krazy_ivan
krazy_ivan
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- Username
- krazy_ivan
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Discussions
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In the pre-game lobby Naughty Bear is holding a leaf to hide himself from the survivors, can you please make this into his main weapon? That would be amazing, thank you!2 comments 11 views last activity
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Aside from a few killers such as Dredge, it would be great to be able to use any weapon skin regardless of what outfit the killer is wearing, while the body/head skin can remain locked.0 comments 11 views last activity
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On the recent live stream, I believe the developers said they might implement P100 rewards, and I was wondering if anyone remembers if they gave a timeframe for when this might occur!0 comments 11 views last activity
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I think this was a great addition to the last 2v8, not sure why it wasn't continued. Can they at least be present in matches within RPD map and/or when the killers combo is Wesker/Nemesis? Edit: since yellow herb was seen as problematic maybe the effect can be changed to speed buff?3 comments 32 views last activity
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I'm grateful to the devs for adding more killers to the 2v8 roster, however ghostie's reveal mechanic remains wonky and inconsistent in 2v8, if this mechanic was looked at before adding him to 2v8 it sure doesn't show, add to that a new reveal bug has now propped up (at least in 2v8, I haven't played him in 1v4 since his addition to 2v8). Aside from a buff and slight re-work (which is sorely nee8 comments 111 views last activity
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There are hackers running rampant on social media that are so blatant that they freely advertise their services and hacks, I have tried reporting these on the respective platforms but the platforms refuse to and ignore the problem often saying "no violation found". This means that the onus rests squarely on BHVR, these people have accounts on social media so there is no excuse for allowing this3 comments 31 views last activity
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Just as using the syringe consumes the med-kit, so should using BNP consume the toolbox. The fact that you can shave off time off a gen and STILL have charges left in the toolbox to speed up gen speed temporarily creates an unfair imbalance. At the very least using BNP should consume all toolbox charges and this way people get to keep their toolbox if they escape the trial.1 comments 51 views last activity
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Personally speaking, it's sometimes difficult to determine how many kicks are left on a gen as a killer until you hit the 8th kick at which point there's no question for obvious reasons. In my opinion the barbs don't need to start coming up until the 6th kick with 3 different heights (short, medium, tall) respectively, the 7th should glow orange and the final blocked stage should glow red, this0 comments 11 views last activity
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Allow for clicking on a ritual which would function as a MULTIACTION BUTTON which would simultaneously send you to that character's screen and also select begin match. In the even the ritual has to do with a generic survivor or killer the game can send us to the last character that was selected.2 comments 21 views last activity
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One of the funniest things to come out of my little oni was meg's ridiculously large hair-do, please allow us to buy it from the store!1 comments 31 views last activity
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I think it's worth going back and adding independent/dynamic head movements to Myers, Freddy and other older killers now that the new killers have the ability to move their heads independently of their body. This change would go a long way to "modernize" the game and would serve as a nice QoL update. I know it's not easy to add this to every older killer so perhaps start with the more popular li0 comments 21 views last activity
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Modifiers are great and we were all excited when we first started playing in each modifier, but I think enough time has passed and it's time to start spacing out modifiers for longer periods and let the community have longer 1v4 periods without modifiers, it seems like modifiers dilute the player base as well. So I say leave us wanting for more and don't bring out modifiers so close to one anoth4 comments 51 views last activity
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it is way too easy to 3-gen and even 4-gen in this map, too many inexperienced (and even experienced) survivors don't pay attention to gen placement in maps and this one in particular is very unforgiving, if the gens in main and courtyard are completed first it's extremely unlikely for survivors to escape unless they're facing a baby killer. The fact that top-map has only 1 gen in main and no ge7 comments 151 views last activity
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I have encountered this bug in different maps playing as both killer and survivor. Here's the latest instance: Playing as Alan Wake Perks: Resilience, Botany Knowledge, We'll Make it, We're gonna live forever Map: Toba Landing Killer: Myers Additional information: In this instance ONLY 3 gens were required to power the gates. The last gen completed was the gen at Main building, another p1 comments 41 views last activity
