Troylus
Troylus
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- Troylus
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Discussions
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First, don't get me wrong - personally I don't have a problem with the occasional farming that is sometimes emerging in the event. In fact, I think the psychological game of trying to telegraph to the other side (be it killer or survivor) that you're willing to "play nice" in exchange for more nectar opportunities is kind of fascinating. That is, sometimes killers will let survivors get all the4 comments 81 views last activity
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How many of you are having games where survivors are presenting themselves to the killers for hooks in exchange for immunity from being sacrificed? There's a strange and fascinating bit of reciprical altruism going on here...9 comments 181 views last activity
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There is no reason to cap the number of vials that players can earn during the Hallowed Blight event. Why? Because the Event is already capped by TIME. You can't get any more vials after Nov. 2. So, this is a significant PR mistake that BHVR is making here. By capping the number of vials that players can earn, they are capping the incentives to continue participating in the event. This, i21 comments 351 views last activity
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As you know, all levels of NOED now apply the exposed (insta-down) effect when active. NOED needs a dull totem to light up in order for it to activate. So, it seems clear to me that the Dev's made this change to encourage survivors to cleanse more dull totems prior to the opening of the gates. They're looking to encourage more non-generator play. I've noticed that I go out of my way to cl21 comments 251 views last activity
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I've got several characters at 50 that are ready to prestige and start the bloodweb climb all over again. Do you think doing this at the start of the Halloween event is a good idea because you'll get more event tickets as you climb up through the early levels? Or will it not really make a difference? Does anyone have any numbers / thoughts on this?7 comments 101 views last activity
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Horvath's proposed solution may make the endgame better and more interesting, but it will encourage survivors to camp the hatch if it continues to appear before the next to last survivor is sacrificed (like it does now). It could strongly hurt single player survivor games as the last couple of survivors will be even more interested in finding the hatch than in progressing the game via generators.0 comments 15 views last activity
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My opinion is that Shards should be granted to players both for prestiging a character (resetting them to level 1 after reaching level 50) as well as for your rank at the end of each season. This is an easy to understand reward system that encourages continued play. First, please note that shards (and bloodpoints) are an example of SOFT CURRENCY. This means that they are awarded in-game. Th0 comments 402 views last activity
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I've played a fair number of games now against Survive With Friends groups and I agree with the consensus that the ability of the SWF team to communicate and coordinate really tips the scales in their favor. Sometimes things go well for you as the killer (I recently wiped twitch streamer Nonaddictive's team as a Trapper), but generally you're overwhelmed and outmatched. As a dev myself (who ju7 comments 121 views last activity
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Survivors who can get to an open hatch auto-escape. No more standoffs! However, killers can close the hatch if they get there first. This permanently removes that hatch from play. Closing the hatch reveals the aura of the survivor for a few seconds. Killer is now on the way! Entity spawns a new open hatch somewhere on the map 20 seconds later. Survivor has a new chance at escape again. R10 comments 91 views last activity
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Survivors who can get to an open hatch auto-escape. No more standoffs! However, killers can close the hatch if they get there first. This permanently removes that hatch from play. Closing the hatch reveals the aura of the survivor for a few seconds. Killer is now on the way! Entity spawns a new open hatch somewhere on the map 20 seconds later. Survivor has a new chance at escape again. R22 comments 191 views last activity