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jmoyano92

jmoyano92

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jmoyano92
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  • I played a game where I had 2 toxic SWF players on basement, 1 bot slugged near basement and the last player finishing last gen near the gate on hawkins (I was proxy-camping basement because last player was injured and I didn't want her to rescue the toxic premade) Last gen is done I go to the gate and I find the injured player triying to hide, downed and hooked her then I go to basement to try
    17 comments 321 views last activity
  • empty. post ruined by biased and inexperienced survivor mains
    5 comments 101 views last activity
  • Totally unfair, players can't do nothing if they're alone triying to open a gate. This perk made Whispers totally worthless and outdated. Or it could be disabled if there are only two players, to avoid the heavy and annoying slug. Or have more cooldown Idk but the perk is extremely good in almost every situation.
    0 comments 31 views last activity
  • ·Give Hux collision when it controls biopods! This killer is already pure garbage in terms of both consistency and viability against good players/broken survivor perks. Nobody plays it because of that. No need to make it even worse by removing its collision after switching to a biopod!!! ·Nerf EMPs! Reduce biopods' cooldowns after being disabled from the actual 45sec (an eternity) to 30 second
    1 comments 23 views last activity
  • You pick the item as survivor and they literally have no power. Buff/Rework them so they can compete against good SWF teams. (Killers must be stronger, the power rol, and not just weak walking memes to bully) Last but not least, fire the people responsible behind the gameplay/addons changes of Singularity & Sadako's nerfs. They have already shown more than enough not to have a clue ab
    0 comments 41 views last activity
  • Could you please tweak a bit these annoying survivor perks? ·Adrenaline is super broken and unfair in SWF groups where basic m1 killers can't compete at all (4 adrenalines) specially when paired with genrush perks like multiple Prove Thyselfs, Resiliences, Overzealous, Hyperfocus, etc. NOED is useless nowadays and you can't counter multiple adrenalines with it (the Hex will be cleansed before
    16 comments 531 views last activity
  • Noed is currently a waste of a perk slot. I'm tired of facing 2 to 3 adrenalines in all my games. Noed was it's direct counter, but this perk is terrible nowadays to such an extent that it only guarantees a down and one hook stage because of how easy it is to remove. Not only that, but after the HUD icon buff to Solo Q, survivors can see now the progress of the last gen (another huge indirect
    14 comments 611 views last activity
  • 4 sec stun. DS will deactivate by Conspicuous Actions or if The Gates are powered (all Gens done or Hatch closed) 60 sec perk duration after being unhooked. It will also force the cooldown on some killers' powers such as Spencer's Last Breath (Nurse cannot instantly blink at you after DS), Yamaoka's Haunting for Spirit, DS will overheat Bubba/Hillbilly chainsaws forcing their cooldowns, will res
    9 comments 81 views last activity
  • This killer is garbage. He's bad at everything even mobility, considering half of the maps are indoor maps and the other half have tons of debris and obstacles his mobility is also bad. His instadown ability (chainsaw) is completely useless 85%-90% of the time. Survis have a lot of time to reach pallets/windows/exit gates literally anything by just pressing full w in loops. This damn character i
    0 comments 11 views last activity
  • First of all: ·No i-frames (so you can't avoid trapper's traps, doc's therapy shocks, etc) ·No free distance when activated. ·New animation. The Survivor will cover his head with both hands during Dead Hard 's effect. (This is to make the use of Dead Hard more visible to Killers) New Effect: ·When Injured, tap the Active Ability button (E by default) to avoid damage for a couple of secon
    0 comments 51 views last activity
  • ·Reduce RBT timer from 2.30 to 2 minutes. (This way survivors will be forced to search boxes and will not have enough time to heal themselves, work on gens or going for rescues knowing they have plenty of time to search all 4 boxes) this change should be added because you cannot force head pops anymore with the next update. ·Increase Dash distance by +1 meter. (To be able to counter just a bit
    6 comments 51 views last activity
  • The only tweaks she needs for now: ·Survivors should be able to burn her much faster with a flashlight when she is charging her power (this mechanic is literally useless right now) ·Stuns on her should be more effective since these are harder to do against this killer. The stun duration + fatigue duration should be stackable. You should be able to stun her during fatigue animation increasing i
    2 comments 31 views last activity
  • This perks only works if you play in an ineffective way as a killer, hooking all survivors once. This means no tunneling nor camp plus you must find, win chases and hook all other survivors (good luck if one of them is playing immersive aka hiding and you never find him) Because of all this the perk idea is good on paper but terrible in practice. and 40 sec of blocked generators is not enough re
    7 comments 51 views last activity
  • ·Generators not being repaired should be blocked longer. 16 sec is too short. Increase the duration for 30 sec as minimum. ·Reduce the cool-down from 100/80/60 sec to 60/50/40 sec or so.
