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Williamz

Williamz

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Williamz
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  • Hello all, I would like to simply opt in for giving us the ability to change killer during the matchmaking and player lobby. It's unclear to me why this was originally changed. If I feel like playing someone else by the time I get into a lobby I should be able to do so. Regards to all.
    6 comments 41 views last activity
  • I did a post about this when the "Damned Bloodlines" Outfit came out for Spirit which had the same issue but was not dealt with. This is really something that has to be put onto Spirit with every cosmetic as its part of her game design to have these shards as they provide feedback to the survivor on whether the spirit is phasing giving the survivor the ability to predict her. During the early
    0 comments 811 views last activity
  • Right now this map seems survivor sided. There are many pallets that are forced pallet breaks that then run into a long corridor in where survivors can just hold W which wastes a lot of time. If you're going to make corridor maps don't put pallets on it that force a pallet break that result into a continuous run without any counter play other than to keep running in a straight line. Perhaps
    13 comments 211 views last activity
  • Would be nice if Pyramid Head had an addon to stop survivors crouching over trails. I think that's the only thing I think he needs. Other than that pretty fairly balanced.
    11 comments 181 views last activity
  • Pretty straight forward bug. Fountain needs to be moved. Plague gets stuck in place. On Swamp, Grim Pantry. 3.7.2 build. https://youtu.be/QhINnnosvU0
    0 comments 31 views last activity
  • Hello everyone, I think it's time we have level one perks again for a few reasons, or at least level two perks. There is a serious amount of perks now and with the upcoming release of Silent Hill there will be even more added to the list. We have hit six pages long of perks and it costs an insane amount of bloodpoints to collect them all once the teachables are unlocked. Somewhere between 8 - 12
    3 comments 41 views last activity
  • Summary: The survivor has no grunting audio effect when injured. No perks related. Description: When the survivor is injured they give off no sound cue of them being injured. It is unnecessary to know if the survivor has the perk "Iron Will" equipped as you will see in the video evidence that I have "Stridor" equipped which should increase the volume back up to 50% from 0%. Yet still una
    8 comments 1,422 views last activity
  • Summary: Spirit's phasing sound can be heard within the terror radius. Description: When the Spirit is in a chase and begins to phase looking away from the survivor the phasing sound can be heard inside the terror radius of the husk. Occurs in both public and private matches. The Spirit does not have this issue when facing the survivor's direction when entering phase. Steps to Reproduc
    2 comments 261 views last activity
  • The rift challenge "unlock the hatch two times with a key." This can make games very stale when you have a mass amount of people trying to do it. Matches become very toxic and people start bringing moris when they see keys. Overall it isn't fun to play as survivor when you know a teammate is going to ditch you for the hatch escape challenge only for you to get mori'd because killers are frustrate
    1 comments 31 views last activity
  • I keep getting this bug where I know 100% my lunge from a M1 should be connecting but it just whiffs. It's like a weird lag or rubberband. It happens at the start of EVERY round for me. No idea what this is. Happens with all killers I play. It also happens with Demogorgon's Shred: https://i.gyazo.com/33e2fb4757e8fe764b5b08a46a9b347a.mp4 I actually can't play this game
    4 comments 151 views last activity
  • Alright, this is getting out of hand now. Getting hit at windows when I shouldn't be, killers not being able to grab properly (already made a bug report on it) and lunge attacks not lining up to where the killer swings. Guys, please fix this or can we go back to peer to peer in the mean time. https://i.gyazo.com/d507077400cbdda4d4e8391b3705e456.mp4
    6 comments 71 views last activity
  • This is pretty bizarre how one works but the other doesn't on a hatch close. The logic isn't there. Can we fix this in either way? So Noed doesn't activate or rancor does?
    3 comments 21 views last activity
  • We are forgetting the fact they just made the biggest shake up to the meta in years, perhaps since BT or changes to healing came out. The nerf to Ruin is without a doubt a struggle for killers at the moment and there are far less killers willing to try the new meta out and survivors are ranking up left-right and center on the ones that do play causing rank inflation (the reason why we are seeing
    0 comments 11 views last activity
  • First off, I strongly disagree with this change to his dash flick. I honestly feel like we are going down the same route of Spirit post release from 2018. Lacking stats within the first month and people asking for changes leading to a rush change to a non-reached potential. Which then leads to many months of an extremely potent killer. He was already strong with his wrath ability which allowed
    2 comments 61 views last activity
  • Five games in a row, rage quit after rage quit after rage quit. Please introduce TIME OUTS for atleast 20 minutes if they do it more than twice. I'm SERIOUSLY FED UP of this now. SERIOUSLY... You said it would be addressed yet here I am still seeing rage quitters game after game.
