snowyhans
snowyhans
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This is a thread to provide feedback on the new "Killer Power Explanation" feature. The following is an extensive list of critiques and errors I noticed viewing all 44 killer explanations, hopefully I didn't miss any tabs. Errors are prefaced with an exclamation point emoji. The Huntress I believe including a clip visualizing The Huntress reloading at a locker would be a positive inclusion, as0 comments 30 views last activity
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Dwight Fairfield glasses are overly reflective while wearing head cosmetic "Black and Blue" Bug identified on PC highest graphics preset. Comparison:0 comments 12 views last activity
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So I keep having a question come into my head when ever I think about any of the Knight changes we've got: What is The Knight supposed to be good at? Because I can't think of a good answer, every major change he's gotten has removed opportunities and limited his agency, with the only buffs being to just how he engages with his power? As in, he can draw faster! He can choose specifi9 comments 292 views last activity
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I loooove the Boulet Brothers in Dead by Daylight, and a long time coming too! I am beyond pleased, if only it wasn't on a killer I'm terrible at, haha. I really hope we get more outfits like it, I love latex, and PVC when it comes to fashion, anything shiny, I'm all about. I hope the DBD concept and 3D artists are inspired working with those materials because I'd love to see more designed with4 comments 253 views last activity
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Playing on the 9.1.0 PTB and I was failing to grab survivors traveling through portals, I couldn't even hit them instead, playing Clown, both times survivors were coughing from gas. It's possible I was simply too late but I feel I was close enough. PC PTB Portal Grab Clips.rar DeadByDaylight.log0 comments 11 views last activity
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Unfortunately I'm not onboard with them, I don't really like the idea of placing greater emphasis on The Clown's invigoration bottles because I personally don't really like using them. I play Clown to be an area denial killer, I really like the gameplay of placing negative zones that discourage and impair survivor's options. It makes me feel like how using molotovs in Left 4 Dead feels, you thro40 comments 3,883 views last activity
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Does any one else think it would be hella to have a dedicated walk key as killer? If you don't know most killers have walking animations for when you don't move at full speed but if you play on controller you can't deliberately play these animations. I would love to be able to slowly an ominously approach survivors who I downed, or who are completely cornered somewhere, I think it'd be a cool bit15 comments 392 views last activity
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Each time a user uses the preview mori button from the character selection page, the ambient audio seems to duplicate endlessly, eventually becoming an incomprehensible cacophony of noise The error occurred on PC I believe the problem occurred because I was quickly previewing the mori of each killer, it was only after I had reviewed them all a few times that I had noticed that my lobby screen w0 comments 21 views last activity
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The Molten face VFX of The Singularity's Momento Mori animation do not function as intended against Kate Denson when she wears "Yennefer's Song." Recorded on PC, ultra graphics preset, no anti-aliasing. At the conclusion of a Chaos shuffle match on Garden of Joy, I used a finisher mori on Kate Denson while she wore "Yennefer's Song, just before the end game collapse timer expired and the face m1 comments 41 views last activity
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The model of The Ghost Face's " Icebound Phantom " torso/body piece, known as " Glacial Shroud " or " SKM_OK_Body010 " has blatantly mistaken weight painting on his left forearm to wrist, causing horrible distortions to his model when his wrist is rotated relative to it's parent bone, pictured here in game. This bug is visible during both of The Ghost F0 comments 51 views last activity
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During an Oni Trial I encountered a visual bug with Chemical Trap that caused the Icy shader to persist for the remainder of the trail. Pictured below during the Finsher Kill, several minutes after the survivor even using Chemical Trap had been killed. This bug was encountered on PC I believe the bug was caused by activating Blood Fury just as the Chem0 comments 21 views last activity
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Seemingly a simple Rigging/Animation bug in Yun-Jin Lee's eyelids, which I struggled to better capture in the picture bellow, presented in the event "Danse Macabre Cameo" outfit: Yun-Jin Lee's eyelids don't function correctly when she blinks during her menu interrupt animation. Her right eyelid fails to animate completely and her entire left eye droops d0 comments 81 views last activity
