Zender
Zender
About
- Username
- Zender
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Discussions
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2,000 hours on survivor, 1,000 on killer. Been about 3 weeks since I played killer. Man what a suck fest, who would subject themselves to this mental abuse willingly anymore? (but killer is stronger than ever! -the internet mob) Listen, I'm forty years old. I came to talk, not debate with teens and 20-somethings. _________________________________________________________________________________4 comments 91 views last activity
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Play another killer? I'm working on the achievement and this killer just seems outclassed in every way. Slower, you miss and you lose tons of time, people can use pallets etc. to "block" your power. Wouldn't mind some advice on how to play this guy, really looking forward to getting this achievement and never touching him again. Every match is 0-1K.7 comments 122 views last activity
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50% of my solo Q games you get the insta suicide survivor guaranteeing killer win, the DCer, the hacker (both sides), or your team is so terrible you know in 30 seconds the match is over. So much suck these days with matches. Why can't we: 1) Remove attempted hook escapes in stage 1. 2) You DC you get put into the DCer's play together only pool for an hour, and keep increasing it. Just group3 comments 81 views last activity
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At my MMR we really only see about 5 killers: nurse, blight, pinhead, bubba, huntress. (Saw my first Ghostface in 200 matches yesterday, we 4E'ed him). BHVR should do something about the strength of their lower tier killers. When my 4 man swf sees a Ghostface, Pig, Freddy, Legion, Trapper, Clown, Demogorgon, Myers, and a few others we almost always get a 4E. We're not that great but we pass SO m33 comments 721 views last activity
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Sitting at 2,300 hours in this game split 65% surv/35% killer I can't quite put my finger on it but the game has changed in the last 3-4 months, and not for the better. Whether you are new or a veteran the games (at least at my MMR which was rank 1 both sides prior to new MMR) are almost all routinely the same: 1) As surv you only see: nurse, spirit, bubba (with camp), blight, twins, wraith, and9 comments 271 views last activity
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Not for the better it seems, I can't go one game without at least one of the following: 1) Survivor DCs ruining the game for their team. 2) First hook suicides .... waaah I got hooked first I'm out. 3) Hackers, blatant and in your face now. 4) Potato teammates or absolute sweat lord killers who revel in being petty (i.e. the huntress that let me to bleed out with other three dead, I'm on deat4 comments 101 views last activity
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Played DbD like 2 years and never saw a cheater. Then in recent weeks I run into a couple a night. Tonight: guy gets downed, teleports to us, picks himself up, finished our gen (it was at like 50%) then flies away. Infinite flashlights the wrath, the stun was like 15 seconds long. This is not some subtle hacking, this is in your face I am doing this and you gotta deal with it stuff. They ev16 comments 281 views last activity
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Title, essentially raise the BP requirements to obtain said rank and make each a little more challenging. Safety pipping still would exist. You could also reduce the number of pips per rank. The purpose of this thought is to make actual rank matter across a wider spread. 20 ranks at 5 pips each is 100 pips basically. Would rather see 50 ranks at 2-3 pips each. Would make red ranks actually requi8 comments 61 views last activity
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As R1 survivor: solo play I get punished with bad teammates and weird rank match ups. You try non meta perks for "funsies" you get annihilated. When my SWF teammates log in how quickly we turn the tables on the killer 90% of the time. Comms is so OP. Survivors are rewarded for doing the objective, which killers call gen rushing. As R1 killer: when I jump on plague, clown, wraith, or Myers you1 comments 81 views last activity
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Does anyone know what the pip breakout is at rank 1? I got almost 22K and 3K but I depipped on this match....5 comments 251 views last activity
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Both sides have dealt with toxic people whether in play style and/or words. Some things are reportable offenses and some are not. what BHVR should introduce is the ability for killers and survivors to just line-item ignore players. What I mean by this is if you put someone on your ignore list you simply won't get a match with them period. This accomplishes two things: 1) With all the tens of th13 comments 191 views last activity
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New role, Eye of the Entity(TM) complete with new cosmetics! Some roaming eye that can tag survivors and report their movements back to the killer who is their friend and let's be honest, they just want to play with their friends. It's all about friendship here. People want it, BHVR should provide it. Community. Friendship. Teamplay. Let's make it happen, the advantages are minimal.5 comments 131 views last activity