    0 comments 11 views last activity
  • Be nice to add a simple little UI icon to show there is SWFs in the lobby in the mean time. Have a number inside the icon to show how many are playing together. If there are two groups just make a second icon next to it. So potentially 2 2.
    6 comments 11 views last activity
  • I think it would be really awesome to see lore based videos of characters on before they entered the fog. A lot like what Apex Legends does with it's lore even though it's a purely multiplayer game. Release video episodes for each character over time expanding the lore. Like this: https://youtu.be/5_8WHxyW86o
    5 comments 202 views last activity
  • At the moment survivors are getting off the hook and running straight at the killer wanting to be knockdown and picked up and since this meta has now evolved to that the majority of survivors know when their team mates are being slugged to avoid DS and one or two people will come out and to heal them while the third is on a gen. As the killer you are forced to move straight to another gen because
    19 comments 171 views last activity
  • Hello, I don't think it's currently possible for you to balance gen speed/match length when you have such a inconsistent super meta perk like Ruin. Both sides of players can agree that It's either very powerful or very weak. It's inconsistency is what agitates both sides at the same time. It's RNG on whether the totem spawns in a hidden position or not and can change the win odds of the game in
    5 comments 42 views last activity
  • Can we improve the positional auras like infectious fright and rancor so they don't overlap and take up 40% of the screen? I think they should be smaller without the huge black circle around them. If there is more than one survivor next to each other you can't see and if a gen is done infront it blocks it out. They should create a new effect were it's like a after image that slowly fades.
    0 comments 21 views last activity
  • PLEASE, please start giving people a minimum of 30 minute time outs on their 3rd rage quit of the day. It's actually getting seriously out of control. I just had three games in a row where a survivor DCs then my fourth game the killer rage quits.
    17 comments 121 views last activity
  • I think bhvr needs to look at the way projectiles work on servers because I'm honestly getting hit by axes that are a meter away from me which would work as a dodge on p2p. I know you guys said you are still working projectiles when it comes to servers but honestly it can be quite unbearable at times.
    3 comments 21 views last activity
  • I've seen online there is new cosmetics coming to Michael Myers after all these years which great news and appreciated although I was kinda hoping for the 2018 theatrical release version of Myers to come out since they are making two more Halloween films for 2020 and 2021. Can we get a cosmetic theatrical release version of Myers? be cool if we can get a higher detailed mask compared to his o
    0 comments 152 views last activity
  • Hello, I made this idea last year on the steam forums so I thought I'd post it here too. I did just see the new concept art teaser for 2018 December Chapter and it's going to be our first snow map. Excited and it brought me back to the idea of "The Thing" and hopefully we could see this one day. So here it is, I hope you enjoy the read and a lot of it is just concept I don't expect it to be exa
    5 comments 161 views last activity
  • I made some good friends on the US east coast. Now days I'm just seeing the same survivors in europe all the time. I miss being able to switch over and play with different people from all over. Sure, there is a chance that it could be more laggy for some people but It's up to them if they want to switch. They know the consequences.
    0 comments 1 views last activity
  • Can you please make this "Rancor" tracking for the killer a moving aura based sense because the current one is horrible. if there are three people in the background when I'm chasing someone it obscures my vision.
    2 comments 11 views last activity
  • So it's been a long time coming but I think this is how they should balance SWF vs Killer. During the SWF lobby if there are 3 or more players connected a debuff icon and sound will appear in the lobby before searching to show the penalty of playing with 3 or more players. There is two debuff options: Option 1: If you are playing with 3 or more survivors in SWF the killer sees the aura
    8 comments 61 views last activity
  • Hello. When can we expect something to be finally given for ranking? I know this has been discussed multiple times on stream in the past but I think it's finally worth putting something in now more than ever as people are deranking as there is no benefit of staying rank one when the waiting time for matches are insanely long at rank one.
    6 comments 51 views last activity