Zakon05
Zakon05
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- Zakon05
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Discussions
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Xenomorph is a killer that the community as a whole underrates, but playing it in 2v8 makes what people say about it true. Xeno is propped up by a few addons. Mainly Lambert's Star Map and/or Emergency Helmet to make the turrets less problematic, and Self-Destruct Bolt to add lethality. When these addons are used, Xenomorph becomes a significantly stronger killer. Xeno did not get these for 2v822 comments 431 views last activity
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DISCLAIMER: This is not approval of the current system. I want them to further improve the drop rate, but in the meantime this is what we have, here's how you make the most of it. If BHVR makes the cakes common like they should so they don't make the entire community angry during what should be a big celebration of the game, I will update this post. Before today's update, if you manually lev6 comments 381 views last activity
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That's not even a pallet spawn, it's just an extra spot he gets to teleport to. His teleport locations are always a couple of feet away from generators.34 comments 782 views last activity
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Shoulder the Burden is currently an odd perk. Mechanically, it has the following problems: It's simultaneously overpowered and underpowered. Overpowered in SWFs who can use it well and do not need the help, underpowered in solo/duo queue where it's almost unusable. It's supposed to be an anti-tunnel perk, but it's not actually very good at that due to the fact tunneling killers usually don't4 comments 131 views last activity
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Throw one snowball and suddenly the survivors think you're friendly. Separating the event from the main queue has never felt worse. I just wanna throw snowballs at people while I chase them, I don't wanna become friendly after. Anybody else having this issue of survivors suddenly thinking you're memeing just because you threw a snowball at them?26 comments 491 views last activity
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I don't know what's up lately with you guys and the idea of killers being able to vault pallets and M1 quickly afterwards, but can you stop please? It didn't work with original Legion. It didn't work with Chucky and necessitated a quick rework. It's made Ghoul miserable to play against for months. And now the Krasue can do it. It worked with Wesker because he has a big slowdown after he does it0 comments 42 views last activity
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In this last match, I: -Ran the killer for 1 generator without being hit and he gave up -Safely unhooked two survivors, healed one of them -Took a protection hit for a survivor, escaped the chase -Did two generators to completion -Escaped The only thing that went wrong for me that match is the killer hit me with NOED while undetectable, so I went down while healthy and with no chase. 0 pip4 comments 51 views last activity
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Has anyone found a reliable way to coerce survivors into using the doors for this achievement? I just played like 10 back-to-back games of Springtrap and the survivors never used the doors a single time. I used to have 100% achievement progress in this game and this achievement is now a major roadblock to getting it back. The only progress I've made so far is trying to get the survivors to far19 comments 783 views last activity
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I have long believed, contrary to what seems to be the popular opinion, that the way DBD handles MMR currently is actually perfect for what the playerbase tends to want. Those who I explain my reasoning to tend to see my point of view. With the mention that they're changing MMR, I now want to speak out and explain why I feel that way, because I don't think the playerbase will be happy if they act19 comments 281 views last activity
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It's a popular tactic at the moment to complete archives challenges and then not finish them so that you have a pool of banked blood points over the cap that you can draw from when a new chapter drops. My assumption is that this will still be possible based on how the patch notes were written, but am I right to assume this? I have fully completed every tome, but I have a lot of challenges sitti6 comments 171 views last activity
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I liked this modifier a lot the past few times, it was a good time on both sides. This time it's been miserable. Play survivor, killers tunnel at 4-5 gens and aggressively camp and slug, often when they're in no danger of losing the match. Play killer, survivors bring 4 BNPs/syringes and play in the most mind-numbingly boring ways possible (pre-drop pallets, hold W). I refrain from using stro28 comments 782 views last activity
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I tried. I managed to play 3 games in over 6 hours. Not because the queues are that long, but because the survivors all insta-DC the moment they see me or the tunnels. And after I DC they ask why I'm playing Xeno on the PTB…3 comments 151 views last activity
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When the Halloween event launched, I really loved playing it on both sides. I thought the smoke bombs were fun to play with on survivor. In fact, I hope they return as a regular item or perk in the future, as they enable stealth play from survivors, which is something many survivor players feel has been lacking from the game. The double-tap with the Captured Haunt was very powerful, but I though7 comments 191 views last activity
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I unfortunately now discovered that it doesn't have one. I was just stuck in a 30m game with two tightly clustered groups of gens were the last ones on the map. A Wraith and Nurse sat on them and refused to chase, they just made sure no one could work on the gens and kicked them if they had any progress.7 comments 142 views last activity
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I've been hitting iridescent 1 on killer every month since 2021, and I've never had so much trouble pipping on killer. And the reason is the Gatekeeper emblem. I've had multiple games now where I 3-4k before the gens get done and without the exit gates opening and Gatekeeper refuses to progress past Silver. The game that convinced me something is wrong is this one I just played. In this match7 comments 322 views last activity