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When I totally wreck a team (rank 1, 1,300 hours) as killer I usually get a GG. I've noticed that the closer the survivors get to winning the haughtier and rude they become. I just black piped after 40+ games of "ruthless" and "merciless" back to back. I killed three of them and one got hatch. They were the saltiest rudest team I've seen in a long time. Angry that ultimately their 360/flashlig1 comments 61 views last activity
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Rank 1 surv, PC player, east coast .... queue is almost instant. Rank 3 killer, takes 10 minutes. If it takes this long with this many players, something is terribly wrong with your setup!!!!!6 comments 81 views last activity
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About 50% of my red rank games are against spirit (wake up devs). The premium currency in this game for killers is mobility and insta down potential (again devs wake up, how could you give both to a single killer like billy and oni when killers like plague and clown and trapper exist). Anyways, I would love to hear what can be done against this killer (i'm rank 1 surv and rank 1 killer, 1,200 ho7 comments 101 views last activity
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Turn this back on pronto, as a surv the match is over in 60 seconds because people are immediately DCing as soon as they see killer, dont like the killer, dont like the map, etc, etc, etc, etc.... Had probably 6 or 7 out of 10 matches where this happened.22 comments 351 views last activity
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It works like this: Play Killer - you get the most tryhard, god loopers, with perfect perks, items, keys, and sometimes comms. You sweat, and sweat hard to get a kill or two. If you don't slug they always find hatch. This is at rank 1. Play Survivor - you get potatoes for teammates and the killer has a freaking tractor beam on you, they always know where you are, they tunnel you (the16 comments 161 views last activity
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Freddy, spirit, freddy, spirit, doctor, spirit, spirit, freddy, huntress, freddy, billy, spirit, spirit, spirit, legion, freddy, deathslinger, freddy, spirit, freddy spirit, oni, freddy, spirit. Rare sightings include: trapper, wraith, nurse, myers, hag, bubba, plague, ghostface, demogorgon, clown, pig. Some of these I literally see once every like 100+ games. My red rank killers I play a5 comments 81 views last activity
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Devs like to make small changes that they can monitor and adjust as needed, what about: 1) Just reduce the cost per item by like 1K BPs? 2) In later blood webs have the entity not consume 2 outta 4 perks but allow you to get 3 each time? 3) Ability to "turn off" certain perks (until they can be reworked) so they don't show up in the web (or show up last).7 comments 71 views last activity
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I have 5 other p3 killers and just started playing Freddy, really liking this killer. Highly competitive in red ranks. What perks would you recommend on him? I heard BBQ and POP but what about Thrilling Tremors?2 comments 481 views last activity
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Actually it’s not BUT I would like community feedback! NOPE NOT TWO KILLERS A new third play style, not survivor, not killer, but Entity Spawn (Entlings?!) These impish creatures assist killers and earn BP for themselves. How it works: 1) They travel the map doing no damage to survs directly but break dropped pallets, reveal survs, slow gen progress, etc. 2) New cosmetics and abiliti6 comments 192 views last activity
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Reduce his tantrum duration by half If the chainsaw hits a locker with a survivor in it they are injured or downed If you are chainsawing and someone drops a pallet on you then you cut throw it as normal without being stunned. This ends your chainsaw charge. Most of his add ons need reworked but one thing at a time. thoughts? Keep in mind he’s one of the bottom tier killers at higher20 comments 222 views last activity
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I've seen more crap play in the last two days than ever before ..... farm sessions, 3 people hook diving to get their "unhook 25 survivors" challenge, basement camping, toxic behaviors. This seriously needs thought out again, even one person screwing around can ruin the match. The game is built around 4v1 ... even if you don't care about Tome the odds are the other 3 and the killer do. So you3 comments 143 views last activity
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Is the goal to get your rift to 70, regardless of your tome advancement (I realize it helps)? I hit rift level 40 today and I am still working through level 2 of the tome. Once I hit 70 then doing more tome is just for BP/lore right?1 comments 22 views last activity
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Grind to rank 4 with LF/hag/huntress and man its a jungle out there. It is ALL ON YOU, there is no team for you. About to down someone? Nope Dead Hard Down someone again too soon? Decisive Strike Adrenaline, Spine Chill, add ons. Perks for everything. They got 16 perks, you got 4. Sometimes I feel I am being swarmed and played the fool by expert loopers. They are right up in your face abou1 comments 32 views last activity
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So I'm sitting here drinking a whiskey and it came to me, what if the hatch sent you to a quick loading screen and then just hot dropped you into another match in progress with a stronger killer/players? There was a big announcement that someone joined and the current hatch vanished (or maybe not). I'm not sure why I thought this would be cool (booze) but I welcome any out-of-the-box ideas t2 comments 32 views last activity
