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gingerGeorge12

gingerGeorge12

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gingerGeorge12
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  • According to Night Light she has a pick rate of 1.72% which is quite low for a Killer who was only released a couple of months ago. Here are a few changes I would make to give her some personality without over changing or over buffing her. Revert her balance changes to PTB Krasue But change/keep these: Head-to-Body-Transition time - 2.2 seconds The ability to perform a vault during Headlo
    1 comments 52 views last activity
  • I don’t really get how this part of the add-on works: “Reduces the Death timer of all Active Reverse Bear Traps by -10 seconds each time a Generator is completed.” Like does it still do that effect on survivors who are downed, being chased, or hooked. Im just a bit confused on how it works and would love someone to test it out. I don’t have anyone that plays DBD so I can’t test it.
    0 comments 31 views last activity
  • When a survivor is unhooked, they receive two conditional effects: Entity’s Protection (30 seconds): A Decisive Strike -like effect activates. If the survivor is downed by the killer during this 30-second window, the effect is retained until one of the following happens: The survivor uses the stun against the killer (4-second stun). The survivor is picked up by a teammate or picks themse
    9 comments 162 views last activity
  • When a survivor is unhooked, they receive two conditional effects: Entity’s Protection (30 seconds): A Decisive Strike -like effect activates. If the survivor is downed by the killer during this 30-second window, the effect is retained until one of the following happens: The survivor uses the stun against the killer (4-second stun). The survivor is picked up by a teammate or picks themse
    6 comments 71 views last activity
  • Switch the missed skill checks (10% off the generator) and the base kick (5% off the generator) so the base kick is now 10% and missed skill checks are 5%.
    2 comments 21 views last activity
  • So every survivor and killer perk that reveals the others sides aura should have the icon on the perk revealed to them like how SpringTraps Phantom Fear perk works when it shows its icon to the survivor when triggered.
    7 comments 71 views last activity
  • • Killers now take priority when performing certain interactions. This includes: • Kicking a generator while a Survivor is repairing it. • Picking up a downed Survivor while another Survivor is attempting to heal them. This change ensures Killer actions remain responsive and reduces situations where Survivor interactions can unintentionally delay core Killer actions.
    10 comments 201 views last activity
  • • A new Killer-side UI element has been added to track hook progress for each Survivor, similar to the Survivor HUD. • The UI will show how many times each Survivor has been hooked. This provides better clarity for Killers to make informed decisions and reduces the need for memory-based tracking.
    3 comments 32 views last activity
  • Aura Priority Over Visual Notifications • Auras will now take visual rendering priority over in-game notifications such as: • Generator explosion effects • Scream/generator/unhooking/hooking notifications This change improves visibility and ensures aura-reading perks remain consistently usable in chaotic scenarios. Customisable Aura Colours • A new accessibility setting has been added
    0 comments 591 views last activity
  • Base-Kit Borrowed Time Endurance Limitation • The base-kit Endurance effect (Borrowed Time) granted to Survivors after being unhooked now deactivates if the unhook occurs within 32 meters of a powered exit gate . This change is intended to limit abuse of base-kit Endurance during the endgame and encourage more strategic unhooks. Hook UI Indicator for Base-Kit Endurance • Both Killer an
    17 comments 162 views last activity
  • The existing base-kit limit of 8 regression events per generator now only activates once there is two generator remaining to be repaired on the map. This allows Killers to more effectively use regression perks and abilities during the early and mid-game without being prematurely capped. The kick limit will still activate normally once only two generator remains to be repaired.
    27 comments 383 views last activity
  • • When a Survivor is dropped by the Killer, their wiggle progress after 3 seconds will now begin to decay at a rate of 0.5 charge per second until it reaches 15% . This prevents excessive wiggle carryover across multiple pickups. If the Killer drops the Survivor and does not pick them up again within a short time, their progress will partially decay to maintain fairness and reduce abuse.
    27 comments 281 views last activity
  • When all Survivors are either hooked or in the dying state , the Killer will now see the auras of all dying Survivors within 32 meters . This is intended to reduce situations where Survivors remain hidden and unpicked for extended periods during a full slug scenario. This aura visibility only activates when no Survivors are in the healthy or injured state.
    4 comments 52 views last activity
  • Expose: Expose will allow killers to down survivor even if they have the endurance status effect. This buff will allow killers like Myers and perks that apply expose will be able to get value for exposing injured survivors. Undetectable: Undetectable will mute all killer sounds which include footsteps, voice lines, vault sounds, and falling sounds. This buff will allow killers like Ghost Fac
    3 comments 111 views last activity
  • How it would work is that the farthest 3 gens from the killer are blocked for 80 seconds with the new Corrupt Intervention being able to add 20/30/40 seconds to the base-kit if equipped. If the Killer downs a survivor this base-kit mechanic deactivates like what current Corrupt Intervention does. What this solves is that it buffs weaker killers more than the strongest killers (Blight, Nurse, Sp
    45 comments 1,141 views last activity
  • When a survivor has been in the dying state (slugged) for 2 minutes, a animation plays and the survivor is dragged into the floor (like when killers in the 2v8 could stamp on the survivor to hook them) and they are automatically put on the nearest hook to that survivor. If a survivor is healing another survivor in the dying state their timer stops (for this mechanic) until the survivor in the
    3 comments 51 views last activity