Scoted
Scoted
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I know it's not a top priority, but I think having an offline, potentially split screen, game mode with bots as well as enabling bots in custom games would bring a lot more players to the game. Some people prefer to play with a few friends, and when you don't have 5 friends, custom games can be a bit dull and I think different difficulty bots would add so much. Programming the bots would be diff6 comments 121 views last activity
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I know I’m gonna sound like a whining survivor and I hate that, but... Huntress’ hatchet is overpowered and needs a nerf and nobody is talking about the fact Michael has the exact same thing. The only reason people play Michael anymore is to use his stupid add ons and I hate it. You can slap on unlimited tier 3 and the one that increases charge rate and you just get handed a free 4K. I don’t min33 comments 2,951 views last activity
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Not sure if this is just me, but I hate the new Autohaven, Macmillan and Gideon plant map. In Autohaven and Macmillan, the deadzones are basically the entire map with a few weak pallets thrown in the middle and the space is so open and bare the players can see each other from across the map! Not to mention how boring it is to look at now, it's just a base floor with a few bushes scattered around18 comments 191 views last activity
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Stand-off When the killer is within a 16 metre range of the hook you are on and not in a chase, the hook timer is increased by 80\90\100% Just a new anti-camping perk I thought they could throw in for low ranks, although I don’t know if it’s necessary, and I’m not sure if it has some problem I’m not seeing.3 comments 22 views last activity
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Please add in a feature to find your selected challenge in the tome after completion. Or better yet have it like daily rituals where it automatically gives you the rewards instead of having t search for it. I’m getting tired of forgetting which tome I’m in and searching endlessly for a challenge I’ve selected to redeem my points!0 comments 1 views last activity
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I have no idea what's going on with matchmaking? I'm desperate for individual killer ranks, as I'm amazing as one killer, get to red rank, then go someone like Billy to learn him and get absolutely destroyed by red ranks. I don't know if they're still trying to get that MMR system working but I would really appreciate separate skill levels for each killer.11 comments 441 views last activity
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My friends and I are a bit miffed that everyone now has the donkey jacket and huntress mask, because we worked our asses off for those skins and the fact that everyone gets given it is kinda frustrating 😂 Can anyone tell me why this is the case and if it will be taken away? Because I would like bragging rights 😂5 comments 162 views last activity
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I really can’t wait, it’s so annoying going someone I’m amazing with, getting to red rank and then going someone I suck with and getting destroyed 😂 please tell me they’re fine tuning it and it’ll come out soon?2 comments 42 views last activity
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I feel like they definitely need some sort of nerf. A good start would be getting rid of oblivious when victor is on you, increasing the cool down for victor or making the cool down for victors pounce greater, giving him a bigger chance of being kicked. im not sure what they’re already planning to do, so if somebody knows and cares to comment that would be appreciated :)7 comments 91 views last activity
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The amount of dead zones seems ridiculous. I’m not a bad killer or survivor and before the update I was having no problem as killer finding survivors, even when they were hiding. I think the amount of open space in the new maps is tipping the balance in favour of the killer and quite frankly makes the game much more boring. I am writing this after getting served on these maps three times so I ma9 comments 211 views last activity
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I know everyone’s probably screaming NO. And that’s a fair point. But it IS something to consider to spice up the game and bring more attention and players to it if needed. I’ve heard a lot of people say they go off it because it’s repetitive. I personally can’t get enough of this but I see why they could think that. A new game mode along the same premises of the current one might help. For exam16 comments 151 views last activity
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I’d just like some tips against how to get away from him, because he can track blood orbs directly to you so his tracking is insane, especially with sloppy and nurses36 comments 561 views last activity
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I love the new graphics design but I just played a game on the Suffocation pits and the dead zones on the entirety of one half of the map were horrendous. and yet, the middle of the map was basically infinitely loopable. It was like they took everything from the outwards area of the map and put it in the middle. Is there a reason why they made the map way more open and harder to hide, as well7 comments 201 views last activity
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I've been having many discussion on the toxicity of tunnelling and camping and how it's annoying for players, especially of white ranks. I play red rank and can say there's considerably less toxicity in higher skilled players, however my friends are white rank and so I play with them and there's a lot of toxicity there. There is already a penalty for camping in the pipping scores, but should th27 comments 432 views last activity
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I’m interested to know peoples opinion on this, after posting a discussion around if DS should be basekit to try and punish tunnelling. Someone suggested that within, say 10 or so metres, of a hooked survivor and NOT in a chase, the hook timer either freezes or is halved in its speed, thus eliminating campers. it’s an interesting concept and I’d like to hear some opinions about it.56 comments 582 views last activity
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Tunnelling is a big problem in the game and makes the game very frustrating for survivors. Should DS be implemented as base kit to deter killers from tunnelling - one time use of 60 seconds after they got off the hook. Let me know your opinions in the comments!74 comments 1,211 views last activity
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There’s no point buying a new survivor after you get one you like fully upgraded. They should add an incentive to get new characters, like them being unique. I suggest they give each survivor an ability and this is gained when prestiged. At no prestige, each survivor is the same, but every time you prestige the ability grows in strength. For example: Dwight: Increase chest search, totem cleansi9 comments 81 views last activity
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Several times I’ve done a hex straight away without knowing what it was and I feel like it would be cool to have a pop up saying what you destroyed for clarification. I can’t think of any reason why this would be bad for the killer, as their hex is already gone by that point but if there’s some reason why that would be damaging, let me know.2 comments 31 views last activity
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Speed: 4.6m/s Heartbeat: 32m Height: tall Lets talk about the physical animations first: Freddy's footsteps will be loud pneumatic stomps (like Demogorgon's). His weapon will be his hand (with metal claws) and, his weapon cooldown after a successful hit will be his claws flexing mechanically to spray the blood off them and then retracting back to their original position. There are already mult0 comments 63 views last activity
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Custom games could be much more in depth and fun. If they develop the rules you're allowed to change like: The tiers of perks (in case you want to mix it up and be at a disadvantage) Banning of specific items, perks and offerings Banning of certain rarities of items, offerings and perks Banning of certain killers/survivors Toggle whether the hatch can spawn in or not All of these small0 comments 12 views last activity