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Xernoton

Xernoton

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Xernoton
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  • https://youtu.be/g1lsSyVLBpg?si=pKR8INweNZeyW476 I got recommended this video on YouTube and although none of the information in that video was new to me, it does put things into perspective when you do such a side by side comparison between instant regression and regression over time. A lot of these numbers are arbitrarily high because in a normal match your goal won't be
    27 comments 1,011 views last activity
  • Freddy, oh Freddy, what do you see? Chasing shadows in dreams, another futile spree. You reach for Claudette, but she's always ahead, while sneaky Jane hides with Head On in a closet. Freddy, oh Freddy, what has gone wrong? In this endless nightmare, you don't truly belong. No lunge, now power - what's left in your grip? Your str
    15 comments 241 views last activity
  • I haven't played a whole lot of DBD recently so I don't know what exactly was changed and when but I can say, that I am finally able to track scratch marks again. They no longer seem to disappear randomly and they also don't blend in anymore, which makes playing killer feel so much better. Thank you, devs.
    1 comments 31 views last activity
  • I want to start this by saying, that I do not mean to insult or belittle anyone and I hope my words will be understood in the way I mean them. The devs don't have an easy job and most of us probably have very little experience when it comes to coding and managing a game with as many mechanics as Dead By Daylight. They also managed to somehow keep this game alive for nearly 8 years, which deserves
    7 comments 291 views last activity
  • Now, I'm not mad it happened (though it's weird when it happens 3 times in 1 game with my ping being fine) but lately I've seen a lot more instances of hit validation. Especially on Huntress. I try to go for long distance shots and sometimes I hear and even see the hatchet connect but they don't lose a health state. There have also been some instances on windows where I think I'd get the hit nor
    6 comments 131 views last activity
  • As you all know, slugging for the 4k isn't exactly fun to play against. You just lie there on the ground and wait for something to happen without the threat of dying or coming close to it in 60 seconds. But at least it's not something the killer will do every game and it's also not something they'll be able to use as a means to win games consistently. Well, let me introduce you to Knock Out:
    9 comments 202 views last activity
  • We have long since debated how strong or weak killers are. We have had debates about how evil or nice they are but we haven't really answered the most important question. If all the killers in DBD were to participate in an armwrestling contest, who would win? The rules are: No weapons allowed Every contender fights alone The tiers are in order from
    20 comments 681 views last activity
  • I'm at a loss. 3 years worth of experience and a few thousand hours in the game and I'm honestly at a loss. I really have no clue how to deal with this. I've been playing a lot of Freddy over the past couple days and I noticed a trend. Survivors will just keep on holding Shift + W against me and use exhaustion perks that end chases before they even began. I tried mind gaming with the teleport, I
    17 comments 432 views last activity
  • Hello there. What are some things that grind your gears in DBD? I don't mean anything horribly unbalanced but more like some slight annoyances. For me it's: Dumb Techs with Lithe. Not a major problem or something that desperately has to be fixed but man does it feel bad when Dumb Techs are actually viable. ๐Ÿ˜‚ Facing the same killer 3 times in a row. Yeah, I get it. You like Wesker. So does ev
    45 comments 831 views last activity
  • I apologise in advance, that this will be quite a wall of text even for my standards. ๐Ÿ˜ฅ MMR was introduced to DBD around 2 1/2 years ago iirc. Since then, the devs have made some adjustments and now it is rarely brought up in discussions anymore. I remember at the time it was introduced, I absolutely hated it. My matches felt very constant in terms of how hard they were and that quickly becam
    20 comments 2,444 views last activity
  • With the upcoming buff to DS we are going to experience a higher pick rate of this perk. This will also lead to more players using it the way OTR was used right after the buff. We have seen this exact issue before, so this is not a theory but a fact. There have been arguments about whether or not to fix these issues and how effective the aggressive use of these perks is. However, the existing an
    3 comments 51 views last activity
  • I know that this is technically a suggestion but I would like to focus on discussing it and see how my idea could be improved, so I'd very appreciate, if the mods don't move it to Feedback And Suggestions. Thank you. WoO has been discussed quite a bit. There are people that really like it, there are people that hate it and there are some that are indifferent about it. Personally, I like the id
    55 comments 1,493 views last activity
