ProudRinMain
ProudRinMain
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Spirit needs at least a partial power recovery speed increase ( half the effect of Rusty Flute, so 20% ) and then adjust all of the passive recharge addons to compensate. Also, some add-ons need changing: • Senko Hanabi ( please don’t make it a status effect effect ) • Mother’s Glasses ( same as above ) • Juniper Bonsai ( same as above • Furin ( same as above ) • Katana Tsuba ( same as a0 comments 21 views last activity
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Can anyone confirm if this is true or not and if so, how does it affect her doing the “ husk tech “ ? I also haven’t seen any official information regarding this even if it’s true that her husk’s hitbox was reduced.0 comments 21 views last activity
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Although it’s been mentioned twice in the patch notes, the option to change select characters’ voicelines from language to another is still missing…? Am i missing something or…? Thanks to anyone in advance who replies!0 comments 11 views last activity
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I’ve been running some tests on Spirit’s cooldown behavior since the duration add-on changes, and I wanted to share what I found — not as a balance suggestion, but just to highlight a mechanic that might be worth revisiting or clarifying. Spirit’s cooldown now scales based on how much of the power bar is used, and the max cooldown increases depending on how slow the recharge rate is (e.g. Y2 comments 31 views last activity
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Since the July 2023 rework of Spirit’s add-ons, duration add-ons (specifically Yakuyoke Amulet, the then yellow ( now green colored ) and Brown duration add-ons) no longer provide any hidden compensation to recharge rate. However, Spirit’s power cooldown now scales based on how much of the power bar is used — and this interacts poorly with add-ons that increase haunting duration. The resu2 comments 82 views last activity
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Why is that when for example running the yellow duration add-on and using up all of the power bar, the cool-down time is 18-ish seconds whereas if one were to run the purple duration add-on and stop at the 6-second mark, the total cooldown would be 19-ish seconds? Is there a reason for this? When running both yellow and brown duration together and counting the total seconds from the start of1 comments 71 views last activity
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Can you buff Spirit’s power cooldown time? Or at the very least undo the nerf to duration add-ons ( the only part that was SUPPOSED to be fixed was the bugged built-in recovery aspect of the add-ons but you also nerfed them in the process ( going over the 5 second mark in phase-walk makes the power cooldown go beyond the normal 15 seconds ( which is long by itself already and the power cooldown0 comments 41 views last activity
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SUMMARY OF THE ISSUE: Head pieces of certain outfits are bugged which causes them to look really unappealing. PLATFORM: All STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Equip said head pieces to see. VIDEO: No videos but i have photos: ( first two images are the head pieces of both outfits “ Lonely Celebration “ and “ incendiary Fury “ and the player can see through Spirit’s hair as0 comments 11 views last activity
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Stridor does not work against OFFTHE RECORD and other similar sound-muffling perks PLATFORM: all Platforms STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Equip the perk Stridor and stand near a survivor who has OFF THE RECORD and other similar perks to it ( aside from IW ) VIDEO: no video available PLAYER LOGS: Player logs are required from PC players only.0 comments 32 views last activity
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Can you look into adding a “ time calculator “ beside a survivor’s portrait to make this perk consistent when wanting to change your current obsession depending on the killer build. Since its release, it’s been really awkward and impractical to consistently change obsessions on the go due to how precise the chase time for a survivor has to be ( has to be survivor with the TOTAL most chase time )4 comments 72 views last activity
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Can you please revert the “ adjustment “ made to duration add-ons ? I’m not saying bring back the faster power recovery when using the power in short bursts, but rather make it so that even if the power is used in short bursts, the power cooldown wouldn’t result in a faster cooldown and would just behave like normal. make the overall duration take 15s maximum and not any more than, but if this id0 comments 32 views last activity
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Before the 8.3.0 version of the game, The whoosh sound from Spirit’s POV was relatively silent making it easier to track seeing as survivors are invisible to her, however, with the recent update that’s releasing next week, there is a high chance that this may become noticeably louder like it was back in Spirit’s Original PTB in 2018. All platforms. By simply starting to phase.0 comments 41 views last activity
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Spirit’s husk bug has not yet been acknowledged since February -March of this year. The Husk loses its Terror Radius after beginning phasing 1 second after and doesn’t come back until Spirit stops phasing. This affects all platforms. Please fix it.0 comments 31 views last activity
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it states that it reduces the time it takes for him to finish a shapeshit but i tried it over several matches and then without and there’s barely ( if any ) a difference? Am i missing something or is it bugged? Does it just affect how fast he gets back his collision or what? Btw it feels like with or without it , the period where he gets his model collision back is the same ( i’m sure )10 comments 271 views last activity
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the wording for the former add-on is a bit confusing for me, would someone further explain it? as for the latter one, it just reduces the overall cooldown of shape-shift for all forms, right?0 comments 21 views last activity
