arcnkd
arcnkd
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https://twitter.com/ArcNkd/status/1313245938060845063 This sums this discussion up. Really.0 comments 11 views last activity
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... of salty-ass killers using Ebony Mori just because they had a bad day or are a toxic individual - especially when multiple Survivors burn things like Green Envelopes and Bloody Streamers during that match. Either remove the damn problem - as we have been telling you for years now Or change them to automatically refund any offerings used by Survivors if they are used - so a bad-mood Kill6 comments 61 views last activity
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First off - quit being uncreative and lazy, BHVR. Stating "No Mither is only in the game to provide a hard mode" and that you "do not want it viable so you will never change it" is just lazy, lazy, lazy. The change is simple, easy, and No Mither would not become this meta-viable God that you apparently are so terrified of exisiting. No Mither Upon being hit by the Killer, you are immediately0 comments 1 views last activity
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Sudden Noises: You have a tendency of causing a commotion when Survivors least expect it. Whenever you successfully damage a Generator, all Survivors within 4/8/12 meters of the kicked generator have their location revealed to you. Survivors hiding within lockers at this time do not reveal their location. Why worded this way? Specifically, just to bypass Calm Spirit being able to count0 comments 1 views last activity
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Just a minor suggestion to make Prestige a little bit more appealing and less of a stab in the heart knowing you'll lose everything you've sank time into unlocking through the bloodweb all for the sake of some bloodied clothes. Prestige I - Bloodied Shirt; Reset to level 1, but all character-specific perks are automatically unlocked at Tier 2. Prestige II - Bloodied Pants; Reset to level 1, but0 comments 1 views last activity
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...absolutely stupid, biased challenges and reward systems like this: Ah yes, but of course. I'm so sorry. This is what the Survivors want - killers to be punished and forced to have to give them second chance after second chance after second chance and let everyone get hooked three times to die; while they run around flashlight clicking, pallet stunnin14 comments 131 views last activity
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My fried constantly gets hit with Save Game error 300, every day, for the past several weeks. He has tried rebooting his internet router; he has set his PS4 up with a static IP; he has uninstalled the game before. Oddly enough it always happens between 8:00 pm and 10:00 pm Central Time; and we are starting to think that it is something dealing with packet loss being sent to his internet pro0 comments 1 views last activity
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Simple; balanced; and turns the key into a risk-reward item instead of a Get out of Match Free card. First, remove Skeleton keys from the in-game chest loot tables; remove any add-ons (if any) that show up on other keys. Second, remove all methods of saving keys after a match is done; burn all keys brought with Survivors or found and not used; Make them only obtainable from bloodwebs (Hey, BHVR4 comments 11 views last activity
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As the title says; make ranks meaningful and more than just a bragging right, a flimsy and often faulty matchmaking tool, and an indicator of how well a player plays by your "rules" of how you think the games should be played (the reward system/pip system). It is an incredibly simple fix, really, that encourages players to play by your "rules" and try to get and maintain as high of a rank as the4 comments 11 views last activity
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You're getting the point in this game that the amount of money you are asking for, for new players and veterans alike, to unlock everything this game has to offer is getting pretty ridiculous – almost on the same level that games like World of Warcraft were getting before they began bundling their expansions together. It's time Dead by Daylight start doing the same thing. You release DLC packs r2 comments 41 views last activity
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This is really just a handful of tweaks that I feel would be beneficial to bring (or return) to the game for various reasons. I am well aware that the majority of the community will disagree with these, primarily the ones that suggest any reverts on a few killer features or things that Survivor-mains worked to get changed to begin with. Feel free to add any other changes you guys and gals think o1 comments 11 views last activity
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Title says it all. Survivors should get more bloodpoints for doing their generators instead of being "rewarded" (read: forced) to ######### around most of the match because of the current reward system pushing 'chases' over objectives.1 comments 11 views last activity
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Will this ever get implemented? Hell no. The Devs have made it clear that despite what they say, they want the game to be grindy af. But if there's even a chance they see this... Let's face it. The only people that enjoy the current design of the bloodweb and the game's grind are the players that: A) Eat up whatever the game dishes out anyway; B) Would keep playing anyway; and C) Are the 'hardc1 comments 11 views last activity
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Killer idea that came about as a friend and I were randomly chatting about other things on the forum. Not really meant as anything 'serious'. The Curse (Would have chosen The Witch Doctor, but DBD uses The -One Word- as its template. Power - Personal Totems: The Curse possesses the ability to place up to 3 Dull Totems of their own creation at any point of the map, at their feet (to prevent pl0 comments 11 views last activity
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This is annoying and BS when we have to rely on RNG in the first place to get any decent perks on the webs.... Leveling Ash.... skipped Up the Ante because I didn't want it.... 2nd web, it reppeared; skipped.... 3rd; skipped; .... 4th.... 5th... 6th.... even SEVENTH web still offering Up the Ante instead of rerolling the goddamned perk into one of my other options I KNOW I have available.6 comments 51 views last activity
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This is a relative simple suggestion, but one that I feel would greatly increase the feeling of tension and risk in the game for Survivor players (which means, overwhelmingly, most will probably immediately shoot it down). Survivors have an insane level of advantage by having magical third-person perspective in everything they do. This suggestion, tweaks it just slightly--- Lock Survivors into f0 comments 11 views last activity
