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cluxdx

cluxdx

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cluxdx
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  • Hag changes are pretty good for like the 3 people that play her I suppose, so fair play there. Demo and Doctor's buffs I'm also okay with. But uhhhhhhhhhhhhhhh, the rest of the killer changes? I dunno man. I'll detail my qualms below. Clown Buffing him on paper is a good thing, but these buffs don't really succeed at making him any less one-dimensional and boring to face, so I would have l
    0 comments 41 views last activity
  • To start with, allow me to justify why I believe map offerings need to be changed. RNG is important in DBD. When you remove randomness in map selection only for one side, then that side gets to completely cater their build(s) towards that map and gain a massive advantage right off the bat. This is especially a problem on the killer side of things because in a SWF setting you have not just one en
    12 comments 171 views last activity
  • Tunneling I think a big problem is the lack of a positive incentive to not tunneling. Currently, the only benefit to not tunneling anyone is feeling like a nice guy, and being a nice guy inherently decreases your chances to win. Personally, I think factoring in hook count into MMR gains/losses would be a big incentive, because a 3 hook 1k is then considered to be different than say a 9 hook
    11 comments 101 views last activity
  • Lately I've felt my kill rates have been very high, so I sought to find out why. I tracked 4 different sessions on the last patch (6.1.1), each spanning 5 games. I played Blight every game, no add-ons or offerings. My build was Shadowborn/Agitation/Pain Res/Tinkerer, and I did not camp or tunnel. Combined results below: -Average 8.9 downs per game -Average of 4.1 times per game that a pre-p
    108 comments 2,991 views last activity
  • I know blocked gens can't undergo normal regression, however Jolt has historically always worked on blocked gens, and Pain Res works on the same principle according to the in-game descriptions. In trying to combo Thrilling Tremors with Pain Res, I discovered that blocked gens are not affected by Pain Res. I tested it with Repressed Alliance in a custom game as well, and same result. Jolt works
    2 comments 51 views last activity
  • I love the new prestige/teachable system for the most part, but the one problem I have is that farming add-ons is just awful now. Forcing a reset to baby bloodwebs with low tier add-ons is going to be a massive annoyance to the average mid-tier killers who rely on their add-ons to function well, so I think one of two things needs to happen. 1: Keep the new prestige system as it is and keep prest
    6 comments 181 views last activity
  • So by now we've all seen the dev update, and I can say most of these changes are incredibly welcome, so thanks BHVR! That said, with all positives comes their share of negatives, so let's get into the nitty-gritty of it. A massive problem BT had for a long time was being used offensively rather than defensively. We all know that situation where someone gets unhooked right near a pallet, and
    57 comments 3,621 views last activity
  • One question: Why? Hug techs are an incredibly essential part of Blight's kit as it stands and removing them just seems ridiculous to me. Hug teching has more counterplay than literally any of his other abilities as it is predominantly a mindgame-reliant trick. If the survivor reads you effectively they can swing outward and force a miss every single time, so it's a trick reliant on who reads wh
    Mod
    30 comments 1,231 views last activity
  • People seem to misrepresent what the daily login totals mean in regards to the overall size of the game. People talk as if there are 2 Million people playing at any given time, which is not the case. Let's break it down with some rough math to try and put that number into perspective. Nearly 2 Million players logging in every day would equate to around 83,000 people online each hour, which alr
    24 comments 491 views last activity
  • There are a few small topics I want to touch on here, but I'd like to preface this with the obligatory do not harass the devs disclaimer. I'm not trying to direct hate towards anyone at BHVR as I know they're just trying to do their jobs, but I think all feedback is important, regardless of whether it's good or bad. To start with, I love the recent comparisons with hockey because it shows the
    79 comments 1,351 views last activity
  • Well this is a new one Cheaters may have found a way to freeze my game and get me kicked from a match I froze on a gen pickup for over 30 seconds while survivors were still moving around me (see first clip), then later froze on a hook animation (see second clip). The game was canceled and I was given a DC penalty but it showed the match server was offline and I still kept the BP for that match.
    9 comments 231 views last activity
  • Pinhead: Holding the lament configuration for 20 seconds starts a chain hunt on that survivor and gives a loud noise indicator Nemesis: Marvin's Blood base-kit OR 50% shorter speed boost on infecting hits Twins: Fix Dead Hard Slinger: Moves at 115 Doctor: Discipline Class II base-kit Ghostface: 50% cooldown reduction if he hits someone out of stealth, 100% if he downs a marked survivor Demo
    0 comments 22 views last activity
  • CHEATING AND BUGS: Gen/Hook Pickup failure - Add a .25s exit animation for unhooks and gens so people can't bait the pickup and instead have to commit to the animation or run. Speedhacks - Add a server-side check system to verify player speed. Essentially checks if a speed-altering perk is currently active and, depending on the result of that check, determines what speed they should be travelin
    43 comments 331 views last activity
  • Here is a list I compiled as to Shrine perk frequency between killers vs. survivors. I chose 10 perks for each side that I would deem relatively meta (killer really only has 8 imo so I had to add STBFL and Thrilling Tremors, though I cut Detective's on the survivor side for an even 10) and did the math on the average frequency of appearance since either perk release or October 2016 (when Shrine b
    31 comments 371 views last activity