rmattamer
rmattamer
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- rmattamer
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Discussions
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For players who mainly use controller, which of these two do you think is easier to get more value from long-term? The Oni Very strong mobility and snowball potential, but his power seems to depend a lot on precise steering/flicks during Demon Dash and fast camera corrections. The Dark Lord More flexible kit with Hellfire, Wolf Pounce, and Bat mobility, but Hellfire needs accurate line-up5 comments 49 views last activity
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I’m thinking about learning The Dark Lord on controller and wanted to hear from people who have actually played him a lot this way. I know he is a strong Killer overall, but I’m more interested in how well his full kit translates to controller at a high level. My main questions are: How comfortable is Hellfire once you build muscle memory? How difficult is Wolf Pounce, especially the second43 comments 337 views last activity
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I've been thinking about controller gameplay on the Killer side for a while, especially when it comes to some of the more mechanically demanding Killers. I'm not saying controller players can't get good with them. Obviously they can. There are very good controller players using difficult Killers, and practice should absolutely matter. But at the same time, I don't think "some people can master1 comments 21 views last activity
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I've been testing Surveillance recently and I'm curious how other Killer players feel about it. On paper, I really like what the perk is supposed to do. A regressing generator is shown in white, and when Survivors stop the regression it turns yellow for 16 seconds. The problem I'm running into is that 16 seconds can be very easy to miss during normal Killer gameplay. If I'm outside of chase an17 comments 303 views last activity
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I've been testing Surveillance recently in builds that can create generator regression consistently, including with Pain Resonance and Surge. I really like the concept of the perk. Tracking which generators are still regressing and learning when Survivors return to them should be valuable macro information. However, after actually using it in matches, I think Surveillance could use a small buff5 comments 50 views last activity
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I’m curious how other Knight players are experiencing the 10.1.1 Guard pallet pathing change in actual matches. My main concern isn’t really the 48m Hunt cancellation itself. Even shorter detours around dropped pallets can consume a meaningful part of the Hunt timer and reduce Guard pressure, especially on indoor or pallet-heavy maps. Have you noticed Guards losing noticeably more pressure beca11 comments 460 views last activity
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I understand the goal of giving Survivors meaningful counterplay, but I am concerned that making Guards path around a pallet when it is dropped during a Hunt may weaken one of The Knight’s core tools too much. My concern is not only the 48m Hunt cancellation. Even shorter detours can consume a significant part of the Hunt timer, especially on pallet-heavy or indoor maps. The Knight has limited m7 comments 160 views last activity