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Vybe404

Vybe404

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Vybe404
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  • Since 9.3.0, the turn rate while summoning a guard has been at a fixed rate (like while using Rites of Judgment) rather than free movement like before. This has made the Knight a lot less comfortable and more difficult for me to play, so much so that I thought it was a bug at first, until I investigated the patch notes and found a note saying "Fixed an issue where The Knight's camera would turn f
    0 comments 12 views last activity
  • When playing on a 21:9 monitor (or i presume anything wider than 16:9) and enabling the "16:9 Aspect Ratio" setting, when viewing through a Biopod as the Singularity, the spot where survivors are actually scanned and slipstreamed is moved to the right, and the central part doesn't scan. Playing in native 21:9 is no issue, but as soon as you play with the black bars given from the setting, the cro
    1 comments 41 views last activity
  • On Azarov's Resting Place, a tile generated between the Main Building and an edge pallet where a pile of tyres spawned next to a "garbage" pile, where Survivors could fit through but I as Killer couldn't. I was playing Skull Merchant. I attached a clip where it's both visible that Carlos can fit through, as well as that I can't. https://medal.tv/games/dead-by-daylight/clips/1GnMyE
    0 comments 21 views last activity