  • PC. I played 2 matches as the Twins and in the second one (map was Mother's Dwelling), after about a minute (I think it was after the first time Victor died by a kick) whenever I played as Charlotte, her movement became laggy and she started to rubberband. This only got worse when I pressed buttons other than "W". It was not ping related but it kept on for the entire match. However, when I was c
    0 comments 61 views last activity
  • Since the event started I have won exactly one game as a killer because someone felt the need to suicide on first hook (and I still barely managed to get a 3k). 22 of my killer matches were losses and I got 3 draws. And it's not just that I lost these games. In almost all of them, the survivors refused to finish the last gen for a good 3 minutes. But of course, if I go afk because they refuse to
    40 comments 821 views last activity
  • How have your matches been since the event started? Mine have been pretty terrible. It might just be me playing worse than usual but I'm currently on a 17 loss streak across different killers, escaped only 1 of 7 solo queue matches I played and struggle with the event visuals. So my matches have not been very enjoyable overall. Also, why does everything have to be red? It's like every map got th
    32 comments 631 views last activity
  • Upon reading lots of different posts that claimed, that high prestige survivors were tunneled or lobby dodged, I made a discussion to ask how bad this issue really is. I personally don't understand why high prestige would make a difference to some people because you could just as well play a character for thousands of hours without leveling them. https://forums.bhvr.com/dead-by-da
    7 comments 71 views last activity
  • I have read many times that survivors do not want their prestige to be revealed in the pre game lobby. The reasoning behind it is that killers seem to tunnel P100 survivors quite frequently. I personally don't have a P100 survivor, so I cannot speak on this. However, it seems unintuitive to me because we also have people dodge lobbies with P100 survivors. This would imply that some killer player
    50 comments 1,321 views last activity
  • It's no secret that many of us would like to see some more solo queue improvements. However, it's not as simple as "just buff solo queue". What would you buff, that only helps in solo queue? The purpose of this thread is to explore different options and maybe work out some suggestions for the devs. One idea, that is often mentioned is a base kit Kindred effect, which I am very much in support of
    73 comments 1,862 views last activity
  • In case you have missed the latest dev update, BHVR have decided to buff (nerf) the Pig. The idea is to make her chase power, the ambush, a bit better and compensate for that by nerfing the traps (RBTs). However, the buff to her ambush is minimal. They applied the following changes: Increased Ambush duration to 2.3 seconds (was 2 seconds) Decreased Ambush successful attack cooldown to 2.7
    62 comments 1,025 views last activity
  • There have been a lot of debates over the years how to help solo queue survivors and bring them closer to a SWF. While the gap can never be fully bridged it can definitely be mitigated. One option for that is a voice chat. However voice chats can easily have the opposite effect and make solo queue even worse. Nobody likes listening to their team mates ranting about whatever it is that got them
    13 comments 392 views last activity
  • I'm not overly surprised that Hillbilly got some changes again but I'll be honest, the nerfed recovery doesn't feel great. Could we try it with 2.0 m/s first? That is about 1 second more that it would take the killer to catch up after the recovery, which allows that survivor to cover 4 metres of ground more than before. I feel like this would be enough and it would make him feel a bit nicer. The
    3 comments 151 views last activity
  • The purpose of this thread is not to shame BHVR or anyone else in any way. This is just a post with a few things I've noticed about DBD and things that happened in the past. What do you do with this information? Absolutely nothing. 1) Out of the 34 killers, there are 3 that have been reworked twice. Hillbilly, Sadako and Skull Merchant. 2) Freddy is the only killer to be countered by Adrenaline
    26 comments 2,334 views last activity
  • With the dev update out, I wanted to see what kind of changes would be made from the PTB especially in regards to Sadako, Blight and the Hillbilly. Sadako I understand, that her PTB version with locked in condemned did promote tunneling and that this is not what we want. However, this change is pretty terrible because it only promotes slugging even more. Think about it: If you hook someone twic
    13 comments 383 views last activity
  • then what would happen if we buffed him? I'm sure you've all seen the nerfs to Blight's addons on the PTB (if not, go and check it out) and I think we have been pretty clear about what we think of this. So this isn't a thread to shame the devs but to joke about how we could buff poor Blight to help him out a little. I'll go first: I think he should get
    15 comments 881 views last activity
