chili barbecue and multiplying blood points giving the strongest superiority for it. What side effect or effect would be appropriate to increase the killer's time to capture a survivor and increase the time to set tokens to increase points respectively? Closing all visual hints in the game other than those described in the skil28 comments 181 views last activity