VenomousHawk86
VenomousHawk86
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- VenomousHawk86
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Discussions
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The problem is Vigil doesn't executes its direction well at all. The flavour text reads "You look over your friends even in dire situations." The player fantasy described is you are an anchor watching over others through tough times. Since it came out it has never been good at that, only utilised in builds that are maximizing exhaustion perks as that is the only status effect you as a survivo2 comments 133 views last activity
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I like the sort of options that built to last opens up with item centered builds, however the problem I've always had with the perk in both implementations is how it restricts your choice of items to only items with high charge counts. This naturally is because of the percentage of charges nature of the perk in both states, and creates some pretty gnarly things with the perk like commodious tool0 comments 11 views last activity
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I was playing detective tapp, trying to do a hook sabotage on the hook hill on the coldwind wind farm map Rancid Abbatoir. The killer was a blight carrying a survivor. I was standing behind the hook on some rocks and when i was hit whilst sabotaging the hook by the blight carrying a survivors my character did a little hop and a light landing animation before I could try sabotaging the hook again.0 comments 21 views last activity
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Iron Will Moans of pain are reduced by 50% whilst running. Moans of pain and the sound of breathing are reduced by 100% whilst walking and crouching Leader Leader notifies survivors on their UI they have it without needing to be performing an action that is boosted by it. Leader now gives a 33% percent bonus to healing, sabotage, cleansing and chest opening speed. This perk would be like0 comments 21 views last activity
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The perk Counter Force is a bit misleading to players. I've had a few games so far with some Jills who run around the map 3-5 times doing bones before anything else, and 1 game where I did a totem that I guess the Jill must've seen and instead of helping me on a generator right next to her she was running around looking for the totem I did. I like counter force being an action speed increase fo5 comments 31 views last activity
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After the generator in the centre structure is completed, the staircase that opens up on one of the sides of the structure has some geometry I got momentarily stuck on and I had to move around to become unstuck. I was using the killer trapper when I got stuck, it appeared not to affect survivors but I do not have first hand experience from the survivor point of view. I was using the blast furnace0 comments 1 views last activity
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Give trapper a skin where he wears a frilly pink dress so he can become the trap.1 comments 41 views last activity
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These add-ons are designed with these trapper changes in mind. https://forum.deadbydaylight.com/en/discussion/255731/trapper-rework-suggestions-trap Common Add-ons (Brown) (New) Spare Trap Begin the trial with one additional trap Padded Jaws Survivors no longer lose a health state when freeing themselves from a trap. Deviousness Blood point bonus is now calculated24 comments 161 views last activity
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Trap Changes Traps now ignore dead hard A killer's power should not be able to be used against them unless it is due to a killer's own carelessness or a unique mechanic of the killer's power. Traps no longer set a survivor to the injured state when they step in them. A trapped survivor instead suffers from the exposed status effect until they escape. Attempting to free yourself from a trap8 comments 71 views last activity
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Fire Up has the following effect When a generator is completed you gain a 4% speed increase to vault, break and survivor pick up speed. This bonus stack up to 5 times to 20% when all gens are done. The perk only gives you a bonus when gens are done and a rather lacking bonus even when all gens are done which is when you don't have any gens left to break and are least likely to take advantage2 comments 21 views last activity
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Blood Pact has the following effects You are less likely to be the obsession. If you or the obsession are injured during the match you can see each other's auras. If either you or the obsession heal each other you both gain a 7% haste status effect until you move more than 16 meters away from each. This perk wants to enable two survivors to group up and then stay together, but doesn't reall17 comments 221 views last activity
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This update is appalling as a shipped product but I've been noticing a trend since the map reworks started happening. I only have enough time to play to learn and master one killer and I chose trapper out of the pool available, I love the guy and know I'm playing a significantly less optimal killer then other choices. What guts me is is the game I had last night, the new Wretched Shop map, I got0 comments 71 views last activity
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I've been thinking of running a build around Self-Care that is trying to undo the healing speed downside but I'm a little confused as to how it works? Is the "50% of normal healing speed" multiplicative or additive like movement speed. Is it... Additive = Base Healing Speed + Botany Knowledge - Self-Care l 0.83 = 1 + 0.33 - 0.5 Multiplicative = Self Care(Base Healing Speed + Botany Knowledge)3 comments 41 views last activity