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firefox

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  • 1) Remove SBMM and add in a competitive/casual mode. Disable SWF and super strong perks in competitive like COH, dead hard, Noed, etc. You might say this will split the playerbase, but it is better than losing all your players, and you probably would have more in the long-run on each side regardless from doing this even if it's cut in half temporarily. 2) Get creative with new killers, no more
    40 comments 2,641 views last activity
  • Can Pentimento be reworked to be able to corrupt boon totems? For example, COH corrupted - New effect is it slows down all healing within its range by 75%. Shadowstep corrupted - Now shows auras of all survivors within its range at all times. Exponential corrupted - Now slows down recovery speed by 100%. Dark theory corrupted - Slows survivor movement speed by 2%. Survivors can see corr
    0 comments 81 views last activity
  • I haven't even lost a game with her, on a 5 streak now in red ranks. Granted i am running Hex plaything, ruin, undying, and pentimento to slow games down drastically, but the fact they don't even consider using boons because her power is a direct counter to them, really shows how 1 perk has essentially changed the game. I don't really see this as a good thing as plague is kinda boring tbh. I th
    17 comments 321 views last activity
  • They really had to make condemned strong, or her chasing potential strong, and they did neither. So what you got was in all honesty a D-tier killer. The only thing she has going for her is 115% speed which is not good. Condemned I'd say needs 3 more interesting effects... At level 3, the survivor is oblivious and cannot see Sadako in ghost form at all unless manifesting/manifested (would be ve
    8 comments 121 views last activity
  • I remember playing Paper Mario a long time ago and the way it did perks for Mario was each ability had a certain strength level and took up more perk slots. I think that would be appropriate and work much better in this game. So first off increase the total perk slots to 8 for both killer and survivor. An example of some perks under this system. Some Killer Perks)))) NOED - 4 perk slots Dea
    12 comments 251 views last activity
  • I think the magic number would be somewhere between 2 and 3 minutes that they would last. It's pretty clear that if you give survivors the ability to endlessly place them onto dull totems and be virtually uncounterable by killer, you should atleast make them not permanent without being cleansed (unlike hex totems). Survivors booning every totem counters Hex:pentimento. I had a build dedicated t
    2 comments 71 views last activity
  • They seem like nothing more than small Qol changes. I was in the PTB feedback forum and read a lot of it but it seems like the only thing they added out of all the things widely asked for was increased condemned from holding a tape. And they only changed it to an unnoticeable effect of 25 seconds instead of 30 (it should have been 20). No increased condemned from post-stealth/normal hits, no +2
    47 comments 1,662 views last activity
  • 1) SWF needs to be balanced. Since its release BHVR hasn't done anything to bring in line the disparity between SWF and non-SWF games even though it's responsible for most the issues in DBD. At the very least just award more bloodpoints to killer, not hard. 2) Map tokens. These need to be nerfed because of how they pair with SWF and 4 survivors vs 1 killer in total. They are even unbalanced on
    0 comments 51 views last activity
  • I noticed the PTB feedback thread is closed and they havent announced changes, do they announce them a bit later or did they just decide to make none to her?
    4 comments 91 views last activity