SpiritsHusk
SpiritsHusk
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- SpiritsHusk
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The Trapper's Dominance: The Trapper's primary strength lies in his ability to strategically place traps around the map, creating lethal obstacles for survivors. These traps not only injure but also incapacitate survivors, leading to easy captures and sacrifices. Additionally, the Trapper's traps can be re-armed, further amplifying his control over the game's environment. This dominance often re14 comments 242 views last activity
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Would be cool as I’ve seen people ask to be able to progress further than P100.2 comments 21 views last activity
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Simply put, either make the cost 1,500 shards or keep it as a daily shrine, or both.5 comments 111 views last activity
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I like to play both killer and survivor, it just seems that it’s survivor bonus during the day for me when I’m active and then killer bonus when it’s night. Should just give them both 100%1 comments 21 views last activity
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I've picked up Wraith recently and enjoyed my first 15 or so matches where I got 15 wins in a row, matches felt easy and players were not as good. However, the problem is after getting that winning streak I've been into 3 lobbies where 2-3 of the players have more than 1,500+ hours (Keep in mind I have around 400 Hours). Using a killer like Wraith is impossible against good survivors, all it tak7 comments 251 views last activity
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I am writing to express my deep disappointment and frustration regarding the lack of skins available for "The Twins" in Dead by Daylight, a popular asymmetrical multiplayer horror game. As an avid player and fan of the game, I believe it is important to address the seemingly unfair treatment of this particular killer due to their French origin. First and foremost, I would like to acknowledge the0 comments 41 views last activity
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Read the patch notes, saw a bunch of cool buffs for Sadako then stumbled across these 4 points. " Projecting to a TV now applies ¾ of a stack of Condemned to all Survivors not carrying a Cursed Tape (was 1 stack to nearby Survivors)." The projection now has a 15-second cooldown. Since there is no longer a range limit on the Condemned effect, we need to limit how frequently this can happen25 comments 681 views last activity
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Not sure if it would be too powerful/annoying / niche but I think it would be nice if he had like 2 seconds of undetectable OR He could gain a speed boost similar to onryos when getting out of a locker. Let me know what you think12 comments 311 views last activity
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Ever since his release day when I have seen 2-3, I have not seen them since then. I've seen more twins than him and I thought it would change with the buffs from the 7.0.1 patch but he is still yet to be seen. Is this just me or is nobody using him? I mean I've seen way more twins when their chapter came out than I have the singularity which is quite shocking.34 comments 703 views last activity
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I've just finished a game where I've been called a tunneler and told to get good at the game, Context: Found a survivor with lethal 10 seconds into the match using wraith, had a chase which lasted roughly 30 seconds, left them on the hook, and went for gens as I had devour hope, their teammates left them until 2nd hook stage for some reason but they get unhooked anyway since I'm using wraith I d27 comments 451 views last activity
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4 games in a row where people are not using cakes, just allow it you don't need to stockpile them14 comments 661 views last activity
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Since the anniversary is coming soon, here is a solid build for gaining blood points Prove Thyself - Gen completion We'll make it - Unhooking survivors/healing Any means necessary - Gains 500 BP in boldness per reset, you can gain 10k BP in boldness in around 1 Minute 30 seconds. Perk of choice (SB/WoO/Deja Vu)0 comments 31 views last activity
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Keep in mind, Shrine of Secrets is mainly helpful for those new to the game who don't have specific killers/survivors unlocked and want to get a perk, 2,000 Iridescent shards for beginners for a single perk is simply too much, there should be an option to purchase a perk with blood points (300K) or so, the number can change accordingly. Or, keep the 2,000 shards only but do not include free k8 comments 171 views last activity
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Thoughts? B-tier isn't really ordered correctly, mostly has killers I've barely used for the bottom 5 or so.45 comments 2,522 views last activity
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I main survivor and even I can tell this is just busted, this new map has the worst LOS out of all maps, it's simply unplayable for killers like trickster, huntress, and deathslinger who have 110% speed and rely heavily on their ranged attacks. Now with the addition of made for this, you can easily loop a ranged killer it's so stupid and turn them into an m1 killer. This is a problem on other map36 comments 522 views last activity
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Since everything about this chapter seems busted, write down any solutions you have to any of the problems you find with this chapter, which could be the killer, perks, or the map. Just give positive feedback and let's hope it gets better.6 comments 111 views last activity
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Perk is just downright weird, you practically have 6% boost on all gens across the map if you use it right, the perk should only highlight the closest 3 gens at spawn, you should not be able to complete a gen and get a boost on another one.10 comments 351 views last activity
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He's just stupid sluggish, half the game I feel like an m1 killer, he is especially terrible on console from what I can tell, need to have stupid high sensitivity to dodge 360s etc, there should be a separate sensitivity for these type of interactions, like huntresses hatchets should be different from m1, anyway SM and knight are boring, but I can at least use my power without being cucked by an1 comments 51 views last activity
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Now the obvious answer is that the cap is 2 million bloodpoints, but if you have less than 2 mil and gain more from something like daily login then you can bypass the total bp amount right? I'm currently on 2.5 Million bloodpoints and still get bps after getting into a game.1 comments 81 views last activity
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The last 10 games or so have resulted in 3-4 people escaping in solo queue, facing quite a lot of high-tier killers, teammates are actually taking hits, using pallets efficiently, and doing gens. I have noticed that my teammates have a lot more hours than me, I'm quite new and only have around 300 hours, most of my team every game now has 1000+ Hours, not sure if it's because I have a good escape15 comments 361 views last activity
