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TheGoone

TheGoone

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TheGoone
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  • Dc penalties seem to be off has anyone noticed this?
    5 comments 271 views last activity
  • With the Chase bug Pig players are out in droves abusing this chasing trapped survivors till the head pops Make sure to report the pig players for exploiting
    27 comments 911 views last activity
  • Enough is enough Devs with the Double Pallets nobody likes them you added 4 tiles of Double pallets on Fallen refuge. Not creative or fun stop adding them so much
    0 comments 51 views last activity
  • If you thought the Stevegull was annoying get ready for Michonne being the loudest Survivor in the game and if your Michonne going against a plague your gonna get a migraine. Here's an example https://x.com/aeon_val/status/1950253916794278309?t=TsO8SLrMlWVDPhkhdU3yjQ&s=19
    7 comments 341 views last activity
  • Warning to everyone Go next Prevention system is back on and they have not fixed the Tunneling gives you a penalty issue
    29 comments 912 views last activity
  • Hate to say it folks but with the clown changes gone through clown lost the little skill he had no reason to use purple bottles since they nerfed the duration. I can now mindlessly throw yellow bottles at my feet and be 15% faster most of the match and even higher if I run haste add-ons and haste perks. Haste Clowns are upon us. We tried to warn y'all.
    71 comments 4,872 views last activity
  • Vigil has become a top used perk with good reason being able to Stack Vigils and grant 15 second Sprint Bursts Scott talks about how overturned Vigil has become. https://youtu.be/fqOebTH2PiU?si=LpaZs9TQ4dlJ45hl
    32 comments 1,122 views last activity
  • In the reddit Ama Devs address are aware of ghoul friction points but ain't looking to change anything until a later date so my guess late 2025 or early 2026 for Ghoul to be nerfed Question #25: Any plans to change The Ghoul? Answer: "The Ghoul is on our radar. We are aware there are some friction points, which we'd like to address. However given the fact that he's still new to the roster,
    41 comments 1,981 views last activity
  • With a week away from next patch can somebody on the team confirm if Clown and Knight Changes have been reverted these changes cannot go live. Pig changes were great though.
    12 comments 411 views last activity
  • With the success of Pyramid head addon pass what Killer do you think deserves an addon pass next? I'm gonna say the two killers I think need add-ons passes are Deathslinger and Demogorgon
    1 comments 52 views last activity
  • Can someone explain what the counterplay is to when a Vecna Flys over a pallet and bodyblocks it? Here's a video with examples had a Vecna do this to me and I have no idea what to do in these situations. https://youtu.be/MY7tdMNvgag?si=xgdknd2S7fHluQR4
    3 comments 151 views last activity
  • Is it just me or is looking at these new walking dead perks have waaaayyyyy to many conditions for them to activate? Half of these perks aren't even good and they still have so many conditions
    26 comments 581 views last activity
  • With 9.1 they are nerfing clowns hinder bottles but buffing haste bottles Strength, duration and activation time with this I'm expecting clowns to use yellow bottles more often along with using haste builds. Personally I wouldn't have nerfed purple bottles to incentive people to use yellow bottles I think we're just trading one annoyance for another from slowdowns to 140% clown
    1 comments 262 views last activity
  • Endo Cpu + Brutal strength+ fire up= 90% break speed just toss your axe at the pallet when in a loop with a survivor and watch as they gain no distance
    12 comments 321 views last activity
  • The Animatronic Add-Ons Security Guard’s Badge Decreased effect to 25% (was 50%) Streamers Decreased effect to 15% (was 20%) Party Hat Increased duration to -20% (was -50%) Bonnie’s Guitar Strings Decreased undetectable duration to -100% (was -50%) Foxy’s Hook Increased duration to 6 seconds (was 3s) Endo CPU Increased break speeds to 40% (was 25%) Badge nerf me
    0 comments 71 views last activity
  • It's been revealed that map voting will arrive in the mid chapter along with the two new survivors which we already know who they are thanks to the hints. Each person in lobby will get 1 vote to pick a map anybody who brings in a map offering will get 1 extra vote. Personal thoughts: This system seems kinda broken already I feel this will greatly lower map diversity especially in high MMR but a
    27 comments 941 views last activity
  • AFK Crows Increased the intervals at which AFK Crows are gained to 120/140/180 seconds (was 60/75/90 seconds). Increased the Grace Period before AFK points start accruing to 30 seconds (was 10 seconds). Decreased the rate at which AFK points accrue while moving to 25% (was 50%). Decreased the rate at which AFK points accrue after Exit Gates are powered to 25% (NEW). Reset AFK poin
    30 comments 812 views last activity
  • Rework Unknown. Why would you ever want to play Unknown when Springtrap is better in every way? More lethal power, better teleports better pressure literally a straight upgrade compared to unknown
    18 comments 221 views last activity
  • It has been confirmed that The next iteration of Chaos Shuffle will have base kit Tenacity and Unbreakable. “In Chaos Shuffle, Survivors can now recover while crawling and fully recover from the dying state on their own!” How do you feel about these changes?
    32 comments 1,182 views last activity
  • Just emote and he can't grab you https://x.com/Lukadoosh/status/1937507566634025030?t=jb34sm3AqtYLRGb1kETGBQ&s=19
    9 comments 202 views last activity
  • So it's very obvious nobody uses the camera system cause Aura reveal just ain't worth it so what if Springtrap got revealed it also prevented him from using doors for [insert duration here]?
    18 comments 211 views last activity
  • Springtraps Axe hitbox is way more refined then Huntress Hatchets her hatchets hitbox should be refined just like this. The age of dump truck axe hitbox should be over https://x.com/AfroM1_/status/1936521730937463247?t=-2E-m_Xy5JrMtbW-3mCATg&s=19
    0 comments 31 views last activity
  • Survivors have found a way to infinite head on stun a killer with the Head on and Vigil https://x.com/Hey_Blakee/status/1935974943402996186?t=mLgbfHJaAt8C6AGKfRnSpg&s=19
    8 comments 271 views last activity
  • There's definitely gonna be an incoming nerf to Springtrap hold axe movespeed his zoning is extremely strong with no counterplay for survivors https://x.com/AfroM1_/status/1935895005018628458?t=13-o5GKWWy2PYFvIXysgcg&s=19
    39 comments 842 views last activity
  • I'm just gonna say it having the slow windup and needing to click to confirm to throw really ruins any kinda setup or perfect timing on a loop or tile it just feels clunky and slow
    0 comments 21 views last activity
  • So apparently many of Springtraps add-ons have gotten Nerfed and added downsides to his addons with the nerfs. The heaviest of add-ons hit was the haste add-ons and second alot of add-ons now include a downside of -50% undetectable when leaving the doors. So far only 2 add-ons were buffed which were browns
    32 comments 3,063 views last activity
  • Imma be honest I thought he would have ended up in DBD eventually. Do the owners just really don't wanna add him to DBD or is there something in ip limbo going on?
    22 comments 782 views last activity
  • It's already very obvious his speed add-ons foxys hook and celebrate poster will get nerf along with some of Springtraps basekit. Springtrap moves to fast holding his Axe making him extremely good at zoning so he needs to be slower while holding. Springtrap also gets his axe to fast able to throw every 6-7 seconds and needs to be increased. Finally his axe grab attack is very generous in rang
    12 comments 281 views last activity
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