Some feedback and suggestions.
·Nerf or remove the possibility to do 360 or jukes. (This feature is literally an exploit from the killer's POV). The reason for this change is that killers should be feared and respected and not be treated like a clown or a fair attraction and be constantly bullied by experienced survivors. The other main reason is that these cheesy tactics waste too much time for the killer and prolong chases more than it should. Survivors already have loops and iframes from Dead Hard to prolong chases so there is no need to use these exploits. Playing killer nowadays is a frustrating experience (It's not even fun half the time) so removing this unfair feature would do a lot of good for new, average and casual players.
·Remove the auto-aim (aim-assist) on killers. (The only thing this does is miss on purpose more than half of your attacks against people who do 360, jukes or weird curves and it is super frustrating when it happens and is not your fault)
·Buff default gen regression or add a 5% base regression on normal kicks. (Kicking generators by default is mostly a waste of time nowadays. The regression is extremely slow and survivors can revert it by literally touching the gen for less than a second). This thing should be a priority when literally all main killers want this change to be implemented.
·Nerf a tiny bit the speed boost survivors get when they are hit. The reason for this change is that is not fair when you have a player hooked at one end of the map, the open gate is literally at the other side and survivors rescue the hooked person in front of your nose and they must traverse the entire map to escape. If that player has BT or the teammates bodyblock your way they all can literally escape if you hit one of them right after the unhooking because the speed boost they get. This kind of safe rescues should not be possible when they must traverse the entire map. This still happens on big maps like Ormond, Yamaoka, etc and it's completely unfair to be honest in the scenario that I just exposed, when they all escape because a single speed boost without even using a single pallet along the way. You as an m1 killer can't catch them up and that's unfair.
·Nerf Ruin regression just a bit. This perk is overused because it is too good and oppressive. Instead of 200% change it to 175% or 150% max.
·Nerf/Rework Dead Hard a bit. Overused. In good survivors this perk can prolong a chase for more than half a minute if used correctly. At that point, you can already lose a couple of gens because of that move or even lose the chase because you can't afford to waste any more crucial time on that player.
·Nerf Boil Over a bit or change the distribution of some hooks. Exploit.
·Nerf Dead Man's Switch + Scourge Hook: Pain Resonance combo. (Although this combo can be easily countered by smart survivors, the result is too strong that this two perks combined are unhealthy for the game. It is also easily exploitable with certain killers)
·Add cooldowns or even better limited charges for boon totems. As a killer is pointless try to extinguish boon totems. If you do that you are wasting crucial time looking for the totem and if you try to extinguish them in mid-chases you will always lose the survivor. Meanwhile the survivor who has the perk can lit another one or even the exact same totem with any restriction at all.
·Keep tweaking and nerfing some healing speeds because some of them are way too fast.
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