  • With the announcement of the Hillbilly update in january, many players were quite happy. There have been a lot of suggestions of what should be done. From removing the overheat to just an addon pass and even some pretty big changes, everything has been suggested. But no amount of buffs or nerfs will really help this killer, if his main issue remains. This has been an issue since the dawn of time
    1 comments 91 views last activity
  • When Chucky was released, I was positively surprised. I wasn't really excited beforehand but when I played him, he was pretty fun. His power offered something to mess with survivors and a fun and powerful attack that could work around many loops in the game. Now they limited his max turn to 90ยฐ and pretty much killed what made Slice & Dice good. But I am less upset about Chucky being weaker
    0 comments 41 views last activity
  • Every once in a while I'll try to come up with some kind of theme for what killer, perks, addons and play style I want to use. A while ago I invented Bodyguard Bubba with Dark Devotion (Bubba takes his work very serious and devotes himself fully to it), Lethal Pursuer (It is important that Bubba finds his client quickly), Nemesis (Anyone who stands between him and his duty shall fear his wrath)
    2 comments 61 views last activity
  • I only saw little glimpses of it before. Now I actually got to suffer through this atrocity and it's even worse than before the rework. The few weak pallets on that map were replaced with some that are just stupidly strong and the main building is almost the same as before (so still broken). Does anyone think the map has actually improved?
    7 comments 121 views last activity
  • I've been enjoying Chucky for a couple games now but I have one big issue, not with Chucky but with scratch marks. They are incredibly hard to see as of late. There have been quite a few changes over the years and it was discussed before but I can't accept one of the core game tracking mechanics not working sufficiently. I have tested it on different maps with different killers, different color
    2 comments 111 views last activity
  • Shortly after Chucky was announced to come into the entity's realm I said I wasn't looking forward to him. That had little to do with me not wanting a new killer but with me not being interested in the license. I watched the first Child's Play film a few years back and to me it was more goofy than anything else. My skepticism carried over to the time Chucky was on the PTB as well (although, admit
    0 comments 41 views last activity
  • Many of us have spent quite a lot of time in this game and in that time we have seen our fair share of things to remember. Like the first time we got steamrolled by a comp Nurse or (in my case) a Spirit. Or maybe you vividly remember that one Dwight that got found by the killer and slowly entered a locker as they approached. My favorite moment as killer was on Haddonfield (new version). I played
    1 comments 63 views last activity
  • As some of you have already seen, Freddy got yet another nerf on the PTB. Now, don't get me wrong. If something is not working as intended, then it is understandable that BHVR fix the issue. However, in Freddy's case we are talking about something that made little difference and only made him a bit nicer to play. A while ago I mentioned how extremely punishing Freddy is. Not because he suffers e
    11 comments 471 views last activity
  • Yesterday I finally joined the ranks of P100s. It took me more than a year and gave me more than a few rage induced headaches but I'm finally done with this particular grind. But I'm not here to brag about it. Reaching P100 is something we can all do simply by spending our hard earned BP on one character. I'm here to talk about our journeys to reach this
    14 comments 611 views last activity
  • I recently had to take a break from DBD due to some technical issues. Now that I'm back I feel I really want a challenge. I have all the characters in the game and all killer perks unlocked. But I'm working on doing the same on survivor. With that said, what are your favorite meme / crap builds and challenges. I'm in for it all, the good, the bad and the painful on either side. Nothing is too st
    10 comments 553 views last activity
  • If you had the choice to change one thing about the game, disregarding balance, what would it be? I'll go first. When I started playing I remember the old Coldwind maps being my favorites. Not because they looked beautiful or were well balanced (because they weren't) but because they looked ugly, unsettling and made me uncomfortable. It felt like somewhere you really didn't want to be. I miss th
    32 comments 531 views last activity
  • BHVR, you have truly done an amazing job with the visuals of the Void! I just saw it for the first time in a stream and I'm in awe. This is what your maps could look like. The atmosphere and color scheme are outstanding! I beg you, please don't let this go to waste. It looks very different from all the current maps in the best way possible. This is a map I would love to play on and it would be a
    3 comments 51 views last activity
  • If you have a look at your forum profile, you'll notice there are points. Does anyone know what they actually do and how to get them? I couldn't find anything about them in the forum rules.