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Weaker killer's kill rates will dwindle with anti-face-camp. Think about it, the amount of times a weak killer defends their hook and ends up getting a 2-3k because teammates were trying to unhook, face-camping 70% of time does not result in just 1 kill, especially if done early on it could easily cause for a 2-3k which boost kill rate stastics. With anti-face-camp however, these statistics that23 comments 991 views last activity
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I'm a bit confused, does it start on the 13th of June, like will you be able to get cakes from then or is it on the 21st of june?1 comments 171 views last activity
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Why is it that they have to pair certain fixes with a new chapter or something as such, the perk "Any means necessary" will be disabled for over a month, they have already found a fix for it and implemented it into the PTB, I still don't get why they don't immediately add it back in after confirming it is fixed on the PTB.10 comments 271 views last activity
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Slugging for a minute or so is 100% not a game flaw, it is a tactic a killer can use to gain pressure, it is a high risk high reward situation for the killer most times. I cannot fathom why people want base kit unbreakable, Using that logic, you shouldn’t be able to 99% generators or gates, it should be blocked by the entity if you attempt to do it as you are longing out the game, that’s the15 comments 481 views last activity
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In fact, there are 2 different problems, the game is too reliant on perfect micro-skills in order to win with a killer (When playing against a good SWF) This is simply because it is 4 skilled players against 1 skilled player, you will be able to be efficient and useful. However this is the smaller problem as there are not many SWFs that can play like this, and it is rare to play against a full sq5 comments 161 views last activity
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Yes, I honestly find no point in trying to continue a game if a player disconnects at 4/5 gens just because they got outplayed, the whole team gets punishment for their action, I would not want to increase dc penalties as some people do have valid reasons to leave a match such as their internet disconnecting or such. Dc's at 4/5 gens almost guarantee the killer a win most of the time, where y8 comments 101 views last activity
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Personally, for survivor, I think Windows of opportunity For killer, Devour Hope What about you?4 comments 111 views last activity
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At least I don't think so, either they will be changed, or removed or killers will receive buffs, now hear me out, I think the changes look good and are a great addition. However, I think percentages for kills for certain killers such as Bubba who lots of beginners use to camp will plummet as they cannot secure kills, Like I said, this could end up causing a rework for the camping nerfs or it may36 comments 1,151 views last activity
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What perk do you think people say is amazing and very efficient which you dislike and why? For me : Prove Thyself Reason : Much more efficient to work on 2 separate gens, generates more pressure on the killer and is simply just a waste of a perk. What's yours?2 comments 31 views last activity
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I opened my eyes, drenched in sweat, as I sat up in bed, trying to shake off the lingering fragments of a haunting melody. The room was shrouded in darkness, the only source of light being the pale moon casting its feeble glow through the curtains. It took me a moment to realize that I had just woken from a dream, a dream that felt eerily real. But it wasn't just any dream. It was a dream of a l2 comments 91 views last activity
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Let me hit the griddy to the exit gate while the killer sits there in disbelief please12 comments 421 views last activity
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Yes, imagine this, being face-camped until you are able to unhook yourself, you then unhook and immediately get hit and lose endurance, 5 seconds later you are instantly teleported to and downed again, Nurses could essentially tunnel out players like this at rapid rates. What do you think? (Also believe the same could be said about spirit & Blight)7 comments 262 views last activity
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Yes, It may even be possible to gen rush efficiently on solo queue, I reckon there will be a lower amount of players going for unhooks, rather only 1 going and allowing the rest of the team to crack gens, it will be quite difficult to apply pressure as a killer without tunneling15 comments 341 views last activity
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There is an intrinsic energy in you that sees beyond your vision. Clairvoyance activates whenever you cleanse a Totem. When empty-handed, hold the Ability button to unlock your full aura-reading potential. For up to 8/9/10 seconds, you see the auras of exit gate switches, generators, hooks, chests, and the Hatch within a 64-meter range. Now, you can see the auras of all these things pra1 comments 72 views last activity
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Example : Hex : Blood Favour Hex: Blood Favour Description: A Hex that gains the entity's favour when blood is spilled. After hitting a survivor 2 times with a basic attack, all pallets within 16/20/24 meters of your location are held by The Entity for 15 seconds. The Hex effects persist as long as the related Hex Totem is standing. Now, a possible way to buff hex perks is to not make them co0 comments 31 views last activity
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"The Singularity's power is the ability to spread Biopods around the map, and implant your consciousness into these Biopods. Any survivors caught inside of it's reticle will be infected, allowing The Singularity to teleport to them and attack. An infection can spread to other survivors, inflicting discord and a sense of distrust among the team, and allowing for powerful snowballing." If I un21 comments 481 views last activity
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One of the biggest problems I have when playing Solo Queue is that I don't know exactly what my teammates are doing at most times, Example : Teammate gets hooked, all 3 players are there for the unhook, completely taking pressure off the killer. Solution : Add an in-game chat, not one in which you can physically type in but choose from an array of set phrases such as : "I'm Going to Unhook5 comments 121 views last activity
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Made up 10 Survivor Builds which could help you pick and choose based on your playstyle you can mix and scramble some of them, write down any changes you'd make. Stealthy and Versatile Build: Dead Hard Iron Will Quick & Quiet Adrenaline Healing and Rescue Build: Balanced Landing We'll Make It Borrowed Time Empathy Objective and Teamwork Build: Sprint Burst Prove Thyself Bon8 comments 141 views last activity
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Instead you should be given a notification as soon as you enter a lobby that you are playing the dull merchant, allowing for me to leave the game because I'm not doing allat to be frank7 comments 141 views last activity