    3 comments 51 views last activity
  • ·Increase the Exposed Status Effect for 45 sec / 1 minute. 30 sec is too short. Useless in its current state because survivors are not afraid enough of it and will spam the scream to annoy the killer knowing that they are safe.
    0 comments 21 views last activity
  • Suggestions: ·Increase the timer from 60sec (mediocre effect) to 80sec to make it decent and more viable. ·If a player heals himself he will also scream revealing his position and will be affected by oblivious. (This is 100% needed to counter current meta of self healing with CoH, Self-Care, medkits and so on) ·Remove the useless condition of being away from the healed survivor in order to be
    0 comments 21 views last activity
  • Grades don't matter anyway & people keep confusing them with ranks. Having character portraits there would make much more sense. Add also the ping icon over there to know if players (including the killer) are still in the lobby instead of forcing us to press the escape button and navigate through options tab. This way it's easier to know if you should keep talking to any specific player or
    0 comments 21 views last activity
  • ·Nerf or remove the possibility to do 360 or jukes. (This feature is literally an exploit from the killer's POV). The reason for this change is that killers should be feared and respected and not be treated like a clown or a fair attraction and be constantly bullied by experienced survivors. The other main reason is that these cheesy tactics waste too much time for the killer and prolong chases m
    0 comments 11 views last activity
  • So there is no hatch nor gates anymore, and those 4 minutes of bleed out are too much. But the worst thing is when the downed survivor crawls to your location with the killer right behind him, teaming up with the killer. Pls find a solution for this because is super annoying. It's a new issue that has come up with the new hatch mechanics and needs to be addressed.
    2 comments 51 views last activity
  • This is more annoying than a disconnect. Why is this attitude not bannable??? and I'm talking about hours, a day or even a couple of days, and not minutes nor nothing like right now. also stop the crows timer if you're hiding and the killer is right next to you, or if you're inside his terror radius or even better if he's in a range within 5, 10 to 15 meters max from you.
    15 comments 161 views last activity
  • It's a simple and I think healthy suggestion for the game. If the game detects that there are 2 or more players together in a lobby (playing SWF) the killer will not have terror radius nor red mark for those specific players. Why? because since these kind of players potentially play all with comms (the vast majority at least), they can say to each other where the killer is or who, when and where
    10 comments 31 views last activity
  • I just tested the new version of The Plague and noticed that when you cancel the vomit loading bar, the noise she makes when swallowing her vomit (by cancelling her power through m1) is no longer there. Can you guys add it back? Canceling her power feels a bit hasty and weird now without that specific sound. The rest of the changes are great by the way. Only this thing is missed.
    0 comments 11 views last activity
  • The survivors don't look scared of their surroundings. I just wish the Idle animation was more personalized based on the character you are playing, like it's more personality based. You could "copy/paste" basically those from when you stand in the lobby or the campfire. I mean those animations are already done so... in theory, no more motion capture would be needed...
    1 comments 11 views last activity
  • I just tested the new version of The Plague and noticed that when you cancel the vomit loading bar by pressing m1, the sound of her swallowing the vomit is no longer there. Can you guys add it back? Canceling her power feels a bit hasty and weird now without that specific sound. The rest of the changes are great by the way.
    0 comments 11 views last activity
  • 3-4 man SWF with voice communication and meta perks breaks the game in favor of the survivors. Fix this issue for balance because these matches are not fun for killers. All killers including the best ones are weak against these teams when those type of survivors are decent enough. If they're good then is a sweaty nightmare for the killer. In-game chat is also broken. Half of the dictionary is ce
    1 comments 11 views last activity
  • This objective from The Rift is bugged. I tested all keys in different ways to achieve this and progression is not being registered so I can't complete the challenge. It doesn't work so please fix it.
    1 comments 11 views last activity