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One of the nicest things about 2v8 mode is that people can't just try to off themselves on first hook. Yeah, sometimes the ability to self-unhook creates wild and exciting situations when you pull it off. I've gotten escapes I wouldn't have gotten if not for it. But I would argue that its presence in the game hurts far, far more. People almost exclusively do it to selfishly go to the next match4 comments 72 views last activity
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I can't figure this one out. The queue for killer in the regular game mode is also extremely long, but survivor is instant there as well. If all the killers are flocking to play 2v8 and all the survivors don't like 2v8 and want to play the regular game, shouldn't killer queues in 1v4 be short?7 comments 811 views last activity
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Step 1: Load into match. Chosen killer was Vecna. Step 2: Pick up a survivor from the dying state Step 3: Mash the "teleport to hook" hotkey while a survivor is trying to flashlight blind you for a save Result: Teleported THE SURVIVOR WHO ATTEMPTED THE FLASHLIGHT BLIND to the nearest hook, resulting in 1 hook state and requiring them to be rescued. The survivor I was picking up became glue1 comments 52 views last activity
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While a lot of justified feedback has been given about how killer-sided this event is, I feel like I should mention my experiences on one of my mains, Xenomorph. I feel Xeno is the only killer for whom the game actually gets harder in the anniversary. And one of those effects will linger after the event itself ends. The event offering increases the number of chests on the map. This is going to1 comments 51 views last activity
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First off, I want to say THANK YOU for removing depipping. It's the only reason I even try to pip on survivor anymore. However, I still think that trying to hit iridescent 1 on survivor is an exercise in extreme frustration. Survivor grades get punished for weird reasons and ask a lot of the survivor player to somehow accomplish in the same match. You need long chases, lots of gen progress, and12 comments 141 views last activity
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This map is bugged beyond belief and survivors are burning map offerings to go there with the intent to abuse them and troll the killer. I'm less mad about all of the bugs the engine update has introduced than some I've seen, though I do think the strobing light one should never have made it into live and that one is inexcusable. But the second most inexcusable thing is that RPD still isn't kil0 comments 101 views last activity
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I had every achievement in the game prior to All Things Wicked. A lot of them were very annoying to get. Left For Dead was basically impossible without a killer who realized what I was doing and let me have it, Outbreak Breakout was very frustrating to get just because of how many times you had to open the gate and escape, and I actually like RPD. This achievement, on the other hand, may be my m0 comments 121 views last activity
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This isn't about the quality of the event or whether or not it's giving out enough BP to justify the way it was talked up during the livestream. While this event is somewhat disappointing to me, I am still happy to have a new event to play. But this design is just cruel and leaves a bad taste in my mouth. It's not even about not getting the BP, the fact the event offering destroys any BP offeri3 comments 42 views last activity
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I'm not trying to start a war, I promise. Something I've been wondering is, which do survivors find less annoying? Regression or blocking? For full clarify, though I expect most know what I mean, regression would be things like Scourge Hook: Pain Resonance, Pop Goes the Weasel, Hex: Ruin, any perk which takes away gen progress. Gen blocking would be anything that prevents the generator from be25 comments 501 views last activity
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This is one of the most baffling things I have ever seen. This Nea randomly went down. She screamed and triggered the generators I had marked with Eruption to explode. I do not remember hitting her off hook to make her mend. I generally try to avoid camping and tunneling and in circumstances where I do return to hook, I aim for the unhooker. Nothing in6 comments 131 views last activity
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A lot of people hold the opinion that the killer only wins on a 4k, despite the fact the killer's MMR goes up if they kill at least 3 survivors. I've always been of the opinion that if you absolutely must regard this game in binary terms of wins and losses, regarding a 3k as a win is a healthier mindset than only thinking 4ks are a win. It's less stressful for the killer and less annoying for th20 comments 441 views last activity
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I've been formulating this opinion and I would like to know what others think, especially others who have put a lot of time into Singularity since he came out like I have. He's by far my favorite original killer they've ever made. The discussion I hear quite often is that EMPs are too powerful and they make Singularity too weak. However, in my experience, this is not true. EMPs are generally no13 comments 251 views last activity
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Step 1: Picked The Nightmare Step 2: Downed 3 survivors who were Hindered by The Nightmare's power Step 3: Received "Complete the Evolution" - an achievement specifically related to playing as The Singularity Character played: The Nightmare Perks used: Thrilling Tremors, Brutal Strength, Machine Learning, Eruption Map: The Decimated Borgo DeadByDaylight.log0 comments 41 views last activity
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Nothing is more tilting than working incredibly hard one game to get a single pip, and then the next game my team mate DCs at 5 gens because they didn't feel like playing against Blight and I get left on hook by my other two allies who are now playing for hatch. Why am I being punished for things outside of my control?0 comments 31 views last activity
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I cleansed this hex without it noticing me. That's probably not intentional. 20230329220425_1.jpg0 comments 11 views last activity
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I really love this game. I've played for almost 1.3k hours and I'm still having a lot of fun on both sides of the game. However, I prefer the killer side, and the survivor pipping system is a large part of why. This has been my biggest and most persistent issue with the game and I finally feel the need to say something about it. The killer pipping system makes sense. I've hit rank 1 as killer ev8 comments 61 views last activity