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Tnotjerryy

Tnotjerryy

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Tnotjerryy
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  • Can you please set up a server for the russian players since its pretty annoying getting matched against their 90+ pings in 8/10 rounds. They always connect to FFM and its pretty frustrating for all players playing on normal ping.
    2 comments 111 views last activity
  • I do not really get why nowhere to hide is not binded to the gen instead of the killer. The reach could stay at the current range, but the aura reading needs to be static on the gen and should not be allowed to "travel with the killer" as esp. strong killers like nurse often times just relies on this.
    27 comments 672 views last activity
  • I don't wanna make it to long so to shorten it up. Dear Devs, when will you admit that Tricksters Delustion is a piece of ######### of a map? So please be so kind and delete it, bc its so boring to play. And btw to tell anyone that it was a bug with the cakes in the event but than admit on a CC Discord that it was planned like that is the best move a developer can make, so congrats on that.
    6 comments 181 views last activity
  • Since a year know some maps are boosted compared to others. Unfortunately the boosted maps are all a pain in the ass to play. So please stop boosting maps and accept, that MacMillan, Autohaven and DDS are the only good maps and the rest is medium to bad.
    3 comments 21 views last activity
  • Having a high ping is especially advantageous on killer and on survivor side it does not even matter that much. It should be balanced out in the code, because it cannot be the case that having bad net/ping gives you an huge advantage.
    13 comments 262 views last activity
  • BHVR since a long time now, the most hated and poorly designed maps are boosted. Nobody gets why this is the case. If you do this for data collection, how long can it take. What kind of bad developer do you need to be to not get this.
    16 comments 351 views last activity
  • Placing new pallets in dead spots on the map makes sense on some maps, but the changes on MacMillan and all the wreckers maps, for example, are completely unnecessary. There are now strong pallets lined up next to strong pallets, and the problem is that this poses little problem for the stronger killers like Nurse and Blight, but unnecessarily punishes the weaker killers, so that no one will play
    2 comments 82 views last activity
  • And finally they have done it. Congrats BHVR you completely broke the game with the recent Walking Dead update. Besides the bugs (which are more than enough btw) you wanted to balance the bottle usage but it resulted in now everyone using yellow bottles which is terrible to play against and boring to play as. The fog vials are completely unbalanced as well. So to conclude - BHVR why are you guys
    4 comments 131 views last activity
  • Ghoul is now out for 4-5 weeks, its not just you play against Ghoul literally every single game, but they did not fixed the vault instant M1 bug yet. This bug is known since the release of Ghoul. Furthermore is the general cooldown while vaulting paletts far to low, especially since 90% of the killers have a ping of 60+ which makes literally every "shorter" loop unplayable. The "nerfs" which have
    12 comments 271 views last activity
  • Dear all, unfortunately many killers can not be played to their full potential because of the lack of sensitivity on console, e.g. Oni flicks are not possible which makes him a lot weaker on console and this applies to a lot of killers on console. So in general it would be really helpful to create a better sensitivity system for console to make all killers as much fun as on PC.
    0 comments 12 views last activity
  • Wouldn't it be possible to make different sense settings for console players, so that they are able to do the same stuff PC gamers can do (like 180 Oni flicks and so on). Is that possible from a technical point of view?
    2 comments 51 views last activity
  • To be honest I really do not understand how maps still have invisible walls and bumps, it should be an urgent taks to fix but instead nothing happens. This is just as bad as the killer waiting times during the 2v8 mode, the implementation ist simply terrible
    3 comments 31 views last activity