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A inaccessible trapped spawned inside a wall on the edge of the map, seen here. This tile is "Bd_Fence193," on the Shattered Square. I'm unsure why a trap would spawn on an edge tile like this, it seems very unusual, so I'm unsure if perhaps the trap is from a neighboring tile or something. It's also interesting to note while I can't pick it up I am ab0 comments 21 views last activity
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Nemesis is no longer preforming his alternate attack cooldown animation in which he roars. Nemesis is also no longer preforming abridged cooldown animations while striking zombies. Trickster is not playing the correct animations within custom game lobbies, most obviously, he is framed very poorly, however this doesn't seem to be the case in ranked lobbies. Trickster may not be capable of pr1 comments 11 views last activity
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the artist's nipple is actually clipping through her chest piece, only on her right side0 comments 31 views last activity
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So unfortunately this post is going to fairly negative, I've seen a lot of people excited about the PTB knight changes but I think the changes just show a lack of understanding, or perhaps just an unwilling, or inability, to address the problem actually plaguing the Knight. It's no secret that BHVR has had layoffs recently, so it is entirely within reason they lack the work power to do something7 comments 202 views last activity
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A simple bug, a few verts are bugged on the knight's cape, this is visible on killer selection screen by turning him around, but as time goes on, the verts will change position and can even been seen when the knight is facing the camera. This all applies to his prestige0 comments 31 views last activity
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I was playing a match as Trapper on Hawkins Laboratory. Towards the end of the match I am chasing two survivors in the observation room that contains the rift to the upside down, the two survivors approach the bottom glass window, which I have trapped on the other side. The first survivor vaults and gets trapped, the second survivor vaults and I try to lunge for them, but hit the first survivor4 comments 81 views last activity
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These two perks don't seem to be working together? From my understanding Bite the Bullet and self healing general work so I assume this is a bug.2 comments 81 views last activity
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The game consistently crashes for kill during the final countdown in the lobby before a trail. It seems to be caused if you have a randomized perk challenge active, changing archive challenge stopped the crashing immediately.4 comments 101 views last activity
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I just noticed that The Clown seems to have what appears to be a blinking motion (or just slight brow movement as far as his default head cosmetic goes) in his lobby animation but on the "Fateful Glace" head cosmetic the eye/brow region seems to be incorrectly rigged. Completely inconsequential but I figure it's worth a report anyway.1 comments 12 views last activity
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Something I noticed when switching characters is that the "flaming transition fade" has assoisiated particle effects that are not properly aligned with the "Grim Tidings" set of weapons with the same model. Instead of embers floating up off the weapon as it fades away, the particles seem to be manifesting in the Wraith's Arm pit. Exact steps: Step one: Equip any "Grim Tiding" melee weapon, "Bloo2 comments 21 views last activity
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Okay so firstly if you didn't read the title this thread isn't meant to discuss the gameplay effects of removing manual Moris, just the emotional and thematic value that is being lost. For me personally, I'm very saddened by the loss of manual Moris, and I think either their removal from perks should be reconsidered, or perhaps new perks with Moring should be added, because I think it's signi1 comments 31 views last activity
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So I was just playing twins on Midwich and I got stunned and when I try to change to victor I was blinded and this completely seized all my controls, no moving, no switching, couldn't even look around, from what I could hear since victor was behind me the survivors could attempt to crush victor but the action would just never finish even when the meter was full. I want to say that it's possible t2 comments 31 views last activity
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On Family Residence in the main building there are twigs hanging from the ceiling that have collusion for seemingly no good reason, they don't block standard movement but projectiles will collide with them in a very unnatural way and they completely stop Hillbilly and Cannibal in their tracks if they try to use their chainsaw under them. Victor will also clank with it unless aiming his pounce dow0 comments 11 views last activity