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If anything, buff its range; preferably doubling it or so; solely so it becomes a useful tactic to track killers that like to 'puppy dog' their hooked victims at a distance - but stay just out of range of normal kindred so they aren't spotted (killers like Hag with traps nearby to teleport to; Huntress for hatchet throws; Ghostface; etc.).5 comments 41 views last activity
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Killers should drop the Survivor they are carrying if they drop from a height; so that Killers have to actually carry Survivors to the hook without having any 'shortcuts' (dropping from house balconies in Haddenfield; dropping from top of basement stairs; etc. That's all really.7 comments 51 views last activity
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Simple to fix really - just make the perk give the killer no indicator the survivor is injured and broken. Make the perk show the survivor as healthy; and then immediately go to down upon being hit -- so killers have to actually find and hit the user to know 'okay, they went down in 1 hit; remember that player is using no mither'; instead of 'oh looking, injured and broken, let's tunnel and hook0 comments 11 views last activity
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Right now, it is agonizingly slow trying to level Survivors at any reasonable pace because of the fraction of BP gains they are able to obtain (for a moderately skilled player; not elite tier or anything) compared to just running a match as killer and making more than Survivor by playing as a potato. Survivors need a BP gain increase, or a tweak to how they are obtained. A potato killer can aver0 comments 11 views last activity
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Just a couple of ideas for reworking Brutal Strength, because it seems really lackluster. A - Bringing it up in terms of power by bumping its breaking speeds to 30/40/50% instead of 10/15/20% that they are now. Makes it actually tempting to take and makes it dangerous to try to loop killers running it. B - Keeping the speeds it has now but adding: 'Your view is no longer locked to the pallet yo7 comments 61 views last activity
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Seriously. There should NEVER be a situation where I am looped endlessly because it takes SO ######### LONG for Bloodlust to trigger. NEVER. I am so ######### pissed off right now from a damn match of flashlight-stunning; blinding after a pallet drop; endlessly ######### looping at EVERY loop point EVER... for the ENTIRE ######### MATCH, because Bloodlust would not trigger because every little ##4 comments 91 views last activity
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I'm not talking about 'immersive' players that the community brings up in each of these posts - not the players that are too scared to do anything but roam the map never working on generators or unhooking their allies or anything. I'm talking about actual stealthy gameplay. I am talking about players that are better at roaming the map and avoiding being seen or chased by the killer (which should4 comments 121 views last activity
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This was just a random idea I had and thought I would throw out here, even if it is terrible and gets shot down like 90% of the posts on this forum. Anyway, so the basic premise of this killer is a semi-stealthy killer (more on that in a little bit) that possesses the ability to quickly traverse the map in a manner similar to the reworked Freddy. General Appearance - This is where the semi-ste2 comments 22 views last activity
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He has needed to be reworked since his implementation - his power is too survivor dependent and it makes him incredibly unfun to play -- you are basically just basic attacking Survivors into oblivion because You Guys didn't want him to just be a 'Myers' clone, so his stalking mechanic is trash and the only use he has he crouching and removing his terror radius. May as well just be a Pig without a11 comments 111 views last activity
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The Endgame Collapse is a nice way to prevent stalemates dragging things out too long; but it still feels incredibly slow with very little in the sense of 'race against the clock'. Right now, usually if the killer closes the hatch to start the EGC, there are less than 4 survivors left (for it to be open usually) and those survivors then have the full EGC timer to open gates in stealth. My sugges0 comments 11 views last activity
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Blood Warden is pretty nice but having to hook a Survivor during Exit Gates being open is really irritating (especially if they're the ONLY survivor left because the others exit immediately when one downs); but I think it could be a little more interesting if it were reworked slightly. My suggestion: Hex: Blood Warden Once Exit Gates are powered, if any Dull Totems remain, one of them becomes a8 comments 62 views last activity
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Then change his Daily Mission to only require putting survivors into the exposed status X amount of times. None of this; put them in exposed and then go hit them. That's just bullshit on top of bullshit because you're too terrified to put his power in his own hands instead of the hands of Survivors -- because you are so terrified at doing anything ever to make your surv main players cry; because0 comments 21 views last activity
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I usually play killers; but have been playing a lot of Surv to play with some of my friends; but it seems like ever since dedicated servers came out the amount of killers that: A) Play extremely sweaty (like, you can gain more bloodpoints by toying with survivors usually); B) Extreme focus one survivor at a time and chase them endlessly until they are downed; and C) Strike survivors that are fre6 comments 51 views last activity
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This one is a little different than most I have seen (unless it got buried), but what if there were a way to punish Survivors for playing excessively brassily and getting continually hit by the killer -- and in the process, slightly reduce the effectiveness of self-care since Devs have stated that they are too afraid to nerf self-care any further because SO many survivors use it? My suggestion i1 comments 31 views last activity
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This is just a list of suggestion right now. The list covers various topics of the game, but addresses generator repair speeds, survivor cooperation incentive, and second objectives as well. So my suggested changes are: General Tweaks: Totems - Change their spawn locations to be truly anywhere on the map and not just some predictable pool of possible locations that Survivors can memorize if0 comments 11 views last activity
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Really, title says it all. Dead by Daylight really has the potential to be a truly amazing game, instead of just a middle-of-the-road time sink. The grind is insane because of the way the game is designed; all these survivors with zero individuality because teachable perks exist and are mandatory to be 'good'. Add-ons that give abilities features that really should just be baseline for killers;0 comments 21 views last activity