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Rock_KBob

Rock_KBob

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Rock_KBob
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  • Maybe I'm crazy, but I swear I've never seen survival points in any of my games this low unless I died extremely early game. Below is a breakdown of how the round went. Is this intended with the new MMR update and legit, or am I right in thinking this seems really low? 1.75 gens completed 4 chases, injured twice but not downed 1 min officially in chase total (technically longer, but I only co
    20 comments 371 views last activity
  • There's been several discussions revolving around Xeno lately and I've honestly really appreciated reading them as I had picked him up within the last 3 months. I'm a Billy main and had gotten to the point my games were a bit mindlessly won. I wanted to try my hand at new killer for a challenge and am big Alien fan, so have been plugging along trying my best to "get good" with Xeno. But even thou
    12 comments 2,023 views last activity
  • Fixed an issue which prevented switching characters while matchmaking as a Killer. So I can safely ready up and spend points on a different killer now and still switch after loading in to a lobby? YIPPEE
    4 comments 181 views last activity
  • SUMMARY OF THE ISSUE: When playing as Xenomorph, as the game progresses, survivors begin having the hole in their head as if they've been mori'd. PLATFORM: PS5 and PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Load into Halloween event (unsure if it's event specific) playing as the Xenomorph. Naturally progress the game. Seems to happen late stage in game after a survivor has been hook
    0 comments 11 views last activity
  • SUMMARY OF THE ISSUE: When Dracula is in wolf form and lunges, the second pounce bugs. From survivor POV the first pounce works flawlessly, however, the second pounce 90% of the time charges as if to pounce and instead he rapidly runs forward sometimes through the survivor without a hit registering. PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Load in as Dracula and attempt
    0 comments 51 views last activity
  • Patch notes stated "fixed an issue where The Hillbilly could completely turn around when breaking a door while using the LoPro Chains add-on" I understand this patch seems to only say it's addressing his ability to completely flick in the opposite direction (which was fun ngl but it's ok) specifically on doors. Previous to this update, after breaking either a door OR pallet and proceeding forwar
    1 comments 212 views last activity
  • SUMMARY OF THE ISSUE: When double pipping at end of game, once back in lobby, game reverts back to the original level PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play a game and get enough points to double pip. Check end game results and confirm updated level. Go to lobby and the level reverts back to level prior to the game. VIDEO: https://www.twitch.tv/thegoatlavi/clip/
    0 comments 31 views last activity
  • The new cosmetic for Yui that includes a tail obscures the majority of the screen when being carried. When she's first picked up, you see her tail that then shrinks down, turning into an extremely bright light. The first screenshot is when she's first picked up right before it shrinks. The second is after it shrinks. Note in the second there is a hook directly in front of me that I could not see
    0 comments 41 views last activity