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StudiousTome

StudiousTome

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StudiousTome
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  • I hate Wesker as much as everyone else in the game, but putting him in 2v8 was bad. A bad decision. Survivors have been dealing with his dash grab that you can be downed out of by the other Killer this whole time? Same reason I have a problem with Deathslinger sniping me while being chased by the other Killer so they get a down requiring the skill floor to actually be in the basement. Either disa
    7 comments 121 views last activity
  • Get a toggle option? Like I know why but they have the ability to Spin and 180 Lunge without trying. I play console and don't want to throw up every time I tilt the right toggle for an advantage no one should have. I have default/low camera sensitivity and toggle off for the same reason. Commitment to the horror aspects. I don't prefer getting caught and losing the subsequent chase, but that's t
    0 comments 51 views last activity
  • It's like Ghostface's Exposed Mark but it isn't. I ran around the whole Trial luckily avoiding him. It didn't even go away when he hit someone else. Unless the Legion was getting every hit off, this perk is just a perk. No downside. If Legion was the Enforcer, that's even worse. What is the point of Haste vs Injured when this mark can be cashed in at any time? Killers are free to break chase ev
    0 comments 21 views last activity
  • Not only are there more chests to pull between nothing and something, this is a non-serious game mode. Anything that happens in non-canon. You also can't bring anything in with you so those items are only for the "serious" game mode. I don't want an Apprentice Vial I got because I opened a chest and didn't leave it in search of something way better. I definitely don't need it for 1v4. That was t
    2 comments 301 views last activity
  • Can we get rid of the goofy "Hip, Hip, Hooray" jump Survivors do through the Hatch? It's frustrating to see a Survivor t-bagging over it, but when they hop higher than a window vault that makes me want to tackle them over the Hatch I wonder why Lunging through an opening is looked down upon. Shouldn't they dive like in baseball or roll in like golf? Something closer to the Hatch itself. The dyin
    5 comments 141 views last activity
  • Can we get rid of the goofy "Hip, Hip, Hooray" jump Survivors do through the Hatch? It's frustrating to see a Survivor t-bagging over it, but when they hop higher than a window vault that makes me want to tackle them over the Hatch I wonder why Lunging through an opening is looked down upon. Shouldn't they dive like in baseball or roll in like golf? Something closer to the Hatch itself. The dyin
    3 comments 61 views last activity
  • I was playing a trial as Legion in Sanctum of Wrath. I could see every totem because they were all lit. I wasn't running any other Hex perks. After one totem was blessed Haunting Grounds activated, but never deactivated on HUD. It timed out as I could only injure healthy Survivors, but all totems other than the blessed/snuffed one(s) were lit. I'm recollecting this hours later so this may only b
    2 comments 41 views last activity
  • Even if it should be base kit, which I agree with, destroying totems is a no-go bcuz Pentimento exists. Even if no one uses it. The aura reveal is nice but means nothing since dull totems are ultimately for Survivors now. I know Plaything and NOED are things, but you need a dull totem. Since there are a finite amount depending on what the Survivors do, there's needs to be more incentive to not w
    0 comments 11 views last activity
  • Much like Knight being "better" Twins and a better implementation for Legion's concepts, Springtrap is better Huntress. I'd still rather play Huntress so I actually have to try, I'm just reminded of a pattern similar to what Super Smash Bros did with DLC characters. Gave them the best version of a mechanic. Didn't apply it retroactively to old characters with similar mechanics. I just wonder why.
    11 comments 231 views last activity
  • Classic "I found the Hatch" situation with a dumb Nea who let everyone in the game die. She was lucky to be the last, running Finesse and what not. Still doesn't stop me lunge through window and still hitting you. Anyway, Nea decide to drop pallet and vault several times. Anything but you know, leave . Stood there long enough for AFK crows. I get close enough to lunge right she she's looking.
    4 comments 201 views last activity
  • I know, I know, it was bad...until they added Hex: FTD. I just got Knight and it didn't occur to me until reading the Hex's description that this is really cool and fun. It's niche, but I want another TR shrinking perk. FC was balanced because the TR shrank in a Chase. The opposite of M&A. I suppose I could simply break chase like I always do, but still... If Survivors have a problem with i
    0 comments 11 views last activity
  • If you're worried about it being abused through small drops, it shouldn't do that in the first place. I'll step off one of the slopes surrounding the Disturbed Ward building and I'm suddenly running Sprint Burst. If I wanted that I would run that perk. It doesn't even suppress anything when it does this. I started using this assuming you had to jump out a second floor window to trigger it. It sav
    6 comments 161 views last activity
  • Invocation takes 60 seconds. A minute. 40 seconds max if you come down to the basement and think you're helping. Take a chase. Distract the Killer. Or be working on gens in the case of Weaving Spiders. Invocations don't work miracles against a good Killer. In fact they are a risk, as they should be. WS trades a minute for 50 seconds off the 5 gens we have to do. Treacherous Crows trades that min
    27 comments 412 views last activity
  • They don't change what is a useless interaction between Survivors and Killer. Either a flash-*something* is brought in or the Killer is playing to win. I would really like a rework of this whole system and associated perks. Getting good skill checks is my worst fear. As far as I can tell, it stops whatever sway the Killer was dealing with. Stops it completely until I hit another great check. Go
    11 comments 202 views last activity
  • Yes, technically every player is a variable during the Trial(Zombies and Flame Turrets included). I mean they stay out of the way. If they're smart. Whether they die immediately causing two other Survivors to become injured or hooked trying to save them, or fading into the background and doing 4½ gens(quite the jockey) they are the weakest link. With them it's heavy-handed against the Killer. T
    0 comments 41 views last activity
  • And Bloodlust is something you only really get if you play with the Survivor long enough? No one cares, but why not flip those? Give Killers lower base m/s, in accordance to speed potential from Killer Powers, and have Bloodlust activate sooner. Having to use your Power to catch Survivors becomes tedious. If the Killer has one and it will stop Bloodlust. I didn't even know BL had Tiers bcuz the
    7 comments 291 views last activity
  • I don't get why this is still in the game. If I'm not supposed to break free why make it stun them if I do. I'm never supposed to get there. To make sure the Killer can't infinite carry? Why would a Killer do that? It's a waste of time against any team that knows how to play the game. Never put them on a hook. Gens will fly and you won't win. I don't think novice killers would do this intentiona
    17 comments 301 views last activity
  • Would it be too much? I'm new and probably haven't played enough HMs. I love her as a Killer. Having a power Survivors have to deal with is fun. I gathered online that I'm post her buggy release. I just think chaining two chase commands is really fast. HM can very easily catch up and get a hit. Without another Survivor nearby it's a free hit. It's a Killer's goal to single out and expect saves I
    2 comments 151 views last activity