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While I appreciate the new content and the need to turn a buck it seems like BHVR needs to pause and fix some serious root bugs and mechanics. Almost every game/waiting for a game has one of the following: 1) Survivor DCs immediately, making the game hugely unbalanced if not impossible to win. 2) You wait 3-5 minutes in the survivor queue (rank 4) or longer in killer, then have someone DC w7 comments 101 views last activity
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Just over 300 hours on killer, play LF (I know) a lot and on my best days I hit rank 8-10 (anyone else who can do better I'm surprised unless they use other killers to keep their rank low then post awesome photos of how they are awesome at LF at rank 3). Annnnnyways, I'm running around halls in that place that have 2-3 pallets in the hall. Then there is all the lockers, stairs with a vault i52 comments 1,091 views last activity
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New survivor and it seems about 85% of games you get at least one person to DC when there are 4-5 gens still left. At this point unless everyone is on point its gg. I just suicide on the hook at that point usually. We need a gen to pop per DC or some other mechanic, 3 hits to down or something.... Anyone else seeing this?22 comments 321 views last activity
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Stuck at rank 12 as a P3 huntress and P3 leatherface..... (roughly 300 hours played) The day I played hag with ruin, rank 6, almost to 5.... Switched back to LF to unlock ruin on him ..... back to rank 8 (thus far, I lose a lot). Correlation does not always equal causation but in this case I am starting to wonder??!!26 comments 341 views last activity
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Bought the hag to get hex:ruin to see what all the talk was about (went from rank 12 to rank 6 but I digress)... Didn't get BB&C for a long long time and actually I did pretty well! Didn't realize how dependent I had become on this perk. You guys ever mix it up with perks to try new play-styles? 2nd question, any advice for a hag player (just got P1)? I have been running a set of8 comments 172 views last activity
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I'm about 200 hours in and just losing steam playing DbD, have about 150 hours on killer, 50 on survivor. Had several friends try it out, said it was too repetitive and unbalanced. Its starting to become the same pallet loops, the same windows, the teabagging, the flashlights. Im rank 12 and I just played with ranks 5, 6, 7, and 10. Silly really. I closed down my chat window and that4 comments 262 views last activity
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You know what I mean, you're a killer, you just waited 7 minutes for your lobby then bang... The first two survivors show up and they are the exact same survivor and their name is TTV.something. Uhm that's weird, then two seconds later two more of the same survivor show up as well. Other things you might notice. They have no items in hand at 17 seconds, but at 16 seconds they all have 4 f17 comments 1,781 views last activity
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Just saying. I see a lot of billy's out there and they get saws all the time plus they fly across the map (I have a 50 billy). LF saw if you hit a blade of grass you go into a tantrum <eye roll> but but you can hit GROUPS of survivors <big eye roll> Revamp LF please (I have a P2 LF).31 comments 381 views last activity
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In a balanced game I mean? Without powers they have slightly varying TR and speed but that's it right? I saw something about that at the bottom of the screen while a match was loading one time. We as people create "tiers" of killers and it seems that the highest rated currency for power is mobility, i.e. nurse, billy, spirit, hag. For instance, when you play as the cannibal there is this11 comments 201 views last activity
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Only have about 120 hours in the game, mostly killer. P3 huntress, P2 leatherface, 50 billy, that's it. Never played the nurse even once but have been running survivor past few days, made it to rank 13. WOW. What a power, I haven't encountered a P3 nurse until today. The gliding through the terrain and just appearing. AMAZING map control. I am just blown away .... and they get 4 perks! J5 comments 681 views last activity
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I'm a bit new to survivor and was wondering how fast to you have to spam the space bar when you are hooked the second time? I ask because I am hitting that thing super fast with two hands and still die about 75% of the time on the second hook.7 comments 192 views last activity
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If you could change one thing (not an individual perk or killer power) what would it be? I'd like to see it so if the killer has someone and is taking them to the hook if they are within 3m or so they are able to hook regardless if someone is crouched below it.18 comments 91 views last activity
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I'm new to the game and the forums, currently rank 11. I just wrapped up a match and noticed that as a killer the survivors were ranked 11, 9, 8, and 4. It also took about 9 minutes for the lobby to spawn and another 5 to get it full. I started thinking about if these guys were playing together and using teamspeak, vent, discord, etc what perks they would not even need to bring to the match.13 comments 3,751 views last activity