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mithrios

mithrios

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mithrios
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  • i posted a suggestion like this about one year ago, and the feedback was actually good this is my suggestion Seocond wind : You have learnt to avoid awkward situations with parents. Part of you still thinks your best option is to run away and hope things will take care of themselves. When you perform a safe unhook, Second Wind activates. While Second Wind is activated, the next time yo
    1 comments 31 views last activity
  • as long is really hard to obtain 3 protection hit, MoM should not have the drawback of aura revelated, instead to difference tiers, make you need to achieve 5/4/3 protection hit honestly i don'tsee this as a great buff, but i think that work hard and earn the activation of MoM should not punish you
    3 comments 32 views last activity
  • how many tokens MoM grants to you by receiving 2 hits while unhook a teammate (after the patch 3.7.0)? 1 or 2? p.s : before the patch was 2 but now?
    2 comments 31 views last activity
  • Today after the patch release on console i tried to play with "mettle of man" perk and i noticed that the perk doesn't give you stack anymore for taking hit while unhook a teammate, is this work as intended or it's a bug?
    5 comments 51 views last activity
  • Kindred basekit to reduce the gap from solo survivor and SWF NOED basekit ( with no speed boost, just one hit-down effect) to create a secondary objective and punish genrush Add a totem counter change NOED and kindred ( i don't know how )
    4 comments 41 views last activity
  • I noticed some bug on protection hits. Normally if you take a hit while the killer is carrying a survivor you get one token BUT if there are other Healty survivors near to you (trying to bodyblocking) you don't get the stack. The same is apply when you try to unhook someone with other healthy survivors near to you ( and near the hook ) because the killer is facecamping, in that case if you take
    3 comments 61 views last activity
  • Shape Of Fear: When a generator is completed by an Healthy survivor that survivor becomes injuried. If this hex totem is cleansed by an Healthy survivor that survivor becomes injuried. The Auras of Survivors who become Healthy are revealed to you for 3/4/5 seconds The Hex effects persist as long as the related Hex Totem is standing.
    4 comments 21 views last activity
  • Hard Work : You became obsessed with one generator, it will be highlighted to you with a yellow Aura. after the generator is fully reparated you became obsessed with another generator. your repair speed is increased by 15/20/25% You can't repair any other generator.
    0 comments 21 views last activity
  • Force Of Will : After you perform an unhook in the killer terror radius Force Of Will activates. Once activated for 15 seconds any damage taken that would put you into the Dying State will instead apply the Deep Wound Status Effect . You have 10/15/20 seconds to mend yourselfs. If you take any damage while affected by Deep Wound or your timer end, you are immediately put in
    2 comments 52 views last activity
  • Now I Am Angry : Each time you get stun receive a token to a maximum of 10 For each token your movement speed is increased by 1.5 % Each time you hook a survivor you lose 4/3/2 token maybe too op?
    1 comments 61 views last activity
  • Try To Catch Me : When you receive a hit from a killer basic attack the sprint last 0.75/1/1.25 seconds longer. Thoughts?
    13 comments 91 views last activity
  • Hi people of the fog ,i'm one of you , i like dbd and i want to contribuite to community with my ideas ,today i want to concentrate to perk that are little used, since early 2018 when I downloaded the game I played both killer and survivor sides, playing with friends and comparing with them we thought how to modify(buff or rework) some little used perks to make them more attractive. Being more q
    8 comments 99 views last activity
  • After many many hours try to activate MoM I can say that it needs a buff/change, the biggest problem is that the number of protections required is too high, even with the breakout combo you cannot get tokens without preventing your teammate from being hooking (even if you take 2 hits and die in an attempt to free him from the hold),and often you are too far from the killer to obtain stack. So ho
    7 comments 61 views last activity
  • Infinite curse Once a hex totem you own has been cleanse, after 180/150/120 seconds if there is at least a Dull Totem remaining on the Map, that Hex is applied to it. maybe we can have an audio notification that a hex totem has been rekindled by an evil laugh this forces survivors to clean all the totems slowing down the game... just a little bit what do you think about?
    1 comments 32 views last activity
  • Evil has a way of always finding you. After you earn 1 Protection Hit Score Events, Mettle of Man activates. Once activated for 15 seconds any damage taken that would put you into the Dying State will instead apply the Deep Wound Status Effect . You have 10 / 15 / 20 seconds to mend yourselfs. If you take any damage while affected by Deep Wound or your timer end, you are immediat
    5 comments 43 views last activity
  • As the title says, protection hits are still buggy, look at the image below, it is exactly an instant before being hit, how is it possible that this is not count (I couldn't upload the video and so I took "the frame" just before the attack) Has anyone else experienced the same problems as me? what do you think devs?
    0 comments 92 views last activity
  • How many times have you failed to activate second wind because your partner had healed 1% alone? how many times have you managed to find someone before being hooked and have time to cure him completely by yourself (otherwise the bonus splits)? I will answer for you: few Second wind has great potential, and with some minor tweaking it would be really nice to be able to use it. what do
    5 comments 82 views last activity