    39 comments 581 views last activity
  • Question is in the title. Honestly, I see no reason why the killer shouldn't be allowed to see the hook stages. It wouldn't really make tunneling easier but it might help killers, who want to go for as many hooks as possible. I personally don't have a lot of trouble counting hook stages but I did experiment with it before and made a point out of not counting and the results were an average of
    82 comments 2,082 views last activity
  • Greetings, people of the fog. It is no secret that BHVR have adjusted scratch marks quite a few times and there have been a lot of people talking about how these changes made scratch marks pretty hard to see. For a while now, I've struggled with identifying and following scratch marks. I have even tried different color blind mode settings, something that I've never done in any other game but thi
    8 comments 232 views last activity
  • So is the killswitch not working or did I really just play against someone who hasn't closed their game once that entire time? Because they brought a flashlight. They didn't find it in a chest but they brought it into the match.
    3 comments 91 views last activity
  • Yesterday I had a match on Eyrie of Crows as Bubba. I played pretty chill (no slugging, camping or deliberate tunneling) and got to 6 hooks pretty quick. Then I stumbled upon one survivor that was dead on hook. I pretended, that I lost them before hitting them with the chainsaw and hooking them. They died at 7 hooks. Fast forward to the end game chat and they actually waited so that they could c
    26 comments 431 views last activity
  • The backpack build is toxic! I was doing the archive to carry survivors 180 metres far and then this happened: Kate later wrote: "Shame on you." because I was using this build. A bit hypocritical when she was the one that actually disconnected from the match but I guess someone as toxic as me shouldn't complain. ๐Ÿ˜‰ I'd say this SWF got a bit unlucky. I
    23 comments 331 views last activity
  • First off, this is not meant to insult anyone. If you are a P100 Feng then that's good for you. Don't take this too serious. I'm not sure why but whenever I have a P100 Feng in one of my lobbies I pretty much know how the game is going to go. The killer will find a survivor, down and hook them, then the P100 Feng gets caught immediately and they suicide on the hook. Is it just me or is it alway
    7 comments 291 views last activity
  • I just watched a video of someone playing on old Haddonfield. I hated it back then but for some reason I want this horrible map back. I don't know why but I somehow preferred it over the new one. The lighting was something very different from what we have on other maps and even though this map was terribly broken I still preferred chasing in the old buildings compared to the new ones. The new m
    9 comments 101 views last activity
  • PC In a match as the Hillbilly on Ironworks of Misery today I encountered an issue with chase detection. Throughout the entire game I did not start a single chase. I ran after the survivors and got hits but the chase never actually started. This happened again in the game after that as the Cannibal on Lery's Memorial Institute. I am not sure yet, what triggers this bug and I haven't been able t
    3 comments 32 views last activity
  • How would you feel, if BHVR added some small special interactions for killers on their own maps or even selected maps in general? Nothing too crazy. More like, if Myers downs you on Haddonfield in Myers house and you were already hooked twice, he can mori you without the offering (maybe only in end game, so it doesn't counter DS). Or Doctor's static blast could make the machines on Lery's Memori
    0 comments 41 views last activity
  • In their latest patch BHVR changed something about fast vaults. In the patch notes it said that survivors were not getting the extra distance for a fast vault compared to medium and slow vaults. If that was an issue, then it's good that they fixed it. I didn't witness any problems there, although admittedly I didn't play DBD for about 2 weeks. However, many hits that I know I should get are not
    18 comments 1,312 views last activity
  • With Alien confirmed and the teaser showing us a glimpse of a space ship, can we get a space cosmetic for Billy? Something similar to the milkman you added a while ago. So many people love that cosmetic and there is a history of Billy in space. *wink* You have the chance to create something truly great. Don't let it slip, BHVR.
    2 comments 11 views last activity
  • Does that mean that... He's coming back!
    12 comments 301 views last activity
  • After more than 2k hours in the game, I'm a bit bored playing like I always do. So I decided to challenge myself and try to stack as many things as possible against me. I went for pallet Freddy on Garden of Misery with no perks. The goal was to get 3 hooks. For some reason, that's not how it went: I didn't tunnel or camp. Just got a bit lucky with my fir
    4 comments 51 views last activity
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