Try To Catch Me - New survivor perk idea

Try To Catch Me :

When you receive a hit from a killer basic attack the sprint last 0.75/1/1.25 seconds longer.

Thoughts?

Tagged: Trusted

Comments

  • I like it

    Could also be an Exhaustion Perk, maybe with adjusted duration?

  • @Mooks said:

    I like it

    Could also be an Exhaustion Perk, maybe with adjusted duration?

    I prefer this way if it is an exhaustion perk it will has very pour synergy with other exhaustion perks

  • Call it “dying breath” (sounds cool) it could be an exhaustion perk.

  • @Happygamer96 said:

    Call it “dying breath” (sounds cool) it could be an exhaustion perk.

    yeah sound cool, i don't like the idea of an exhaustion perk because it would have bad synergy with other exhaustion perk, maybe i could add a countdown like 60 seconds to avoid styptic or fast heal...

  • @mithrios said:

    Try To Catch Me :

    When you receive a hit from a killer basic attack the sprint last 0.75/1/1.25 seconds longer.

    Thoughts?

    Seems like a great idea, but let's add more cream to the deal here:


    Try To Catch Me :

    When you receive a hit from a killer basic attack, the sprint last 2 seconds longer than normal.

    You recover exhaustion while running at 30%/40%/50% the normal recovery speed.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/135821/try-to-catch-me-new-survivor-perk-idea

    Seems like a great idea, but let's add more cream to the deal here:

    Try To Catch Me :

    When you receive a hit from a killer basic attack, the sprint last 2 seconds longer than normal.

    You recover exhaustion while running at 30%/40%/50% the normal recovery speed.

    A perk with just :"You recover exhaustion while running at 30%/40%/50% the normal recovery speed" would be very OP

    the only thing that i would change is add a timer to avoid any abuse

    Try To Cacth Me :

    When you receive a hit from a killer basic attack, the sprint last 1.5 seconds longer.

    Try To Cacth Me has a countdown of 100/80/60 seconds

  • @mithrios said:

    https://forum.deadbydaylight.com/en/discussion/comment/1151355#Comment_1151355

    I prefer this way if it is an exhaustion perk it will has very pour synergy with other exhaustion perks

    Yeah because the devs don’t want exhaustion level perks to synergise with exhaustion perks this would be like a 2nd sprint burst

  • @Mo4ntus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1152398#Comment_1152398

    Yeah because the devs don’t want exhaustion level perks to synergise with exhaustion perks this would be like a 2nd sprint burst

    You right but Ttcm can't be considered an exhaustion perk, every exhaustion perk gives at least 3 seconds boost, ttcm last just 1.5, if i would add exhaustion status i will change the boost to 3 seconds

  • @mithrios said:

    https://forum.deadbydaylight.com/en/discussion/comment/1153999#Comment_1153999

    You right but Ttcm can't be considered an exhaustion perk, every exhaustion perk gives at least 3 seconds boost, ttcm last just 1.5, if i would add exhaustion status i will change the boost to 3 seconds

    Yeah but you’re proposing a perk that will butcher m1 killers who already need all the help they can get

  • @mithrios said:

    https://forum.deadbydaylight.com/en/discussion/comment/1153686#Comment_1153686

    A perk with just :"You recover exhaustion while running at 30%/40%/50% the normal recovery speed" would be very OP

    the only thing that i would change is add a timer to avoid any abuse

    Try To Cacth Me :

    When you receive a hit from a killer basic attack, the sprint last 1.5 seconds longer.

    Try To Cacth Me has a countdown of 100/80/60 seconds

    If you recover exhaustion while running at 50% the normal running speed, that means the survivor will have to outplay the killer without an exhaustion perk for at least 80 seconds.

    I believe if the killer cannot catch the survivor then, they deserve to be punished in my opinion because they were given ample time to win the chase. 😁

  • @Mo4ntus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1154015#Comment_1154015

    Yeah but you’re proposing a perk that will butcher m1 killers who already need all the help they can get

    M1 killers are in a bad shape now and they will be in the same bad shape even with ttcm

    what M1 killers need is a game mechanic/some good perks that slow down the game, not nerf any potentialy/survivors perks(maybe some nerf but is not the point ) ...close off topic

    anyway

    ttcm is probably a good perk but always think : is really OP? this can be better of the meta(DS/DH/Unb/Adre)? I don't think so, if i run ttcm i remove one of the meta perk...

  • @mithrios said:

    https://forum.deadbydaylight.com/en/discussion/comment/1154019#Comment_1154019

    M1 killers are in a bad shape now and they will be in the same bad shape even with ttcm

    what M1 killers need is a game mechanic/some good perks that slow down the game, not nerf any potentialy/survivors perks(maybe some nerf but is not the point ) ...close off topic

    anyway

    ttcm is probably a good perk but always think : is really OP? this can be better of the meta(DS/DH/Unb/Adre)? I don't think so, if i run ttcm i remove one of the meta perk...

    Well it has the power to take you away from a dead zone so even if you go somewhere without a pallet you can still get to a very safe pallet after being hit

  • @Mo4ntus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1154049#Comment_1154049

    Well it has the power to take you away from a dead zone so even if you go somewhere without a pallet you can still get to a very safe pallet after being hit

    well yes but actually no

    normally after you get hit you have a 3 seconds boost at 150% and the rest 1.5 seconds at 100% with ttcm you have all 4.5 seconds to 150%

    the difference is between 1.5 seconds as 4 m/s(100) or 6m/s(150)

    in metres are just 3 metres