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Wraff

Wraff

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Wraff
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  • Some Killer buffs I would like to see... Trapper - Traps no longer spawn throughout the map. Instead the Trapper can hold only two Traps in his inventory at any one time and generates a new Trap every 30 seconds after placing a new one. The Trapper can only have 10 Bear Traps on the map at any one time. Leather-face - Give Leather-face the ability to hold his chainsaw attack for an indefini
    21 comments 261 views last activity
  • Turning the Survivor community against one another and making them hate the Killer's even more during the Halloween event. Its a bold strategy. Survivors have to harvest plants. Plants have limited nectar. There are not enough plants for everyone. If you do not harvest a plant, you are ♥♥♥♥ed. If you harvest a plant with someone else, you get less nectar. If you die, you lose nectar. Y
    1 comments 31 views last activity
  • Why does the Urban Immersion Claudette who just sat around Holding M1 on a Generator's all game. Get more points then the Survivor who actually interacts and runs around the with the Killer? Shouldnt it be High Risk = High Reward?
    11 comments 281 views last activity
  • Its basically worthless at Red Ranks. So just take the thing off a totems. Survivors: No! Its so powerful and what about lower ranks! You'll get over it and learn to get better at skill checks
    47 comments 572 views last activity
  • Why are the Dev's punishing Killer's for camping and forcing them to play the tedious "Run Around the Pallet" mechanic they love so much without giving us any real incentive to do so? You know like, oh I dunno, actually slowing down gen progress?
    6 comments 81 views last activity
  • Beast of Prey: The red stain disappears after gaining Bloodlust Tier I and stays hidden until you lose Bloodlust. Gain 30%/40%/50% more Bloodpoints for actions in the Hunter category. Is this suppose to be a Buff or a Nerf? I honestly cant tell considering how useless Blood Lust is.
    8 comments 151 views last activity
  • For a Killer everyone thought would make it into the top 5. She seems to be rotting away in the lower mid Killer tier. Did the Dev's really think she was going to be so ground breaking and over powered just because she could turn invisible and Pig sprint? Slower movement speed + Not being able to see people. Stacked on with the same weaknesses all other Killer's suffer from. Seems a bit much.
    39 comments 421 views last activity
  • Seems like a easy fix but still nothing is done. Who knows why. Survivor: Take Ruin! Any Killer worth their salt knows the average life expectancy of Ruin is somewhere between 3-30 seconds because Totem's are terribly hidden and in Red Rank? Ruin barely does anything.
    21 comments 231 views last activity
  • But not because they're toxic or poor sports. As someone from Rank 1. I've come to the conclusion that in terms of the game mechanics. The Survivors are very poorly fleshed out and have almost nothing to do in this game compared to the Killer who always has something to do. They have the choices between doing a mind numbingly boring Generator that requires little to no interaction on their
    5 comments 81 views last activity
  • I feel like this game is starting to stagnate when it comes to mechanical creativity since every Killer has to be balanced around "How well they can run around a pallet". The only reason the Nurse is Queen of the Killers is because she can ingore that mechanic entirely. Perhaps its time to look into a better game mechanic then "Run in Circles"
    7 comments 121 views last activity
  • Im currently doing creative writing for fun and decided to do so with DBD. I suspect Ill mostly be doing Killer's but Ill try to do some Survivors as well. Here is the first Killer I created. Title The Outlaw Class Killer Name Jack Thomas Background Even as a boy, folks from around town said Jack Thomas was no good. He was mean as a snake, clev
    2 comments 32 views last activity
  • My idea is a quality of life change for the Killer's concerning the Generators. If a Survivor doesn't touch an incomplete Generator within a five second time frame. Then the Generator will begin losing its progress as if it was kicked until a Survivor begins working on it again. I feel like this will slightly help with the Gen Rush meta and Killer's wont have to waste valuable time kicking G
    8 comments 71 views last activity
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