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The current decision-making process for heavily nerfing/buffing perks and add-ons only to reverse the changes shortly after is only further frustrating the community and wasting time for the devs, and its only been detrimental to the overall health of the game. for ex. the decision to give Decisive strike 5 seconds of stun only to bring it down to 4 and giving Pop goes the Weasel 30% penalty onl1 comments 31 views last activity
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The lore mentions that the map simulates an eastern European forest and I think this is the huntress' map, I get that the henge prop is used in other maps of the red forest realm, but isn't a henge out of place in an eastern European forest?0 comments 41 views last activity
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In cases where 2 survivors die early in the match or give up on first hook at 5 gens as is usually the case in these types of matches, should the game block all except 3 gens to allow the last 2 survivors a chance? even losing just 1 survivor at 5 or 4 gens is usually a lost match at that point24 comments 271 views last activity
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My little oni and other previous/subsequent game modes should be added to customs so players can replay these modes for fun and not for bp/xp. It's a shame for the Devs to put all that work into fun new game modes to only have them go away completely after a short while, never to be seen again, particularly if the community found the game mode fun or at least found the change in routine welcome.0 comments 1 views last activity
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Instead of removing this option completely, I suggest a survivor gets locked in the unhook animation after 3 consecutive unhook attempts, this way survivors can still have a few tries to fake-unhook in front of a killer and stop the problem of repeated hook cancelling as a form of toxicity.0 comments 21 views last activity
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Whether by chance or used as an exploit by bully squads, survivors can perma-deny hooks after a hook is consumed in a map corner and by using 4 petrified oaks and by using other hook-denying perks. This sometimes leads to standoffs and survivors holding the game hostage and refusing to participate in normal gameplay only to deny the killer further hook states. I suggest if a consumed hook is far4 comments 51 views last activity
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When healing other survivors, the healing bar starts filling as normal, however there is a slight delay in the animation lagging behind the start of the action and the actual animations, creating awkward pauses and confusing situations, for a second it looks like either someone's not healing or being healed.0 comments 2 views last activity
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I sometimes experience motion sickness and the forced camera angle particularly on hitting 2nd stage does a number on my head, can we please have an option in the menu to turn off force camera angle on hook states? This way the people that like the hook stage animation and don't suffer from motion sickness can still enjoy them. Those of us that get motion sickness will really appreciate it! ๐3 comments 31 views last activity
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There have been other threads about suggesting changes to the perk Knock Out but t's been a while since the last one and since many perks are being changed as of late I think it's time to talk about changes to Knock Out again. The main thing that should be changed, is the aura-block effect should not be unlimited but instead is should have a time-limited effect, I think 30 seconds of aura-block1 comments 32 views last activity
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There are now 34 killers (counting the unknown) and 41 survivors (counting sable), and it's becoming increasingly difficult to accrue enough Bloodpoints in order to get viable add-ons for killers and useful items with addons for survivors, not to mention needed and wanted offerings for both. The rarity of certain items and offerings in the Bloodweb compounds this problem. Even if we say "people0 comments 71 views last activity
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There are many discussions on what is unfair for survivors but as someone that plays roughly 50/50 killer/survivor I don't see much discussion around criticizing survivor's lack of improvement. I get that DbD is a popular game and there are new players coming into the game all the time, but barring that the game has been out for many years and most of the problematic players in solo-q are not ne142 comments 3,699 views last activity
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During a game in Borgo with Singu(lari)ty I was able to place pods however I was not able to switch to pods to goop survivors the whole match (meanint I would press my CTRL key but it would not let me take control of any of the pods), essentially Lari's power was bugged the whole match and I had to play him as an M1 killer (miraculously got a 3K). This only happened one match and worked fine in o0 comments 11 views last activity
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Light's out was a very fun mode, granted many did not find it fair and I don't think it was the right move for the mode to count for your pips but I think it would be a great mode for customs, I hope I'm not only one of a few who feels that way1 comments 1 views last activity
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Q1: Are the Iron Maiden skins going away on March 12? Q2: Are there plans to fix the Oni's Eddie skin (specifically he is holding the sword backwards) Q3: What does the Iron Maiden event entail?0 comments 41 views last activity