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It’s been months and the husk of Spirit still loses its terror radius even when she hasn’t stopped phasing. The husk should retain the terror radius until the moment she stops phasing and regains control of her normal visible body outside phasewalk. please fix this!0 comments 11 views last activity
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Hello! Is it possible that Spirit will get this skin in the near future on the main game? Sadako will have one of her mobile skins on the main game tomorrow. I really hope i see this skin for Spirit as i really like it! It’s so delicate and have always loved her kimono skins.1 comments 42 views last activity
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can you fix the issue that causes survivors’ grunts of pain to be omnidirectional when in phase-walk as spirit and within 6-4 or less meters of a survivor?0 comments 21 views last activity
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Has anyone noticed that Myers’ Mori on a downed survivor got changed from first person to third person from HIS point of view? Anyone knows how long it’s been like this? Last i remember, it was in first person…1 comments 22 views last activity
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https://x.com/davoodisatwat/status/1782494848076976431?s=46&t=bo-C2adBNi-vSeXC_2B_aw ( copy and paste the above link to view the video ) Spirit’s walking animations have always used to be like what’s shown on the above twitter video link but ever since last year’s May it’s been like shown in the below youtube video link: https://youtu.be/Kd-HhClptEI?feature=shared0 comments 32 views last activity
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Reaching halfway through the power activation bar would make the chase music start dying down and so would be fully gone when the power is fully charged. Passive phasing would now be visible from Spirit’s POV either by making her model flicker or just creating something on the middle of the screen to either the right or left side to indicate that passive phasing is happening alongside notifyin1 comments 51 views last activity
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I feel that these add-ons should stay and so I have two ways to make these add-ons feel fun for both sides in more “healthier” ways : Judith’s tombstone’s slight rework : Make it so that Myers can actually pull survivors out of lockers or off generators, Totems, healing animations , etc… but create a unique animation solely for this add-on where there is a very brief random QTE for both My4 comments 562 views last activity
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As Spirit, when phase-walking and being within 6-4 meters of a survivor, their grunts of pain become omnidirectional. Can you look into this and get it resolved as soon as possible? please don’t close this as there isn’t a post that i know of that’s reported this. Thank you.0 comments 31 views last activity
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when in phase-walk and within a certain range of a survivor, sounds don’t fluctuate in intensity / directionality meaning the audio becomes monaural. Can you please look into this? I think it affects both consoles and pc. Also, while you’re at it, can you please look into fixing Spirit’s walking animations? They’ve been bugged since last year’s May or April0 comments 22 views last activity
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Can you please look into what’s causing it to stick up in the air unnaturally? Make it flow naturally, it’s been bugged for as long as i can remember…0 comments 11 views last activity
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I don’t think he’s strong enough for how restrictive his power is, like how on some places he can’t create a biopod , the time it takes for him to take form after a teleportation is slow , there is a range limit to how far he can teleport to a survivor either through a biopod or by aiming at them with his robotic hand/arm , how easily more than one biopod can be removed at the same time, how EMP5 comments 81 views last activity
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Please fix Spirit’s walking animation, it’s been almost a year since the bug occurred.0 comments 12 views last activity
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whenever i open a chest, heal or repair a gen the game freezes and then a few seconds later it crashes and gives a temporary ban that goes up every time it occurs ( first 60s then 5mins then 15mins and so on ) like helllooo? What is this? -_-0 comments 31 views last activity
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When will we be getting badges and banners for each killer? i have some killers at P100 but i haven’t received their respective badges and banners…2 comments 51 views last activity
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Anyone got any idea who the new killer is going to be? I see people saying predator but I’m not quite sure…1 comments 41 views last activity
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Hello! Can you take a look at Spirit’s walking animations? They look bugged and not her old walking animations where she’d twitch and jerk…i hope this gets addressed in the upcoming bugfix patches0 comments 11 views last activity
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Can you please either buff or rework Spirit’s green add-ons or just simply bring back her old green ones? Uchiwa is okay-ish but it can easily be rendered useless by pre dropping pallets.2 comments 31 views last activity
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Can you please work on and add a new Spirit tome that talks about her high school and college life and the events that led to her eventual death at the hands of her father? And how abusive her father was to her and her mother and how her mother was supportive of her and stood up for Rin in an attempt to protect her from the abuse that Rin’s father would do? This would make players play Spirit mor3 comments 22 views last activity
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Hello! Can you revert the change that was made to duration add-ons? Let the power cooldown cap at 15 seconds no matter what but punish short-bursting ( it’s boring and unskillful anyway. ) That way duration add-ons become viable instead of what they are now. people who rely on short bursting will have to think if it’s worth doing or end up waiting longer than usual if they do it all the time.1 comments 21 views last activity
