Major issues that needs addressing in DBD

1) SWF needs to be balanced. Since its release BHVR hasn't done anything to bring in line the disparity between SWF and non-SWF games even though it's responsible for most the issues in DBD. At the very least just award more bloodpoints to killer, not hard.

2) Map tokens. These need to be nerfed because of how they pair with SWF and 4 survivors vs 1 killer in total. They are even unbalanced on killers against a bunch of randoms. Just change it to map tokens now "exclude" the selected map from being played, that's it.

3) Circle of healing Boon. Just remove the ability for the survivor to self-care, highlight their aura to all other survivors while standing within its range if they are wounded. Don't let it stack with medkits, it should only be strong if 1 survivor is healing another in its effective range.

4) Map design - Remove near infinites and nerf certain vault locations that are ludicrously efficient. Also stop making god pallets everywhere. It is just beyond bad right now with poor map design. Lower map size for many maps and stop making 2nd floors that are hard to access anywhere. Holding W is not fun.

5) Generator placement - It's not good that you place every single one of them in safe areas full of pallets and vaults (with 1 exception). On The Game map their is 1 generator in a total deadzone, and before its pallet redesign which destroyed the map for many killers, it was a pretty good idea to have 1 generator in a complete shut off area, kudos to whoever thought of it. You really need to do this for every map as well as make generator repair less safe in general.

6) Stop making horrible killers. Just make them strong, be creative and innovate. Killers that can mind control survivors or killers that can summon other monsters to help them. Every killer you release is just the same tired formula of hold W to escape, and run around pallets. Treating your playerbase like a bunch of toddlers who need their hands held isn't a great way to keep people playing the game. Challenges in general are actually fun. I don't mind all the busted stuff you release for survivors like COH but atleast push for busted stuff on killer side as well.

7) And lastly you should decide if you are a competitive or casual game, you really cant be both with only 1 game mode. Why not just add a competitive mode that you can simultaneously que with casual so as not to split the playerbase? Another asymmetrical game i know of does that, allows you to que for both at the same time and whichever has more players in said que, starts. In doing this, you can remove some very problematic perks from competitive, like COH, dead hard, BT, Noed, spine chill, etc. It's not great IMO that you don't address this issue and it would solve most the problems if you did do this.

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