socalfusions
socalfusions
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- socalfusions
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Discussions
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Behavior developers have some mysterious and unknown reason for allowing solo que to remain in a constant state of disappointment since day one and instead of adding even the most basic tools to allow a reasonable level of coordination between survivors they opt to let them play in a handicapped state which has no logical reasoning. The reason why I'm confident that solo que will always remai17 comments 352 views last activity
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Have they really still not fixed the bug where you can't apply a Blastmine/Wiretap to a generator without also using Repressed Alliance on it? This was a issue ages ago and I just figured they'd fixed it by now with the additional on use button (F) but nope I can't apply another ability to the generator without also using repressed alliance because IT'S STILL ON THE SAME BUTTON.9 comments 1,032 views last activity
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Bought her right after update because it was the only way to level the characters as the store bundle offer wasn't live yet until almost an hour after the release, anyway to get a refund to buy the bundle or do I just have to buy every character individually? Still no idea how they can't release a bundle at launch.8 comments 441 views last activity
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Just got out of a match against a hard tunneling and camping clown that was dead set on playing toxic and the only thing that changed after the update is that he was able to do this much more efficiently. The attack speed reduction and heavy nerfs to decisive strike just ensure that whoever goes for the unhook is going to go down that much easier and if he decides to tunnel whoever's unhooked the12 comments 181 views last activity
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Two matches now that I use it and it doesn't even tank a hit despite being mid animation, go ahead and nerf overtuned perks but make sure they work lmao.22 comments 671 views last activity
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Was interested to try out the new Sole Survivor as it seems like a good clutch if you manage to be the last survivor in solo que which is fairly common, I brought a key and the killer shack hatch offering and waited for the killer to kick it then took a M1 and tried to open right after, speed isn't fast enough and you get grabbed while opening.6 comments 191 views last activity
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Keep seeing people say that bhvr have stated that they are going to make some improvements to solo que but what are they? Are they actually adding base kit perks or ping systems? After the across the board buffs to killers it's pretty worrying how much more solo que players will suffer to bad mannered killers abusing the nature of solo ques complete lack of information available to players queing44 comments 581 views last activity
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Lost track of the amount of times I've been unable to drop a pallet or vault a window after a killers misses a M1 and ends up next to the window/pallet naturally and makes interaction with it impossible, the large majority of the time it's not even intentional and prevents timed pallet saves or any chance of continuing a loop because they just block the immediate area.11 comments 192 views last activity
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Never seen such a lopsided balance of power in a game where one side is effectively helpless in achieving the games main objective. Every single match I've had during the anniversary event and just in general against a competent nurse is a guaranteed 4k as not even the better survivors can deal with an uncounterable mechanic. Dead hard is not a counter to nurse as the potential loop it could have16 comments 211 views last activity
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Keep seeing that you're supposed to find the invitations in the match but I haven't found one in over five matches so far, do you have to be playing a survivor that is eligible to get a mask even though it's randomly rewarded to those who can get it?12 comments 571 views last activity
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Theirs nothing quite like queing up solo and banding together with some random players and finally have a great match with the limited communication tools the devs have bestowed upon us only for everything to come to a crashing halt as yet another killer brings noed. The real problem is that EVERY killer just sits on the hook at the end of the game because there's no more objectives for them11 comments 81 views last activity
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I just got out of a match where I looped the gunslinger all game and avoided any hook states and having Deliverance, I go for the unhook on our survivor that was running the killer while we got gate and ended up going down. Before I can unhook myself with Decisive Strike 10 feet away from the gate all my team leaves and I get no self unhook attempts as you immediately are sent to second hook stat15 comments 151 views last activity
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Here's a summary of the only three matches that I played today before calling it quits; Game 1: First to be chased by Dredge and eventually hooked, enter second hook state because team is oblivious despite the map being as small as The Game. Someone disconnects randomly for no reason turning the match into a 3v1. Rest of match is no gens being done and two other survivors go into second hook sta30 comments 391 views last activity
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I've almost exclusively played solo q with the goal of being able to run a killer for five gens due to the sheer difficulty of it and because it's the best way to ensure your teammates don't get destroyed as is quite common in that genre. The problem is no matter how well I learn the loops my performance varies wildly which is of course due to the level of skill from the killer but also due to th20 comments 341 views last activity
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Any competent Blight is a guaranteed auto loss in solo que it feels illegal to play against. You can't do anything because they just use techs that makes any movement available to survivors irrelevant. It feels similar to playing against a good Nurse you just go down, the only counter play is to not try and save yourself the hassle of pretending that you can play around their current state of bal39 comments 731 views last activity
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Been playing solo que almost exclusively for years and the game is simply not balanced anywhere close to being in favor of survivors due to the absolute lack of tools that ironically make SWF's so much stronger. Who knows the reason why the developers seem so reluctant on adding any of these basic tools to make casual solo que less of a death sentence. Out of the ten matches I played today i3 comments 131 views last activity
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Ran into both of these issues in the same match, had a gen at 99% and took a hit with the intention of finishing the gen yet instead of tapping the gen I start to self heal myself in a CoH boon, how is this issue still not addressed? It would seem obvious that being mid chase that I obviously wouldn't prioritize self healing over touching the gen so why does the game automatically default to the3 comments 102 views last activity
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Just tried to unhook the last remaining survivor in basement against a Doctor and instead of getting it with Borrowed Time to boot I start to Snap Out Of It when standing directly next to him. Costed me the unhook and the match ended promptly and to top it off the Doctor held me hostage as I bled out for the remainder of the match. Amazingly this isn't the only interaction still remaining th2 comments 61 views last activity
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Title says it all Circle of Healing self heal will override a unhook attempt just like Self Care used to before they fixed it recently. In my situation it was after I took a M1 hit against the new killer camping the hook where I was going to Dead Hard after and let the hooked survivor tank the follow up with Borrowed Time but instead of prioritizing the unhook despite being on top of the hook I s1 comments 42 views last activity
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Title says it all if you are trying to unhook a survivor and get hit then go for another unhook you will instead Circle of Healing self care instead costing you the unhook if you were attempting to Deadhard + Borrowed Time combo for example. Not sure on the frequency of this as I've only tried it once on PTB and can't recall being within a CoH boon totems range while also unhooking on live yet.6 comments 41 views last activity
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Any other game I've ever seen or played that has the mechanics or communication to be toxic to other players has always had some sort of repercussions if it was taken too far, not dead by daylight though where the player base is essentially coaxed into being toxic to each other in both roles. This is enabled and promoted by the developers by the lack of any punishments dealt to perpetrators of su104 comments 2,791 views last activity
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On top of the fact that it's been heavily nerfed I can't see why DS even has a skill check component to it when considering that the connection can be based off of a laggy killer which results in a completely unpredictable interaction. I've missed multiple times even since the last update because of a bad connection with the needle simply not lining up like normal.40 comments 611 views last activity