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What if there were a brown add-on that gave Spirit’s phase-walk unlimited duration but the downside would be that she moves at 110% M/S? There would be an upside but a meme one where you’d get 100% more bloodpoints for post-phase hits. This add-on would also help Both new and experienced Spirit players further improve their listening skills and memorize each survivor’s breathing sounds when the0 comments 21 views last activity
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hello again! Can Spirit have more skins like the tattered tradition, the reckoning and hanami skins? I really love those dress and i wish Spirit would get a top-knot hairdo or a messy updo… that would be amazing and cute! Anyway thanks for seeing this, if you do! 🫶🏻🥰0 comments 11 views last activity
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they’re so bad that it makes me doubt my own hearing….my question is are they just bad by default no matter how good your hearing and headset are or? any answer is appreciated 🥰4 comments 31 views last activity
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How about reducing its duration from 3.5 extra seconds to 2.5 extra seconds and removing the speed debuff? It will still have one major downside being the extra 10 second cooldown ( 25 seconds for power to fully recharge if used fully ) instead of 2 major downsides? It would be good and even if this proposed change went live, combining it with the yellow duration add-on would give an extra 1 seco0 comments 11 views last activity
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Spirit has a different walking animation where her arms are positioned to her sides and facing outward instead of doing the normal twitchy animations that she does… also when she attacks or lunges the animation is very stiff in the sense that it doesn’t happen smoothly idk how to explain but if i find videos that i can show to compare the two differences, i will. In the meantime, please look into0 comments 12 views last activity
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can this add-on be reworked into giving Spirit her power back upon instantly hitting a survivor out of phase-walk? Lunge attacks or delayed hits do not count. I think it would be really good and a worthy iri and a high risk-high reward add-on.7 comments 131 views last activity
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Please can you consider outright removing the speed debuff from it? The long cooldown already is a downside or rework it into something else…: upon immediately hitting a survivor ( no delay in landing a hit or lunge attacks) , recharges the power bar fully. ( as a downside, if a Spirit player fails to land an instant hit, all of what’s remaining of the power bar is lost completely. ) Inflicts0 comments 11 views last activity
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Please can you consider making them useful? The amulet basically has two downsides which are HUUHGE, one being the -15 M/S penalty and the other one being the 25- second cooldown . my proposed change for it would be either of the following: Yakuyoke amulet: 1- outright remove the speed debuff and add a different downside like decreased activation charge speed. 2- decrease the overall duration0 comments 12 views last activity
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Either by removing the “damage the generator action “ part and increasing the 30 seconds to 60 seconds (. a minute basically ) and it would then be a very good perk. OR it can be kept the same as it is but make it so that damaging a generator is no longer necessary meaning any gen that gets done will automatically make this perk work. i hope i got my point across.2 comments 21 views last activity
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Currently it is not the same as it was… look at this video and compare it to the other one and see the difference in the walking animations: 1- https://youtu.be/Kd-HhClptEI?feature=shared 2- https://youtu.be/97WUwIH86qA?feature=shared at 4:380 comments 11 views last activity
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Do these also apply to spirit’s phasing speed? Like say i got 5% m/s from rapid brutality and game afoot, that’s 10% haste in total, would that affect the phasing speed or would it only apply to the walking speed ( outside phase-walk ) ?0 comments 21 views last activity
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Can you remove the requirement of having to kick a gen first to activate the perk? This part is really unnecessary, just make it so that it works immediately on the first gen you kick/damage. also buff the perk’s duration from 30 to 6 seconds ( a minute basically ) since the movement speed increase doesn’t last that long for it to be effective plus a gen would be lost anyway so i don’t see0 comments 11 views last activity
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The current Spirit tome we have only talks about her childhood life. So I’m hoping there will be another tome for Spirit in the future that dives deeper into how her relationship with her father was when she got older and the events that led to him butchering his entire family and emphasising Rin’s transformation into a vengeful spirit. Would love to have skins in the rift similar to the tatte1 comments 21 views last activity
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I’ve got two ideas for each on how to make them better now that they have been nerfed into uselessness: Furin: make the phasing noise omnidirectional from all distances and make her footsteps audible as a downside. Or make the phasing noise work differently like the whoosh noise that is heard from the left is actually coming from the right and vice versa. Yakuyoke amulet: remove the sp19 comments 201 views last activity
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Can you consider making Spirit’s default 15 second cooldown to a 10 second cooldown? Basically the current Rusty flute and Rin’s broken watch combined. Also it would be nice if duration add-ons would incur the proposed 10 second cooldown regardless of how long they let Spirit be in her power. This change would make her 176% movement speed more impactful as she would recover her power quicker than73 comments 1,043 views last activity
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How are you feeling? How was/is your day, afternoon, night going? Are you staying hydrated? Are you looking at yourself in the mirror and saying “ I’m a living human being and have the right to feel good about myself and to love and be loved and cared for. “ I hope someone who isn’t doing well sees this and knows that i care about you 🫶🏻 Yes you ❤️3 comments 71 views last activity