Starshadw
Starshadw
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- Starshadw
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Discussions
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Right now, there is no counter in the game for the traps / hexes Trapper and Hag place (no, I don't believe flashlights are a true counter to Hag traps because 1) they don't aid in actual detection and 2) they have a very limited use). Small Game's warning was not over-powered in any way: it didn't give the exact location (far from it, in fact), but it at least gave you a heads-up something was s15 comments 261 views last activity
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This one literally left me speechless. At first glance, you might think this was a match where folks legitimately DCed. You'd be wrong. Match begins - we're in the swamp. As always, because the game spawning function has been utterly broken since the Twins update, we all spawn in around the Killer shack area. (Tangent: BHVR please for the love o8 comments 171 views last activity
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This happened last night, so it was after whatever update you put in to deal with the crashing issue. I didn't have the issue prior to last night. I was playing survivor, and I played both Nea and Jake, so it does not appear to be a bug with a particular character. Basically, all of the normal directional audio functions were broken and distorted in every match. If I worked to repair a gen - th1 comments 31 views last activity
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Pallets are one of the escape options available to survivors. The issue is that as more ranged Killers are introduced, pallets become less and less useful because ranged Killers can simply throw over pallets (and because more Killers simply avoid pallet locations and go around). This issue is exacerbated on the maps with fewer options for LoS (not just the outdoor maps, but also the indoor maps w13 comments 131 views last activity
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Should have been the opposite - a buff of some kind (letting the survivor see the Killer's aura, or a speed buff, etc). Finding the glyphs isn't easy, and can put the survivor in a precarious, dangerous position to stand there during the "communing," so the result shouldn't have been an additional debuff that potentially screws the player. It should have been the opposite.2 comments 41 views last activity
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The current emblem pip system is both frustrating and, I would argue, not well designed. When players can have a fantastic match in terms of gameplay, yet still not pip up (or even de-pip), something's wrong with the system. Here are two examples from my recent matches:6 comments 91 views last activity
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Pretty much everyone has stuff from the bloodweb they will never use. Instead of continuing to let those things pile up, why not let us sell them back, at a reduced price? Iridescent costs 7000 bloodpoints, so selling one back might give, for example, 4000. So selling one iri would give the equivalent bloodpoints of one uncommon item. Common items, costing 3000, might give 500 bp. Not a lot of0 comments 21 views last activity
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Everyone here knows the frustration (especially on the survivor side) of discovering that one or more of the players in the match are afk. (Sadly, sometimes matches are so toxic, survivors are actually happy when they get an afk Killer, but the Killer likely isn't happy when they come back and find they've de-pipped because the match went on without them). This could be prevented. Make it so e7 comments 171 views last activity
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Alas, I don't think I can give specific steps to recreate the problem, as it's happening randomly. I've had increased disconnects, and even a complete CTD (the game just poofed right in the middle of a match. One moment I was in the match, the next moment I was looking at my desktop - no error message, no warning at all, no lag or anything to indicate the game was having a problem). Given I can1 comments 1 views last activity
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The mid-Chapter update (that introduced a number of bugs/issues), also introduced this one, and I've not seen anything recently saying there's a fix coming. The volume on all survivor sounds is much louder than before the update. This isn't about any individual survivor; rather, all sounds coming from survivors have increased in volume.4 comments 71 views last activity
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Right after the mid-Chapter update (and right before I had to take an extended break because of tendonitis), where we got new animations, etc. I noticed that survivors were moving slower - not by a significant percentage, but *definitely* noticeable. That included the speed burst received by exhaustion perks Given that there'd been some bug fixes put in since then, I let myself play one match la4 comments 131 views last activity
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I'm thrilled that options to help those with colorblindness are coming, but we also need more key functionality options. I've had to stop playing the game because playing the game literally ended up giving me tendonitis in my arm and elbow. Having to press and hold buttons for multiple actions (repairing gens, healing, crouching, sprinting, using a medkit/toolkit, etc), or having to rapidly spam2 comments 31 views last activity
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I'd hoped that today's patch would have fixed things, but no. It still feels like survivors are moving through molasses, and Sprint Burst still doesn't feel as though it's providing that boost in speed. I'm also not feeling much "smoothing" in the survivor animations, either.0 comments 31 views last activity
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This is something else I noticed - I feel like every survivor sound, from breathing to injured sounds, etc., on ALL characters are now far too loud. I was hearing quite clearly my fellow survivors from much further away in the meat packing plant.0 comments 11 views last activity
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...are fine, I think, though it will definitely take getting used to just standing up straight while walking. But it absolutely feels like something is wrong with movement speeds. Walk feels slower, and the run speed feels even worse - and Sprint Burst feels completely broken. I saw little to no difference when Sprint Burst was supposed to be active versus regular run speed. Is anyone else seeing11 comments 162 views last activity
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In its current state, we have basically two weeks where the poor behavior and toxic play goes through the roof - the week before rank reset as people try and get themselves up into the next rank before reset, and the week right after rank reset, when everyone's trying to get their old rank back. After that, while there are always players who are toxic no matter what, in general, things tend to ca2 comments 81 views last activity