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There's a generator in the entrance tiles on Lery's that can't quite be kicked from one side, instead you get pushed into the air and the break action is canceled, in this case I was playing Nemesis and I am unsure if it happens to other killers. Here's the tile in question, the glitchy side being the exposed wire side, it's currently regressing in this0 comments 1 views last activity
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while playing Ormond I encountered a large invisible wall on the side of a hill facing towards the main building the wall didn't extend across the entire side so I could strafe to the side and fit between it and one of the protruding rocks by the hill's entrance the wall is pictured here directly in front of me I could avoid it by going to the left, a ho0 comments 31 views last activity
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Just a small thing I noticed, the info box for blighted corruption doesn't mention being able to natively break pallets or walls with lethal rush at all since it was patched in, it'd be great if someone could whip up something like, "A Lethal Rush behaves the same as a Rush, except that The Blight may launch an attack by pressing the Attack button. This attack can destroy dropped pallets and brea2 comments 121 views last activity
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I was playing a legion game on rotten fields and did multiable laps around the map and could no crowns, no other players could find them either, even ones who used event offerings. A player did DC during the opening pan without the game canceling and on completion the game was unable to update player level so perhaps the crowns not spawning had to do with that, as apposed to the map causing it.1 comments 12 views last activity
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When using The Oni's Demon Strike to successfully hit a survivor The Oni will often suddenly turn away for some reason, this Reddit post demonstrates it toward the end. https://www.reddit.com/r/deadbydaylight/comments/m4agma/a_bit_of_a_close_call/?ref=share&ref_source=link Looking at all the things in common I have with this post, we both are playing keyboard and mouse, we bot0 comments 21 views last activity
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Bow's bow tie is purple on all of his default cosmetics, I assume this is a glitch because it's not consistent with the preview images on the customize screen. (pictured below) This change occurred when his model was revised following his buff. Also when if it's possible it'd be nice if the skin of his hands0 comments 21 views last activity
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I encountered two swamp stuck spots while playing, I didn't take a proper screenshot of the first unfortunately.0 comments 1 views last activity
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So I have to start out by saying I totally disagree with the proposed PTB perk sorting method, I just find it much more boring, and very disappointing because I still dream of a return of brown and pink perks. But in particular I think the idea of making the perks sorted more alphabetically is a poor choice in terms of making perks easier to find. Because with each new chapter, that sorting metho0 comments 1 views last activity
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There is a safe perch that is easy to drop down onto from the chapel's broken stained glass window Load into Father Campbell's Chapel (*Unsure if specific tile RNG is required*) See the small stack of boxes just outside of the drop down window hold forward to land on top as survivor, killers need to lunge in order to land, holding forward isn't enough Please extend the clipping brush down0 comments 81 views last activity
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After I downed a survivor with my basic attack while he was trying to unhook a teammate I wasn't able to pick them up at all. It looked like when survivors moved behind a hooked survivor to avoid the killer but this survivor didn't move from the spot they where downed in. My best guess is that they where still interacting with the hooked survivor somehow.0 comments 11 views last activity
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When a survivor is lagging and vaults a pallet and the killer breaks it soon after, the survivor will become stuck in place but from their point of view they will rubber band constantly. Tested in Custom Game.0 comments 21 views last activity
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The Wraith is now using the original trapper first person idle animations as seen in the screenshot, tested in custom game. It's really funny to me because I'm pretty sure The Trapper's new first person idle is based off The Wraith's so it's as if they swapped idles.1 comments 42 views last activity
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The steam banner could be more interesting, the stock screenshot of huntress isn't as interesting as the beautiful artwork that the art department puts out, and it leaves a lot to be desired, for the Stranger Things chapter I changed the artwork and moved the logo as seen here, and I think it would be great if the same could be done for the Cursed Legacy chapter, using the artwork and even logo b0 comments 13 views last activity